Rotwang
01/15/14 07:57 AM
94.227.126.162
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Securitymaster SMT-100
Mass: 20 tons Tech Base: Inner Sphere Chassis Config: Quad Rules Level: Tournament Legal Era: Dark Ages Tech Rating/Era Availability: D/C-E-D-A Production Year: 3132 Cost: 1.519.200 C-Bills Battle Value: 504
Chassis: Unknown Standard Power Plant: Unknown 120 Fusion Engine Walking Speed: 64,8 km/h Maximum Speed: 97,2 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 1 Large Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Republic of the Sphere's disarmament campaign left many battlemech manufacturers and their supplyers in disarray. Though there was a burgeoning market for civilian mech applications, demand for milspec parts crashed. Attempts to pick up the slack with low key securitymechs only partially filled the demand.
Capabilities: The Securitymaster was one of many cheap, often uninspired light battlemechs used for security and peacekeeping rather than military action. it was described as a "box on legs", an uninspired, but functional slab-sided design.
The quad twenty ton chassis used off-the-shelf parts and components picked mostly for their price and availability rather than a mission profile.
The Securitymaster is surprisingly nimble with a very good top speed, it has more than adequate protection and respectable firepower in the shape of a single large laser, enough to dissuade all but the most determined and well-equipped foes short of actual military forces.
Designed for limited operations, the mech is prone to breakdowns when pushed hard for extended periods, compared to the more rugged military mechs.
Battle History: The Securitymaster was sold across most of the Inner Sphere and the Periphery, the odd one even ending up in Clan space. As the Republic began to falter and internal turmoil began, the Securitymaster increasingly found itself in a combat role it was never designed for. Most leaders understood the limitations and retained them as reserves or sentry units, but other forces, lacking equipment were forced to use them as front-line units with mixed results.
The Securitymaster did well in low-key fighting against similar tech, but as soon as it faced more advanced mechs and weapons the Securitymaster was hopelessly outmatched.
Deployment: The Securitymaster is a common sight across the Inner Sphere and for the younger generations one of the few actual combat mechs that they had ever known. The simple, no frills-design and attractive price means that the mech was used by a wide range of services, from mercenaries to security companies to SWAT and MAX-TAC teams in areas of high intensity crime or low key civil unrest.
Variants: The large laser was a comittee decision, over the years there was a demand for a version with a more versatile arsenal, which lead to the development of the SMT-110, featuring a pair of standard medium lasers, four machineguns and a ton of ammo with two machineguns facing rearwards.
Another version the SMT-120 mounts a pair of small lasers, and adds grenade launchers and a water cannon. This version is designed for riot control and even as a substitute fire-fighting mech.
Notable 'Mechs & MechWarriors: "Dibble" Holds a distinction for having defeated two Clan mechs in combat, the first was a lucky shot that knocked the gyro and disabled a Clan Dasher. The second was an ambush on a Clan Thor by Dibble, an Urbanmech, a Guardian and two modified Agromechs. The Urbanmech had previously scored a cockpit hit with his autocannon and Dibble finished the job with a second hit with his large laser. Sadly dibble and his pilot were killed when they were attacked by a Clan Wolf Linebacker in open terrain, unable to get away, Dibble was quickly shot to pieces before the pilot could escape.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 35 points 2,00 Engine: Fusion Engine 120 4,00 Walking MP: 6 Running MP: 9 Jumping MP: 0 Heat Sinks: Single Heat Sink 10 0,00 Heat Sink Locations: 1 FLL, 1 FRL, 2 RLL, 2 RRL Gyro: Standard 2,00 Cockpit: Standard 3,00 Actuators: L: H+UL+LL+F R: H+UL+LL+F Armor: Standard Armor AV - 64 4,00
Internal Armor Structure Factor Head 3 9 Center Torso 6 9 Center Torso (rear) 2 L/R Torso 5 8 L/R Torso (rear) 2 L/R Front Leg 4 5 L/R Rear Leg 4 7
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Large Laser CT 8 2 5,00 Free Critical Slots: 27
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 5 6 1 1 0 0 1 0 Structure: 2 Special Abilities: ENE, SRCH, ES, SEAL, SOA
Edited by Rotwang (01/15/14 08:02 AM)
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Retry
01/15/14 05:52 PM
67.239.109.174
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I just can't comprehend the purpose of these "economy" mechs when that's what tanks are for.
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Karagin
01/15/14 09:29 PM
24.243.178.124
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It's lighter Legionnaire, not really a new idea here...and a tank would be a better choice.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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