Reiter
01/18/18 03:07 PM
45.48.53.140
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Code: BattleMech Technical Readout
Type/Model: Vindicator VND-5F Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 1, Standard design
Mass: 45 tons Chassis: Ceresplex IV Standard Power Plant: 180 GM Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: 4 Anderson Propulsion 30 Standard Jump Jets Jump Capacity: 120 meters Armor Type: Starshield Standard Armament: 1 Autocannon/5 1 Small Laser 1 Machine Gun 2 Medium Lasers 1 SRM 6 Manufacturer: Ceres Metals Industries Location: Capella Communications System: CeresCom Model 21-RS Targeting & Tracking System: C-Apple Churchill
-------------------------------------------------------- Type/Model: Vindicator VND-5F Mass: 45 tons
Equipment: Crits Mass Int. Struct.: 75 pts Standard 0 4.50 Engine: 180 Fusion 6 7.00 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 11 Single 4 1.00 (Heat Sink Loc: 2 RT, 1 LL, 1 RL) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00 Armor Factor: 144 pts Standard 0 9.00
Internal Armor Structure Value Head: 3 9 Center Torso: 14 18 Center Torso (Rear): 9 L/R Side Torso: 11 16/16 L/R Side Torso (Rear): 6/6 L/R Arm: 7 14/14 L/R Leg: 11 18/18
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Autocannon/5 RA 1 20 5 9.00 (Ammo Locations: 1 RT) 1 Small Laser LA 1 1 .50 1 Machine Gun LA 0 100 2 1.00 (Ammo Locations: 1 LT) 1 Medium Laser RT 3 1 1.00 1 SRM 6 LT 4 15 3 4.00 (Ammo Locations: 1 LT) 1 Medium Laser HD 3 1 1.00 4 Standard Jump Jets: 4 2.00 (Jump Jet Loc: 2 CT, 1 LL, 1 RL) -------------------------------------------------------- TOTALS: 12 51 45.00 Crits & Tons Left: 27 .00
Calculated Factors: Total Cost: 3,198,482 C-Bills Battle Value: 790 Cost per BV: 4,048.71 Weapon Value: 657 / 657 (Ratio = .83 / .83) Damage Factors: SRDmg = 18; MRDmg = 5; LRDmg = 1 BattleForce2: MP: 4J, Armor/Structure: 4/4 Damage PB/M/L: 3/2/-, Overheat: 1 Class: MM; Point Value: 8
More mobile with the jumpjets, slightly less long range punch but more of a mid range and short range brawler. Runs a bit hot full out, but can be managed easily if not alpha striking. Cost is only about 15k c-bills more while attempting to keep it close to the 3025 original version (with a twist) or backround version (like having a MG but Ceres Metals forced to use a small laser). Was going to add some back story about the "Avenging Angel" variants and fluff it out but have writers block at the moment.
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Cray
01/18/18 05:55 PM
50.88.162.46
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Quote: More mobile with the jumpjets
Doesn't the original Vindicator have a jumping of 4?
Quote: slightly less long range punch but more of a mid range and short range brawler.
It would pair nicely with the original, filling in the short- and medium-range areas.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Reiter
01/18/18 06:39 PM
45.48.53.140
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Oh, you are correct Cray. Comes with jump jets, was dead tired and lots of reading mechs "remove this" and "add that" it sort of all melted together. Probably another mech without jump jets and some variant that adds it.
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