Karagin
09/28/19 05:16 PM
72.176.171.47
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Code: BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Kutt Tech: Inner Sphere / 3060 Config: Hovercraft Rules: Level 3, Standard design
Mass: 50 tons Power Plant: 115 I.C.E. Cruise Speed: 75.6 km/h Maximum Speed: 118.8 km/h Armor Type: Standard Armament: 2 Autocannon/5s 4 Machine Guns 2 SRM 4s Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Kutt Mass: 50 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 20 pts Standard 0 5.00 Engine: 115 I.C.E. 0 10.00 Cruise MP: 7 Flank MP: 11 Heat Sinks: 0 Single 0 .00 Cockpit & Controls: 0 2.50 Crew: 4 Members 0 .00 Lift Equipment: 0 5.00 Armor Factor: 48 pts Standard 0 3.00
Internal Armor Structure Value Front: 5 18 Left / Right Sides: 5 11/11 Rear: 5 8
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 2 Autocannon/5s Front 0 20 3 17.00 4 Machine Guns Front 0 100 5 2.50 2 SRM 4s Front 0 25 3 5.00 -------------------------------------------------------- TOTALS: 0 11 50.00 Items & Tons Left: 4 .00
Calculated Factors: Total Cost: 1,445,667 C-Bills Battle Value 2: 635 (old BV = 493) Cost per BV: 2,276.64 Weapon Value: 198 / 198 (Ratio = .31 / .31) Damage Factors: SRDmg = 18; MRDmg = 8; LRDmg = 2 BattleForce2: MP: 7H, Armor/Structure: 0 / 2 Damage PB/M/L: 3/2/1, Overheat: 0 Class: GM; Point Value: 6
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
09/28/19 05:18 PM
72.176.171.47
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Code: BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Kutt 1 Tech: Inner Sphere / 3060 Config: Hovercraft Rules: Level 3, Standard design
Mass: 50 tons Power Plant: 15 GM Fusion Cruise Speed: 54.0 km/h Maximum Speed: 86.4 km/h Armor Type: Standard Armament: 2 Light AC/5s 2 SRM 4s 4 Machine Guns Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Kutt 1 Mass: 50 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 25 pts Standard 0 5.00 Engine: 15 Fusion 0 6.67 Shielding & Transmission Equipment: 0 3.33 Cruise MP: 5 Flank MP: 8 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 2.50 Crew: 4 Members 0 .00 Lift Equipment: 0 5.00 Turret Equipment: 0 1.60 Armor Factor: 118 pts Standard 0 7.38
Internal Armor Structure Value Front: 5 36 Left / Right Sides: 5 23/23 Rear: 5 16 Turret: 5 20
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 2 Light AC/5s Turret 0 20 3 11.00 2 SRM 4s Turret 0 25 3 5.00 4 Machine Guns Turret 0 100 5 2.50 -------------------------------------------------------- TOTALS: 0 11 49.98 Items & Tons Left: 4 .02
Calculated Factors: Total Cost: 1,558,600 C-Bills Battle Value 2: 659 (old BV = 424) Cost per BV: 2,365.1 Weapon Value: 370 / 370 (Ratio = .56 / .56) Damage Factors: SRDmg = 19; MRDmg = 7; LRDmg = 1 BattleForce2: MP: 5H, Armor/Structure: 0 / 5 Damage PB/M/L: 3/2/-, Overheat: 0 Class: GM; Point Value: 7
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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happyguy49
09/28/19 07:00 PM
193.37.253.21
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Sorry, IMHO both these are meh. First version is far too lightly armored. Second one leaves 10 free heat sinks unused, and is too slow, with a 165 rated fusion engine, (still the minimum 10 tons) it could go 8/12.
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Karagin
09/29/19 08:55 AM
72.176.171.47
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Quote: Sorry, IMHO both these are meh. First version is far too lightly armored. Second one leaves 10 free heat sinks unused, and is too slow, with a 165 rated fusion engine, (still the minimum 10 tons) it could go 8/12.
It wasn't meant to be the best thing out there, a simple attack hovercraft that can do a job.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ghostrider
09/29/19 04:25 PM
66.74.60.165
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A variant that swaps out the srms for lrms might be a good idea. The range of the srms seems odd for this unit. For some stupid reason, I think or this as more of a harasser unit. Might be the armor and ac5 ranges. The Kutt (first one presented) might be better off with the mgs spread around to cover the sides and rear as well as front. If you are trying to use them against hard targets, I would think the hover craft as being too close.
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Karagin
05/07/22 02:50 AM
70.118.172.64
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Variants would be many for this. It's a pretty decent annoying unit.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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