Karagin
06/19/05 12:54 AM
63.157.234.240
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Code:
AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Aethersprite Light Interceptor Tech: Inner Sphere / 3067 Vessel Type: Aerospace Fighter Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 30 tons Power Plant: 240 XL Fusion Safe Thrust: 10 Maximum Thrust: 15 Armor Type: Ferro-aluminum Armament: 2 Armscor V3B ER Large Laser Manufacturer: Kaut System Engieering Location: Kaut / FS ------------------------------------------------------------------------------ ==Overview:== The Aethersprite class of fighters were built to fill a gap found in the CAAF incterceptor units. The fighter is fast and has decent punch with the twin Armscor V3B ER Large Lasers. The ship's main defense is like most fighters it's speed, the pilots who end up flying the Aethersprite are aces several times over and know the limits of both man and machine.
The CAAF has been stationing these fighters with it's front line units with recent events in the Vondor Imperium have become unstable and the need to be ready to respond should matter take the course they seem likely to be taking.
------------------------------------------------------------------------------ Class/Model/Name: Aethersprite Light Interceptor Mass: 30 tons
Equipment: Mass Power Plant: 240 XL Fusion 6.00 Thrust: Safe Thrust: 10 Maximum Thrust: 15 Structural Integrity: 10 .00 Total Heat Sinks: 10 Double .00 Fuel: 4.00 Cockpit & Attitude Thrusters: 3.00 Armor Type: Ferro-aluminum (125 total armor pts) 7.00 Standard Scale Armor Pts Location: L / R Nose: 40 Left/Right Wings: 30/30 Aft: 25
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 ER Large Laser Nose 8 8 8 -- 24 10.00 ------------------------------------------------------------------------------ TOTALS: Heat: 24 30.00 Tons Left: .00
Calculated Factors: Total Cost: 3,859,515 C-Bills Battle Value: 1,055 Cost per BV: 3,658.31 Weapon Value: 1,400 (Ratio = 1.33) Damage Factors: SRV = 12; MRV = 10; LRV = 4; ERV = 0 BattleForce2: MP: 10, Armor/Structure: 3 / 0 Damage PB/M/L: 2/2/2, Overheat: 0 Class: FL; Point Value: 11
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Cray
06/19/05 10:08 AM
24.165.245.77
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That looks like a mean little interceptor.
If you can live with the cheese, you might want to tweak the armor on the nose and wings upwards by 1 (to 41 and 31) so the armor thresholds go up by 1. I guess that doesn't help much on the wings (not a lot of 4-point weapons to worry about), but it'll preven the nose from being critted by medium lasers.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Karagin
06/19/05 11:50 AM
63.157.58.198
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I can play around with it.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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