Swift Class Destoryer

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Corsair_SG
10/23/05 09:31 PM
70.198.5.120

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Code:
  AeroTech 2 Vessel Technical Readout 
VALIDATED

Class/Model/Name: Swift Class Destoryer
Tech: Inner Sphere / 2800
Vessel Type: WarShip
Rules: Level 2, Standard design
Rules Set: AeroTech2

Mass: 620,000 tons
K-F Drive System: (Unknown)
Length: 682 meters
Sail Diameter: 1,068 meters
Power Plant: Standard
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Lamellor Ferro-carbide
Armament:
56 NL55
76 ER Large Laser
64 Small Pulse Laser
------------------------------------------------------------------------------
==Overview:==
The Aligned Worlds of the Galactic Rim Destroyer.
Fast and Laser armed to reduce supplies and maintenaice.

------------------------------------------------------------------------------
Class/Model/Name: Swift Class Destoryer
Mass: 620,000 tons

Equipment: Mass
Power Plant, Drive & Control: 186,000.00
Thrust: Safe Thrust: 5
Maximum Thrust: 8
Kearny-Fuchida Hyperdrive: Compact (Integrity = 13) 280,550.00
Lithium Fusion Battery 6,200.00
Jump Sail: (Integrity = 4) 61.00
Structural Integrity: 76 47,120.00
Total Heat Sinks: 2,900 Double 2,246.00
Fuel & Fuel Pumps: 4,216.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,550.00
Fire Control Computers: 5,316.00
Food & Water: (531 days supply) 1,190.00
Armor Type: Lamellor Ferro-carbide (990 total armor pts) 942.00
Capital Scale Armor Pts
Location: L / R
Fore: 180
Fore-Left/Right: 165/165
Aft-Left/Right: 165/165
Aft: 150

Cargo:
Bay 1: Cargo (1) with 4 doors 6,500.00
Fighters (24) with 8 doors 3,600.00
Small Craft (4) 800.00

DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 2: (90-meter diameter) 100.00
Escape Pods: 75 (7 tons each) 525.00

Crew and Passengers:
60 Officers (56 minimum) 600.00
200 Crew (109 minimum) 1,400.00
80 Gunners (80 minimum) 560.00
40 Marine Battle Armor Troopers/Elementals 280.00
68 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 NL55 Nose 22 22 22 22 340 4,400.00
8 ER Large Laser Nose 6(64) 6(64) 6(64) -- 96 40.00
8 Small Pulse Laser Nose 2(24) -- -- -- 16 8.00
8 NL55 FL/R 44 44 44 44 1360 17,600.00
10 ER Large Laser FL/R 8(80) 8(80) 8(80) -- 240 100.00
8 Small Pulse Laser FL/R 2(24) -- -- -- 32 16.00
8 NL55 L/RBS 44 44 44 44 1360 17,600.00
10 ER Large Laser L/RBS 8(80) 8(80) 8(80) -- 240 100.00
8 Small Pulse Laser L/RBS 2(24) -- -- -- 32 16.00
8 NL55 AL/R 44 44 44 44 1360 17,600.00
10 ER Large Laser AL/R 8(80) 8(80) 8(80) -- 240 100.00
8 Small Pulse Laser AL/R 2(24) -- -- -- 32 16.00
4 NL55 Aft 22 22 22 22 340 4,400.00
8 ER Large Laser Aft 6(64) 6(64) 6(64) -- 96 40.00
8 Small Pulse Laser Aft 2(24) -- -- -- 16 8.00
1 Lot Spare Parts (1.00%) 6,200.00
------------------------------------------------------------------------------
TOTALS: Heat: 5,800 620,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 9,844,080,264 C-Bills
Battle Value: 100,930
Cost per BV: 97,533.74
Weapon Value: 66,916 (Ratio = .66)
Damage Factors: SRV = 3,573; MRV = 3,262; LRV = 2,393; ERV = 891
Maintenance: Maintenance Point Value (MPV) = 417,702
(55,887 Structure, 236,455 Life Support, 125,360 Weapons)
Support Points (SP) = 756,000 (181% of MPV)
BattleForce2: Not applicable

Auren_Shiro
10/23/05 10:15 PM
24.63.229.165

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One issue with your itty bit of fluff.

Laser weapons, as a rule, are more maitnence intensive... due to their more fragile nature and the whole concept of lenses and etc. Granted I don't have Whatever you use to make a battle ship...
Need...more...Nevcrack...
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