Corsair_SG
10/23/05 09:31 PM
70.198.5.120
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Code:
AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Swift Class Destoryer Tech: Inner Sphere / 2800 Vessel Type: WarShip Rules: Level 2, Standard design Rules Set: AeroTech2
Mass: 620,000 tons K-F Drive System: (Unknown) Length: 682 meters Sail Diameter: 1,068 meters Power Plant: Standard Safe Thrust: 5 Maximum Thrust: 8 Armor Type: Lamellor Ferro-carbide Armament: 56 NL55 76 ER Large Laser 64 Small Pulse Laser ------------------------------------------------------------------------------ ==Overview:== The Aligned Worlds of the Galactic Rim Destroyer. Fast and Laser armed to reduce supplies and maintenaice.
------------------------------------------------------------------------------ Class/Model/Name: Swift Class Destoryer Mass: 620,000 tons
Equipment: Mass Power Plant, Drive & Control: 186,000.00 Thrust: Safe Thrust: 5 Maximum Thrust: 8 Kearny-Fuchida Hyperdrive: Compact (Integrity = 13) 280,550.00 Lithium Fusion Battery 6,200.00 Jump Sail: (Integrity = 4) 61.00 Structural Integrity: 76 47,120.00 Total Heat Sinks: 2,900 Double 2,246.00 Fuel & Fuel Pumps: 4,216.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 1,550.00 Fire Control Computers: 5,316.00 Food & Water: (531 days supply) 1,190.00 Armor Type: Lamellor Ferro-carbide (990 total armor pts) 942.00 Capital Scale Armor Pts Location: L / R Fore: 180 Fore-Left/Right: 165/165 Aft-Left/Right: 165/165 Aft: 150
Cargo: Bay 1: Cargo (1) with 4 doors 6,500.00 Fighters (24) with 8 doors 3,600.00 Small Craft (4) 800.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00 Grav Decks #1 - 2: (90-meter diameter) 100.00 Escape Pods: 75 (7 tons each) 525.00
Crew and Passengers: 60 Officers (56 minimum) 600.00 200 Crew (109 minimum) 1,400.00 80 Gunners (80 minimum) 560.00 40 Marine Battle Armor Troopers/Elementals 280.00 68 Bay Personnel .00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 4 NL55 Nose 22 22 22 22 340 4,400.00 8 ER Large Laser Nose 6(64) 6(64) 6(64) -- 96 40.00 8 Small Pulse Laser Nose 2(24) -- -- -- 16 8.00 8 NL55 FL/R 44 44 44 44 1360 17,600.00 10 ER Large Laser FL/R 8(80) 8(80) 8(80) -- 240 100.00 8 Small Pulse Laser FL/R 2(24) -- -- -- 32 16.00 8 NL55 L/RBS 44 44 44 44 1360 17,600.00 10 ER Large Laser L/RBS 8(80) 8(80) 8(80) -- 240 100.00 8 Small Pulse Laser L/RBS 2(24) -- -- -- 32 16.00 8 NL55 AL/R 44 44 44 44 1360 17,600.00 10 ER Large Laser AL/R 8(80) 8(80) 8(80) -- 240 100.00 8 Small Pulse Laser AL/R 2(24) -- -- -- 32 16.00 4 NL55 Aft 22 22 22 22 340 4,400.00 8 ER Large Laser Aft 6(64) 6(64) 6(64) -- 96 40.00 8 Small Pulse Laser Aft 2(24) -- -- -- 16 8.00 1 Lot Spare Parts (1.00%) 6,200.00 ------------------------------------------------------------------------------ TOTALS: Heat: 5,800 620,000.00 Tons Left: .00
Calculated Factors: Total Cost: 9,844,080,264 C-Bills Battle Value: 100,930 Cost per BV: 97,533.74 Weapon Value: 66,916 (Ratio = .66) Damage Factors: SRV = 3,573; MRV = 3,262; LRV = 2,393; ERV = 891 Maintenance: Maintenance Point Value (MPV) = 417,702 (55,887 Structure, 236,455 Life Support, 125,360 Weapons) Support Points (SP) = 756,000 (181% of MPV) BattleForce2: Not applicable
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Auren_Shiro
10/23/05 10:15 PM
24.63.229.165
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One issue with your itty bit of fluff.
Laser weapons, as a rule, are more maitnence intensive... due to their more fragile nature and the whole concept of lenses and etc. Granted I don't have Whatever you use to make a battle ship...
Need...more...Nevcrack...
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