Karagin
11/20/05 03:54 PM
24.243.178.223
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Code:
AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Helot Light Lander Tech: Inner Sphere / 3067 Vessel Type: Conventional Fighter Rules: Level 1, Standard design Rules Set: AeroTech2
Mass: 5 tons Frame: Airscope Type 4 Length: 25 meters Power Plant: Atlantis 15 Turbine Safe Thrust: 3 Maximum Thrust: 5 Armor Type: Nonw Standard Armament: None Manufacturer: Atlas Aerospace ConAir Plant 4 Location: Klendathu Communications System: Hellespont TiteBeam Targeting & Tracking System: None ------------------------------------------------------------------------------ ==Overview:== The Helot Light Lander, is your typical run of the mill light transport. It isn't made to go into combat of any kind, though it does get used as a spotter from time to time for artilley units.
The Helot is found on many worlds in various roles, ranging from bushpilot operations to medical transport. The lander is cheap and effective.
------------------------------------------------------------------------------ Class/Model/Name: Helot Light Lander Mass: 5 tons
Equipment: Mass Power Plant: 15 Turbine 1.00 Thrust: Safe Thrust: 3 Maximum Thrust: 5 Structural Integrity: 3 .00 VSTOL Equipment: .50 Total Heat Sinks: 0 Single .00 Fuel: .00 Cockpit, Avionics & Attitude Thrusters: .50 Armor Type: Standard (0 total armor pts) .00 Standard Scale Armor Pts Location: L / R Nose: 0 Left/Right Wings: 0/0 Aft: 0
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 1 Cargo 3.00 ------------------------------------------------------------------------------ TOTALS: Heat: 0 5.00 Tons Left: .00
Calculated Factors: Total Cost: 43,870 C-Bills Battle Value: 11 Cost per BV: 3,988.18 Weapon Value: 0 (Ratio = .00) Damage Factors: SRV = 0; MRV = 0; LRV = 0; ERV = 0 BattleForce2: MP: 3, Armor/Structure: 0 / 0 Damage PB/M/L: -/-/-, Overheat: 0 Class: FL; Point Value: 0
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Cray
11/21/05 09:10 AM
147.160.136.10
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I like the concept, but I was wondering about the lack of fuel. Do you trade cargo mass for fuel to determine the range?
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Edited by Cray (11/21/05 09:12 AM)
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Karagin
11/21/05 11:13 PM
24.243.178.223
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Nuts again...like I said on CBT, it had 1 ton of fuel last time I saved the file...then I ran the update units and it seems to have lost the fuel...
Blast it all.
Sure let's cut the cargo down to 2 tons and add a ton of fuel. That or you could say it has drop tanks.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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