Corsair_SG
02/18/06 06:12 PM
70.199.16.177
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First a heads up for the design, it belongs to a Alt Btech universe, has no affiliation with the main canon one. The ship itself is the largest ship that can be constructed by the owning faction, there are larger ships fielded by what are called the Great Realms, but among the Outer Realms this is big boy of the pond.
one other side note, you will notice that the design is Level Three, the only reason for this was the number of launch doors, in the AT2r you are allowed 8 launch doors per bay, but in HMPA this is limited to a total number of 8 doors period not matter how many bays you have, so now you know the reason for the level III rating.
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AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Shinigami Class Strike Carrier Tech: Inner Sphere / 2806 Vessel Type: WarShip Rules: Level 3, Standard design Rules Set: AeroTech2
Mass: 1,000,000 tons K-F Drive System: (Unknown) Length: 905 meters Sail Diameter: 1,206 meters Power Plant: Standard Safe Thrust: 4 Maximum Thrust: 6 Armor Type: Ferro-carbide Armament: 28 NL55 16 White Shark 32 LRM 20+ArtIV 32 ER Large Laser 40 Small Pulse Laser 12 NAC/20 ------------------------------------------------------------------------------ ==Overview:== The Shinigami Class Strike Carrier is the largest vessel in service with the Sovereign League of Ice Rock military. massing in at a very respectable 1 million tons, the ship is the largest vessel constructered by a Outer Realms power, construction of the vessel began in 2790, but ran into a multitude of construction problems and delays, for the League had never before tried to construct such a large ship, space station's in comparision was fairly simple, such as the Pressure Ridge Class as a example. it as not until the capture of the TLW MBC Von Der Tonn that the League gained the needed insight for construction techniques needed to complete the Shinigami.
==Capabilities:== Using the venerable Saratoga class carrier as a base for the Shinigami, the design staffs of the League kept the strengths of the older ship, such as fighter compliment and the heavily armored hull. What was enhanced was the designs speed to be able to match the smaller corvettes of the League, which in turn would provide a striking force of greater speed and power than currently available. Also added was a battery of NAC/20's to provide the Shinigami with enough firepower to engage with light cruisers or other light combatants if the need ever arose.
With the capture and reverse engineering of TLW Battlecruiser, the Shinigami is the first ship of the league to mount the newest generation of weapons from the League's R&D centers along with the newest type of armor, providing a level of protection unheard of in League history.
Note: While the captured TLW ship was of Clan Level tech, the reverse engineering efforts of the Sovereign Legue was only able to achieve earlier Star league accomplishments, such as pulse tech, er tech for large lasers and artemis for missiles, also Ferro Carbide was perfected from the efforts of the R&D centers.
Fighter Compliment Internal: 288 divided into six 48 air groups. Fighter Compliment External: 72 divided into two 36 air groups. Fighter Compliment Total: 360
Dropship Compliment: 4 2 Narwale II Drop Carriers with a compliment of 36 fighters each. 2 Longship Attack Dropships
Marine Compliment: 100
==Notable Vessels & Crews:== Shinigami Grim Reaper Death Dealer Morgaine Hella
==Deployment== At present only one Shinigami has been completed, and has been assigned to the Central Shire Fleet, with the completion of the remaining four ships in the class one will be assigned to the remaining Shire Fleets.
------------------------------------------------------------------------------ Class/Model/Name: Shinigami Class Strike Carrier Mass: 1,000,000 tons
Equipment: Mass Power Plant, Drive & Control: 240,000.00 Thrust: Safe Thrust: 4 Maximum Thrust: 6
Kearny-Fuchida Hyperdrive: Compact (Integrity = 20) 452,500.00 Jump Sail: (Integrity = 5) 80.00 Structural Integrity: 120 120,000.00 Total Heat Sinks: 1,998 Double 1,261.00 Fuel & Fuel Pumps: 8,976.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 2,500.00 Fire Control Computers: .00 Food & Water: (400 days supply) 2,010.00 Armor Type: Ferro-carbide (1,992 total armor pts) 2,399.50 Capital Scale Armor Pts Location: L / R Fore: 352 Fore-Left/Right: 328/328 Aft-Left/Right: 328/328 Aft: 328
Cargo: Bay 1: Fighters (48) with 8 doors 7,200.00 Fighter Supplies (1) 4,800.00 Bay 2: Fighters (48) with 8 doors 7,200.00 Fighter Supplies (1) 4,800.00 Bay 3: Fighters (48) with 8 doors 7,200.00 Fighter Supplies (1) 4,800.00 Bay 4: Fighters (48) with 8 doors 7,200.00 Fighter Supplies (1) 4,800.00 Bay 5: Fighters (48) with 8 doors 7,200.00 Fighter Supplies (1) 4,800.00 Bay 6: Fighters (48) 7,200.00 Fighter Supplies (1) 4,800.00 Cargo (1) with 4 doors 9,753.50
DropShip Capacity: 4 Docking Hardpoints 4,000.00 Grav Decks #1 - 8: (90-meter diameter) 400.00 Escape Pods: 168 (7 tons each) 1,176.00
Crew and Passengers: 55 Officers (55 minimum) 550.00 200 Crew (190 minimum) 1,400.00 74 Gunners (74 minimum) 518.00 100 Marines 500.00 576 Bay Personnel .00 Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 NL55 Nose 11 11 11 11 170 2,200.00 2 White Shark(20 msls) Nose 6 6 6 6 30 1,040.00 4 LRM 20+ArtIV(120 rounds) Nose 6(64) 6(64) 6(64) -- 24 64.00 4 ER Large Laser Nose 3(32) 3(32) 3(32) -- 48 20.00 8 Small Pulse Laser Nose 2(24) -- -- -- 16 8.00 4 NL55 FL/R 22 22 22 22 680 8,800.00 2 White Shark(20 msls) FL/R 6 6 6 6 60 2,080.00 4 LRM 20+ArtIV(120 rounds) FL/R 6(64) 6(64) 6(64) -- 48 128.00 4 ER Large Laser FL/R 3(32) 3(32) 3(32) -- 96 40.00 4 Small Pulse Laser FL/R 1(12) -- -- -- 16 8.00 2 NAC/20(60 rounds) FL/R 40 40 40 -- 240 10,048.00 4 NL55 L/RBS 22 22 22 22 680 8,800.00 2 White Shark(20 msls) L/RBS 6 6 6 6 60 2,080.00 4 LRM 20+ArtIV(120 rounds) L/RBS 6(64) 6(64) 6(64) -- 48 128.00 4 ER Large Laser L/RBS 3(32) 3(32) 3(32) -- 96 40.00 4 Small Pulse Laser L/RBS 1(12) -- -- -- 16 8.00 2 NAC/20(60 rounds) L/RBS 40 40 40 -- 240 10,048.00 4 NL55 AL/R 22 22 22 22 680 8,800.00 2 White Shark(20 msls) AL/R 6 6 6 6 60 2,080.00 4 LRM 20+ArtIV(120 rounds) AL/R 6(64) 6(64) 6(64) -- 48 128.00 4 ER Large Laser AL/R 3(32) 3(32) 3(32) -- 96 40.00 4 Small Pulse Laser AL/R 1(12) -- -- -- 16 8.00 2 NAC/20(60 rounds) AL/R 40 40 40 -- 240 10,048.00 2 NL55 Aft 11 11 11 11 170 2,200.00 2 White Shark(20 msls) Aft 6 6 6 6 30 1,040.00 4 LRM 20+ArtIV(120 rounds) Aft 6(64) 6(64) 6(64) -- 24 64.00 4 ER Large Laser Aft 3(32) 3(32) 3(32) -- 48 20.00 8 Small Pulse Laser Aft 2(24) -- -- -- 16 8.00 1 Lot Spare Parts (1.00%) 10,000.00 ------------------------------------------------------------------------------ TOTALS: Heat: 3,996 1,000,000.00 Tons Left: .00
Calculated Factors: Total Cost: 5,941,601,400 C-Bills Battle Value: 162,428 Cost per BV: 36,579.91 Weapon Value: 98,046 (Ratio = .60) Damage Factors: SRV = 4,876; MRV = 4,606; LRV = 3,406; ERV = 1,251 Maintenance: Maintenance Point Value (MPV) = 655,578 (173,398 Structure, 335,500 Life Support, 146,680 Weapons) Support Points (SP) = 728,100 (111% of MPV) BattleForce2: Not applicable
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