585 Renegade

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KitK
05/20/06 01:18 AM
69.11.17.88

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It's been kind of slow in here again so I thought I would post something level 3. Hope you find it intriguing!

Code:

585 Renegade
65 Tons - Inner Sphere - Level 3

Chassis: CMCSpecial Heavy Composite
Power Plant: Core Tek 260 Light
Cruising Speed: 43 kph
Maximum Speed: 64.5 kph
Jump Jets: CMCSpecial
Jump Capacity: 180 meters
Armor: Durallex Heavy with CASE
Armament:
1 Lord's Light (Modified) ER PPC w/ Capacitor
3 Blankenburg Technologies Medium X-Pulse Lasers
1 Buzzsaw AMS
Manufacturer: CMCDesigns
Primary Factory: Dieron
Communications System: Sony MSF-21
Targeting and Tracking System: Winston Coral Snake with Special Targeting Computer

Overview:
In the summer of 3058 the head of CMCDesigns issued its research
and design division a mandate to design 17 new Battlemechs
incorporating new and emerging technologies. Through a combination
of design contracts, production contracts, post-conflict battle site
excavations, in-house research, and covert corporate espionage, the
company managed to obtain enough equipment specifications, design
parameters, and in a few cases, production methodologies to complete
the mandate. By 3062, 19 new models had been proposed, and by 3065
two prototype Battlemechs, the 20 ton "180 Thorn - omni" and the 80
ton "720 Victor," had been constructed. A new 'Mech, the 65 ton 585
Renegade has been tagged for prototype construction in 3066.[HARD
RETURN]The Renegade has a typical movement profile for its weight
powered by a new Cor Tek Light Engine and enhanced by experimental
Improved Jump Jets. Durallex Heavy armor protects the Renegade's
light and compact but fragile, experimental, Composite Structure and
Extra-Light Gyroscope.
The weapons are in a non-cumulative long/short-range
configuration with a missile defense equipment.


Capabilities:
The Renegade is capable of maintaining a cruising speed of 26.8
mph reaching a maximum speed of 40.2 mph. It is estimated that it
could reach a speed of 53.6 mph if pushed into a dangerous sprint.
The Renegade's maneuvering edge, however, comes from its improved
jump jets, which give it a 590.6 foot (180m) jump. A feat matched by
few 'Mechs over 55 tons.
The Renegade's primary gun is an extended-range particle
projection cannon fitted with an overcharge capacitor. Although the
heat produced by the extended range and capacitor is enormous so is
the damage it produces. The possibility of explosion and a slow
recharge time due to the capacitor are further drawbacks; however,
the balance between pros and cons cannot be weighed until after
live-fire testing is done. The Renegade's secondary weapons system
is a trio of medium X-pulse lasers. The X-pulse lasers improve on
the accuracy and damage produced by the standard medium laser while
maintaining its range, all at the cost of additional heat. The trio
makes a potent short range package and allows the Renegade to press
its attack while the particle cannon recharges. All four weapons are
linked into a new targeting computer. Defensively the Renegade
carries an anti-missile system with the ammunition protected by a
cellular ammunition storage device.


Deployment:
The design team suggests deploying the Renegade in a hit-and-fade
role or in a low-intensity long-range support role where the terrain
is particularly rugged and/or features intense topographic diversity.

Battle History:
None

Known Variants:
None


585 Renegade

Technology Base: - Inner Sphere - Level 3
Equipment Mass
Internal Structure: - Composite 3.25
Engine: 260 Light 10.13
Walking MP: 4
Running MP: 6
Jumping MP: 6
Heat Sinks: 12(24) - Double 2
Gyro: - Extra-Light 1.5
Cockpit: 3
Armor Factor: 193 12.06

Internal Armor
Structure Value
Head 3 9
Center Torso 21 30
Center Torso(rear) 10
R/L Torso 15 21
R/L Torso(rear) 7
R/L Arm 10 20
R/L Leg 15 24

Weapons and Ammo Location Critical Tonnage
Medium X-Pulse Laser LA 1 2
Medium X-Pulse Laser LA 1 2
Medium X-Pulse Laser LA 1 2
AMS Ammo LT 2 2
CASE LT 1 0.5
Jump Jet LT 4 2
Jump Jet LL 2 2
Jump Jet RL 2 2
Jump Jet RT 4 2
Targeting Computer RT 4 4
ER PPC w/ Capacitor RA 4 8
AMS H 1 0.5

KitK
06/02/06 01:13 AM
142.165.10.124

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The question no one seems willing to raise is "Will all the fancy equipment actually help this thing win?"
I think it might not, but it at least has some new flavor.

Much of the mech's edge is banking on the Improved Jump Jet mobility. The Targeting Computer is taking up a lot of space to essentially compensate for this mode of movement. If that doesn't work it could be an expensive hunk of metal even against lowly Level 1 tech. Consider:
Overheating is easy and all weapons can't be fired at once. A stock CPTL-C1 Catapult can give as much or more damage.

Fragile structure compounds armor breeches. All damage to the Composite Structure is doubled and the Extra-Light Gyro is more vulnerable to critical hits.

Internal explosions double damage with the Composite Structure. The PPC's capacitor can explode and so can the AMS ammo, adding additional vulnerability.

True, better weapons range, enhanced damage, and improved targeting should push the Renegade into the winner's circle, but it has some drawbacks that could be exploited especially by heavy hitters in the same class like the CTS-6Z Cestus or the Clan Hellbringer Prime.
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