Innerphere Wars

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Mamba
01/11/07 03:49 PM
216.197.150.242

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ISW is NOT a League or a MOD ISW is a MMORPG (Massive Multiplayer Online Role Playing GAME) For those die hard battletech and mechwarrior fans come check out www.ISWars.com there will be around 150 different mechs to chose from for combat. Different mission based maps as well as live player combat maps. Drop rooms can hold up to 12 people at a time so you can have 6 v 6 with base defenses, tanks, dropships, and so much more. We have an intergrated Teamspeak server. It's live 24/7 combat. You can also capture or loose your planets. One day you could take 2 planets go to bed and wake up and like 5 of yours are , build mech factories, base defenses, mechs, and more. This is a totally new type of Battletech. This new Inner Sphere Wars is nothing like the old EGA, AOL, or Gamestorm types it's much better in my own oppinion. With rank come responsibilities with in logistics and command. Soon even mercenary units will be added in. This new version is something that you can actually get involved in and want to stay on line for days on end just to either capture other house's plants or have to protect your own. Yes we have planet capture and supply lines. so if you make an attack into another house taking 5 or so planets deep and that house cuts your supply your in trouble. So come check it out and I'm sure you'll enjoy it as much as the rest of us have. Yes its up and running come check us out www.house-steiner.com/Narhal preveiw


Edited by Mamba (01/11/07 03:49 PM)
sdog
01/15/07 06:39 PM
139.174.165.124

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a few questions:
- is it free to play?
- lvl1 or lvl2 BT?
- is it platform independent, or does it require for example a windows client? or ie.

I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community
Seras
01/16/07 11:06 AM
209.56.12.253

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ok, i went to the site and registered and everything. so how do you actually play? there's no game tab or anything. it's all forums, tech lists and stuff. where's the actual game?
-Seras
Lord of Pokemon
Fang
01/17/07 02:01 PM
65.82.104.120

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I thought you had to have MECHWARRIOR (3 or 4, I do nto rememebr which) to actually play the game.
One by one, the rabbits are stealing my sanity.....
Mamba
02/03/07 02:38 AM
69.11.127.25

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Quote:

a few questions:
- is it free to play?
- lvl1 or lvl2 BT?
- is it platform independent, or does it require for example a windows client? or ie.


yes its free to play lvl1 or lvl2 BT? not sure what u mean its has a cool interface we use MECHWARRIOR 4: MERCENARIES WITH PR1 as platform
Mamba
02/03/07 02:40 AM
69.11.127.25

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we have a new site up check it out http://www.comstarterminal.com/


Edited by Mamba (02/03/07 02:41 AM)
sdog
02/03/07 01:30 PM
139.174.165.124

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thanks for the reply,

wasn't aware it needs MW4, so the question of a proprietary client is answered.

tech level roughly:
lvl1 is 3025 tech, no ER, no XL, no double Heatsinks
lvl2 all the clan stuff, 3050+ IS stuff etc

I realised soon that the fun part of playing a military game is that we have lots of lifes and in the end knowone dies, ...

- Skaven, ArmA modding community
Mamba
02/03/07 04:03 PM
69.11.127.15

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we may switch to netmech it has 4 differt time lines 3025, 3050, 3067,3070 http://www.mechstorm.net/projectdocs/netmech/netmech.htm a MW4 mod


Edited by Mamba (02/03/07 04:04 PM)
Tripod
05/27/07 07:33 AM
192.94.94.106

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this may be a little off topic, but was there ever a change to mw4 that made mech configurations more like CBT/MW3? i've never even tried MW4 because of how the changes were described to me. basicly, MW2-3 follow the CBT construstion rules, i was told MW4 made it so that only certain types of weapons could be mouted in certain locations...does that make sence to anyone that has played both 4 and 3/2?
TBA


Edited by Tripod (05/27/07 07:35 AM)
Mamba
05/28/07 01:04 AM
142.165.135.106

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Netmech IV


The closest thing you can get to Classic Battletech for Mechwarrior 4 Mercs on the PC.
Requirements

Mechwarrior 4 Mercenaries
PR1 patch


About Netmech
Netmech is a mod for Mechwarrior 4 Mercs that adds the Classic Battletech Rule set to the standard Mercs game so Mercs at last behaves like a real time version of CBT. This means the arcade game we know as Mercs now has a slightly more Simulation feel to it than most players will be expecting. True Sim fans will thrown on my use of the word Sim here and I would agree. This is not Falcon 4 or Microsoft flight Similator or anywhere near as complex as those simulations are. Netmech is however more of a Sim than Mechwarrior 4 was. With lots of cool additions and features and more skill required on the players part to master those features.

We expect Netmech will primarily appeal to true Battletech fans who prefer it over the arcady feel the standard game has given to the Mechwarrior titles. Lets face it Mechwarrior only has the mechs in common with Battletech, if you think about it you will know thats true. I am not really a true battletech fan my self but work on various coops means I have studied Battletech more than some fans have but I feel Netmech has improved the game play and opens the door for a truely unqiue styles of play thatwill appeal to all Mech fans once they try it.

The biggest problem for me was that players quickly got in to the old Diashi rush routine within months of Mechwarrior 4s release. Because of the uber mechs in the game, players naturally flocked to the most powerful mechs at the expense of various other mechs and gametypes available. Then we saw the map cycles being chosen to suit those uber mechs and the game slowly lost all its best features and most of its fan base.

Today there are a few uber mechs most take on clear days with the sun shining brightly in to a game of Team Attrition or similar gametypes.

Its know wonder many players got bored and left the scene.

Netmech has taken this issue on and delt with it by ballancing the game according to FASAs own rules rather than our own prefered rules. The end result surprised even me. The annoying heat issue actually turned out to be its best feature when the Uber mechs suddenly could not go on one massive killing spree without shutting down. The gap between them and the weaker mechs closed to a more realistic level, in sense leveling the playing field a lot without limiting the Uber mechs firepower. They are still just as powerfull but take more skill to use in Netmech.

So the Uber mech pilot in Netmech that does well will be a true Mechwarrior and not a Noob.

The other thing this solved was the Alpha Strike syndrome we all used to death, not exactly the way the mechs were ment to be, sured but a feature none the less. It was supposed to be rare yet its become very common. So Netmech heat scale means you can still Alpha Strike but the heat will shut you down, preventing you from doing it again too soon. So all is fair in the world of mech weapon ballancing in this regard.

Another issue was light mechs, the player really had to role play these to be effective because they were never going to be effective without the play acting out the role of scout or recon. To do so was to sacrifice points for the sake of team play. And even then the team usually did not appriciate the effort. This practically forced light mech fans on to CTF servers where others like them could enjoy the style of game they prefered.
Well Netmech fixes that too, I have seen a flea taking on Assault mechs and winning simply because the Assault mech shut down whilst trying to hit the smaller, faster Flea. Accurate aiming is a skill players must learn because the heat will limit how often you can fire and that is enough to give the light mechs the chance they need to do well in almost any game. Now your own skill counts for something and will be recognised.

Of course the reverse is also true, I have seen light mech charge across the field of view of much larger mechs and get destroyed in one shot. Simply because the light mech player was stupid to go in to the open in front of a sniper. Some things do not change.

But that is how it should work, light mechs should be dangerous close up and their speed should be used to weave and avoid fire because its the one defense they have against poweful mechs.

The other problem we recognised and have tried to deal with is the ever increasing numbers of half empty Mercs servers. Netmech has brought players back to Mercs during the beta and we expect to see more return after release. But some servers will be running half empty and will be filled up with bots which puts players off joining those servers.

So we addressed that issue by making the bots more human and designing them to play like real players. We tested these against every set of lobby bots available for Mercs and the new Netmech bots slaughted them all in our tests in every game. We then told testers to take them on by joining the opposing bot team and seeing if they would swing the battle in the other bots favour. The words OWN and GOT MY ASS HANDED TO ME where repeated often by the most experienced players in our beta forum. So we know they work very well indeed.

What very few people fully appricates is that because these mechs understand the mech they are in, they can be chosen as a clan might chose a team for a league match. Server admins will be able to confure their own bot teams via their selection of bot mechs in the lobby. So is perfectly possible to see servers running their own "All Star bot teams" to challenge Clans out there that need the practice. No more brawler style rush performed by every bot dispite the mech it is in.

These are not actually features I am listing here but rather the effects of the features on the game play you will soon be experiencing. It has been amazing to see how much more combat like Mercs can be simply by apply the Classic battletech rules. I think you will be amazed too when you see it for your self.
Mamba
05/28/07 01:05 AM
142.165.135.106

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i hope this helps u out
Tripod
05/28/07 05:32 AM
192.94.94.105

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this does sound interesting. it says it's more "sim-like", does that mean the waepon-tipe-specific-hardpoints have been removed in favor of a CBT style configuration? say if you wanted to, you could take a madcat, drop the XL, endo-steel, FF, drop the engine to a 300, 11.5 tons of armor 2 ppc's 2 med's and an ac/5 and "call" it a marauder? this was basicly possible in MW3.
TBA
STINGERIB
06/01/07 01:51 AM
70.89.75.30

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Mercenaries have now been developed and new players are welcome and needed. Check it out, its a free download (donation pay... donation is key word)...

All houses are active and Merc groups are recruiting... Come around, check it out... and give us a try.


Here are the steps you will need to take to play and drop in battle in the inner sphere.



1. Install Mechwarrior 4: Mercenaries

2. Install the PR1 Patch ( can be found in download section at http://www.iswars.com)

3. Install the NM IV MOD (also on download section)



4. Install Teamspeak (also on download)

5. Install the ISW executable (download section)





http://www.iswars.com


Edited by STINGERIB (06/01/07 02:02 AM)
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