Avenger OmniMech

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ATN082268
04/06/13 05:11 AM
69.128.58.222

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BattleMech Technical Readout

Type/Model: Avenger (Base)
Tech: Clan / 3072
Config: Biped OmniMech
Rules: Level 2, Custom design

Mass: 80 tons
Chassis: Endo Steel
Power Plant: 400 XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 [108.0] km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Ferro-Fibrous
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Avenger (Base)
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 7 4.00
(Endo Steel Loc: 2 LA, 2 RA, 1 LT, 2 RT)
Engine: 400 XL Fusion 10 26.50
Walking MP: 5
Running MP: 8 [10]
Jumping MP: 5
Heat Sinks: 13 Double [26] 0 3.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
MASC: 3 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 247 pts Ferro-Fibrous 7 13.00
(Armor Crit Loc: 2 LA, 2 RA, 3 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 40
Center Torso (Rear): 10
L/R Side Torso: 17 24/24
L/R Side Torso (Rear): 10/10
L/R Arm: 13 26/26
L/R Leg: 17 34/34

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 0 57 61.50
Crits & Tons Left: 21 18.50

Calculated Factors:
Total Cost: 28,039,799 C-Bills
Battle Value 2: 1,274 (old BV = 996)
Cost per BV2: 22,009.26
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 2; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 6/5
Damage PB/M/L: 2/-/-, Overheat: 0
Class: MA; Point Value: 13
Specials: omni

************************************
Prime

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER Large Laser RA 12 1 4.00
1 ER Medium Laser LA 5 1 1.00
1 Streak SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 RT)
1 LRM 15 w/ Artemis IV LT 5 24 6 7.50
(Ammo Locations: 3 LT)
1 ECM Suite CT 0 1 1.00
1 Targeting Computer HD 1 1.00
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 26 70 80.00
Crits & Tons Left: 8 .00

Calculated Factors:
Total Cost: 30,782,549 C-Bills
Battle Value 2: 3,057 (old BV = 2,744)
Cost per BV2: 10,069.53
Weapon Value: 3,746 / 3,337 (Ratio = 1.23 / 1.09)
Damage Factors: SRDmg = 37; MRDmg = 26; LRDmg = 12
BattleForce2: MP: 5J, Armor/Structure: 6/5
Damage PB/M/L: 6/4/2, Overheat: 0
Class: MA; Point Value: 31
Specials: omni, if, ecm
*************************************

A

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Adv. Tact. Msl. 9 RA 6 28 8 9.00
(Ammo Locations: 2 LA, 2 RA)
1 Adv. Tact. Msl. 9 LA 6 4 5.00
1 Medium Pulse Laser RT 4 1 2.00
1 Medium Pulse Laser LT 4 1 2.00
1 Light Active Probe HD 0 1 .50
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 20 68 80.00
Crits & Tons Left: 10 .00

Calculated Factors:
Total Cost: 30,512,999 C-Bills
Battle Value 2: 2,622 (old BV = 2,436)
Cost per BV2: 11,637.3
Weapon Value: 2,649 / 2,649 (Ratio = 1.01 / 1.01)
Damage Factors: SRDmg = 29; MRDmg = 20; LRDmg = 1
BattleForce2: MP: 5J, Armor/Structure: 6/5
Damage PB/M/L: 7/4/1, Overheat: 0
Class: MA; Point Value: 26
Specials: omni, prb
***************************************

B

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 HAG-20* RA 4 12 8 12.00
(Ammo Locations: 2 RT)
1 ER PPC LA 15 2 6.00
1 Micro Pulse Laser LT 1 1 .50
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 20 64 80.00
Crits & Tons Left: 14 .00

Calculated Factors:
Total Cost: 29,843,624 C-Bills
Battle Value 2: 2,795 (old BV = 2,622)
Cost per BV2: 10,677.5
Weapon Value: 2,593 / 2,593 (Ratio = .93 / .93)
Damage Factors: SRDmg = 26; MRDmg = 20; LRDmg = 13
BattleForce2: MP: 5J, Armor/Structure: 6/5
Damage PB/M/L: 4/3/3, Overheat: 0
Class: MA; Point Value: 28
Specials: omni
***************************************

C

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Pulse Laser RA 10 2 6.00
1 Large Pulse Laser LA 10 2 6.00
1 Streak SRM 4 RT 3 25 2 3.00
(Ammo Locations: 1 RT)
2 Light Machine Guns LT 0 100 3 1.00
(Ammo Locations: 1 LT)
2 Light Machine Guns LT(R) 0 2 .50
1 B-Pod* CT 0 1 1.00
1 B-Pod* HD 0 1 1.00
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 23 70 80.00
Crits & Tons Left: 8 .00

Calculated Factors:
Total Cost: 29,691,862 C-Bills
Battle Value 2: 2,561 (old BV = 2,302)
Cost per BV2: 11,593.85
Weapon Value: 2,988 / 2,803 (Ratio = 1.17 / 1.09)
Damage Factors: SRDmg = 34; MRDmg = 21; LRDmg = 12
BattleForce2: MP: 5J, Armor/Structure: 6/5
Damage PB/M/L: 5/3/2, Overheat: 0
Class: MA; Point Value: 26
Specials: omni
*****************************************

D

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LRM 20 RA 6 24 8 9.00
(Ammo Locations: 2 LA, 2 RA)
1 LRM 20 LA 6 4 5.00
1 Heavy Medium Laser RT 7 2 1.00
1 Heavy Medium Laser LT 7 2 1.00
1 Light TAG HD 0 1 .50
5 Standard Jump Jets: 5 5.00
(Jump Jet Loc: 1 CT, 2 LL, 2 RL)
--------------------------------------------------------
TOTALS: 26 74 80.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 30,179,999 C-Bills
Battle Value 2: 2,688 (old BV = 2,476)
Cost per BV2: 11,227.68
Weapon Value: 3,092 / 3,092 (Ratio = 1.15 / 1.15)
Damage Factors: SRDmg = 36; MRDmg = 20; LRDmg = 11
BattleForce2: MP: 5J, Armor/Structure: 6/5
Damage PB/M/L: 6/4/2, Overheat: 0
Class: MA; Point Value: 27
Specials: omni, if, tag
His_Most_Royal_Highass_Donkey
04/06/13 10:58 AM
76.183.137.174

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I would never have a 80 toner that had a 400 Power plant. You are just putting way to much weight into the engine. I would either drop it down to 4/6 or the weight to 75.

But that is just me.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ATN082268
04/09/13 04:55 AM
69.128.58.222

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Quote:

I would never have a 80 toner that had a 400 Power plant. You are just putting way to much weight into the engine. I would either drop it down to 4/6 or the weight to 75.

But that is just me.




You're right, of course, from an efficiency standpoint. When I designed this OmniMech, I was shooting for one of the quickest Assault Mechs as possible which incorporated a wide spectrum of Clan technology, including some of the newer stuff.
ATN082268
09/01/21 02:39 PM
72.243.210.90

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Bumped in reference to the new design Woden.
Zaku
09/01/21 03:52 PM
82.40.9.192

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You are right ATN this does have a strong comparison to the Woden. And I must say that is insanely fast! Its a interesting design though I do agree with Donkey, it sacrifices WAY to much in the way of pod weight to be a optimal build, though it reminds me very strongly of the Phoenix Hawk IIC. Still yours is operating on a clan tech level so it has more pod space than it will ever use.

Still your design does raise a number of issues I had when building the Woden, namely having to give speed and also pod weight. I went for Improved Jump Jets to provide better manoeuvrability and upped the weight to the point I could keep the pod space similar to that of the Thor it was based on, when having extra for heavier IS weapons.
ATN082268
09/07/21 07:11 AM
166.181.83.35

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Quote:
You are right ATN this does have a strong comparison to the Woden. And I must say that is insanely fast! Its a interesting design though I do agree with Donkey, it sacrifices WAY to much in the way of pod weight to be a optimal build, though it reminds me very strongly of the Phoenix Hawk IIC. Still yours is operating on a clan tech level so it has more pod space than it will ever use.

Still your design does raise a number of issues I had when building the Woden, namely having to give speed and also pod weight. I went for Improved Jump Jets to provide better manoeuvrability and upped the weight to the point I could keep the pod space similar to that of the Thor it was based on, when having extra for heavier IS weapons.



The Avenger has some similarities with the Thor, Gladiator and the Woden. The Avenger only has 21 crits of space but an even bigger problem is that it has only 18.5 tons of pod weight available. Even with Clan tech, you can run out very quickly. I like it though (and designs like it).
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