ATN082268
05/13/13 12:43 PM
69.129.18.69
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Below is an old article I wrote for the Commando Quarterly. I'll have to double check the answer sheet as it may have changed (like #11). Enjoy and take it if you dare
1. Can a ’Mech run from a depth 2 water hex into an adjacent level 0 clear hex? A. Yes B. No
2. Can a ’Mech or Infantry/Battlearmor unit jump within a building? A. Yes- both ’Mechs and Infantry/ Battlearmor. B. Yes- just ’Mechs. C. Yes- just Infantry/Battlearmor. D. No
3. Is a standing ’Mech with a Jumping MP of 3 capable of making a jumping movement from a level 20 building hex to a level 0 clear hex located 3 hexes away? A. Yes B. No
4. When a ’Mech loses a leg, takes a gyro hit or leg actuator damage, do all piloting modifiers apply not only to avoid falling but also to avoid MechWarrior damage? A. Yes. B. No.
5. If prone ’Mech “A” is in a level 5 hex and standing ’Mech “B” is 10 hexes away from ’Mech “A” in a level 0 hex with an intervening level 6 hex that is not adjacent to either ’Mech, is there line of sight between both units? A. Yes. B. No.
6. Can a unit fire through up to 2 light woods or 1 heavy woods and into 1 light or 1 heavy woods? A. Yes. B. No.
7. Which has a wider angle, the front firing arc of a ’Mech or the front direction of attack against a ’Mech? A. The front firing arc of a ’Mech. B. The front direction of attack against a ’Mech. C. Neither A or B.
8. Do vehicles have the same front firing arc as ’Mechs? A. Yes. B. No.
9. If ’Mech “A” is in the adjacent level 0 clear hex directly behind ’Mech “B” which is in a level 0 hex, can ’Mech “B” torso twist right to fire its right arm weapons or make a punch attack with its right arm against ’Mech “A” ? A. Yes B. No
10. If a standing ’Mech is on a level 2 hex and firing at the front of a standing ’Mech in an adjacent level 0 hex, how is the damage resolved? A. To front BattleMech punch location table. B. To front BattleMech kick location table. C. To front BattleMech hit location table.
11. When artillery damages a Battlearmor unit, how is the damage resolved? A. Each member of the Battlearmor unit takes full artillery damage. B. Damage from the artillery is allocated to the unit as a whole.
12. If the side torso of a ’Mech is flooded, is the corresponding arm affected? A. Yes B. No
13. If the side torso of a Quad is destroyed, are any of its legs affected? A. Yes. Both legs on the corresponding side. B. Yes. Just front leg on corresponding side. C. Yes. Just rear leg on corresponding side. D. No.
14. If a ’Mech had a MG taking up 1 critical slot in the side torso at the start of the weapon attack phase, and that side torso took 3 critical hits in that weapon attack phase, how would the critical hits be resolved? A. Just the MG would be critically hit. B. The MG would be critically hit and then the remaining 2 critical hits would transfer to the center torso. C. Neither A or B.
15. If the internal structure of a location is depleted, are all the slots of an XL engine in that location also destroyed? A. Yes. B. No
16. If the internal structure of a location is depleted, does ammunition in that location automatically explode? A. Yes. B. No.
17. Can a ’Mech make one kick attack and two punch attacks in the same turn? A. Yes. B. Yes, but only one punch attack with the one kick attack in the same turn. C. No.
18. Can ProtoMechs make charge attacks or be the subject of charge attacks? A. Yes. B. No.
19. When using TAG and Semi-Guided LRMs, after a successful TAG attack during the off-board attack phase by the spotter unit, does the unit making the attack with the LRMs during the weapon attack phase ignore the target movement modifiers? A. Yes. B. Yes, except the LRM attack is also made during the Off-Board Attack Phase. C. Yes, except the LRM attack does not ignore target movement modifiers. D. No.
20. When using a C3 system, does the firing unit suffer minimum range penalties? A. Yes, only from the spotting unit. B. Yes, only from the firing unit. C. No.
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