KamikazeJohnson
03/03/14 04:29 PM
24.114.41.53
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Quote: Fast? Alot of mechs around this weight are 6/9. The cicada would be fast. This is average. Granted the heavy and assault are slow compared to it. As for getting away, that depends on the mission. I can see where alot of mechs tend to die before using all their ammo, but as you said, this one should be able to keep moving to avoid this fate
"Fast" in the absolute sense. Compared to a Panther, for example, which has a functionally similar weapon set. While the Panther's job is to stand eith the Archers and Awesomes and contribute from the edge of the fight, the faster Clint (especially with the improved weaponry) is more likely to be switching between close and long-range weaponry. If ammo is more of a consideration than pure survival, the AC may see limited use at close range.
Like I said, I generally build in larger ammo stocks, but I decided to go with the extra gun instead. If Infantry are not expected to be a factor, thr SPL is expendable.
If I was designing for "real" use, nothing would come off my design table with fewer than 50 rounds of ammo, but BT doesn't usually work that was on the gaming table.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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His_Most_Royal_Highass_Donkey
03/03/14 04:59 PM
172.56.9.41
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I have to agree with the others this is not all that fast for a 3050 XL engine design of its weight.
The SPL is not needed because you have a MPL that would be quite affective for anti infantry work.
The ultra AC-5 really needs that extra ammo. Once your out of ammo you don't have to much to fall back on.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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KamikazeJohnson
03/03/14 05:38 PM
24.114.41.53
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Quote: I have to agree with the others this is not all that fast for a 3050 XL engine design of its weight.
The SPL is not needed because you have a MPL that would be quite affective for anti infantry work.
The ultra AC-5 really needs that extra ammo. Once your out of ammo you don't have to much to fall back on.
MPL does dmg/10 + 2 = 3 dmg. I wouldn't call that "quite effective".
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Retry
03/03/14 06:03 PM
67.239.109.174
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MPLs are crap against infantry.
The only time pulse weapons become good against infantry even at larger sizes are Variable Speed Pulse lasers. They still do the 2D6 thing.
The UAC5 needs the ammo. That or you should take a LB-5 X AC instead if possible.
The mech is fast for a medium mech, seeing as it invests a bit into it's jumping ability.
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KamikazeJohnson
03/03/14 07:10 PM
24.114.41.53
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Quote: The UAC5 needs the ammo. That or you should take a LB-5 X AC instead if possible.
LB 5-X was a bit later. Would actually be my preferred main gun if it was available.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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ghostrider
03/03/14 07:37 PM
66.27.181.33
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the change to unarmored infantry damage is stupid. This simple change has made alot of old battles null. More then a few planets would not have changed hands, so the whole basic storyline is thrown into the pot.
And I really don't like lbx cannons. They are for making crits and not really trying to take out a location of armor.
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Retry
03/03/14 07:59 PM
67.239.109.174
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MGs being fluffed as the best anti-infantry weapons ever while being the worst anti-infantry ever was stupid. AKA the "old system"
Maybe the plots should have been a tad smarter?
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KamikazeJohnson
03/03/14 08:20 PM
50.72.218.68
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Quote: MGs being fluffed as the best anti-infantry weapons ever while being the worst anti-infantry ever was stupid. AKA the "old system"
Maybe the plots should have been a tad smarter?
MGs were always disproportionately good vs. Infantry, but the limited range typically meant they were mostly unnecessary.
I think the current rules for Infantry are warranted and make sense, but I believe they went too far nerfing non-MGs vs Infantry
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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ghostrider
03/03/14 08:29 PM
66.27.181.33
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discussing this in another thread. comments are great.
It would be nice to see variants of mechs as well as the original upgrades. But worry about that after you get the originals done..
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Karagin
03/03/14 08:43 PM
70.118.139.48
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This version of the Clint offers at lot to work with. Really wish it could fit a Light Gauss Rifle on to it...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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His_Most_Royal_Highass_Donkey
03/04/14 11:24 PM
172.56.39.106
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Quote:
Quote: I have to agree with the others this is not all that fast for a 3050 XL engine design of its weight.
The SPL is not needed because you have a MPL that would be quite affective for anti infantry work.
The ultra AC-5 really needs that extra ammo. Once your out of ammo you don't have to much to fall back on.
MPL does dmg/10 + 2 = 3 dmg. I wouldn't call that "quite effective".
The last I knew all pulse weapons do full damage to infantry and double if the infantry are in the open just as a machine gun does.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Retry
03/04/14 11:33 PM
67.239.109.174
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Nope, the SPL is the only one that behaves like a machine gun.
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ghostrider
03/04/14 11:40 PM
66.27.181.33
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They dont want you using lpls to wipe out infantry at range.
I am getting the impression they want infantry to be the kings of the battlefield since most mechs seem to have lost their bite on infantry. Range and speed is the only thing mechs have now.
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Retry
03/04/14 11:41 PM
67.239.109.174
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Riiiiiiight
I hereby smite you with my Long Tom Artillery Cannon.
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ghostrider
03/05/14 12:05 AM
66.27.181.33
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now that would wipe out infantry. about the only thing that does anymore.
Guess they have become the new roach. Nukes wouldn't do anything to them.
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Karagin
03/05/14 12:11 AM
70.118.139.48
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Infernos might...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ghostrider
03/05/14 12:13 AM
66.27.181.33
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they didn't pull them out as being too dangerous to everything in the game? That's a shock..
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Retry
03/05/14 12:21 AM
72.214.204.166
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Also plasma, bombs, mech mortars, any flechette laden autocannon, inferno srms, frag LRMs, and the standard variety don't do too bad themselves, Flamers, normal arty
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Karagin
03/05/14 06:52 PM
70.118.139.48
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So which one is next KJ?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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KamikazeJohnson
03/06/14 09:37 PM
50.72.218.68
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Hermes II HER-JM
Mass: 40 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Succession Wars Tech Rating/Era Availability: E/X-F-E-A Production Year: 3050 Cost: 6,945,913 C-Bills Battle Value: 1,020
Chassis: Unknown Endo-Steel Power Plant: Unknown 280 Fusion XL Engine Walking Speed: 75.6 km/h Maximum Speed: 118.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Ferro-Fibrous w/ CASE Armament: 1 Ultra AC/5 2 Medium Lasers 1 LRM-5 1 Flamer Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 67 points 2.00 Internal Locations: 5 LT, 3 RT, 1 LA, 4 RA, 1 LL Engine: XL Fusion Engine 280 8.00 Walking MP: 7 Running MP: 11 Jumping MP: 0 Heat Sinks: Double Heat Sink 10(20) 0.00 Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA R: SH+UA+LA+H Armor: Ferro-Fibrous AV - 116 6.50 Armor Locations: 2 CT, 3 LT, 2 RT, 2 LA, 2 RA, 1 LL, 2 RL CASE Locations: 1 RT 0.50
Internal Armor Structure Factor Head 3 9 Center Torso 12 17 Center Torso (rear) 6 L/R Torso 10 13 L/R Torso (rear) 5 L/R Arm 6 11 L/R Leg 10 13
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Medium Laser RA 3 1 1.00 LRM-5 RA 2 1 2.00 Flamer LA 3 1 1.00 Ultra AC/5 LA 1 5 9.00 Medium Laser LT 3 1 1.00 @Ultra AC/5 (40) RT - 2 2.00 @LRM-5 (24) RT - 1 1.00 Free Critical Slots: 1
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 10 7 2 3 2 0 2 0 Structure: 2 Special Abilities: CASE, SRCH, ES, SEAL, SOA
DESIGN NOTES: What to do with the Hermes II...
Described by the fluff as a "Heavy Scout", (which seems odd considering the Autocannon) I decided to stick marginally with that theme by using Endo Steel, Ferro Fibrous, and XL Engine to save tonnage, and boosting the speed a notch.
As for weapons, upgrade the AC/5 to an Ultra, extra ton of ammo to compensate for the increased rate of fire. CASE for safety. I decided to augment the long-range firepower by adding a light LRM, then rounded out the weapons by adding a second Medium Laser at the cost of 4 points of armour.
DHS weren't really necessary, but there was really no reason not too, and the 'Mech does have a slight overheat in the unlikely event of an Alpha Strike, but a penny-pinching factory could stick to the old stye with no significant effect on performance under normal circumstances.
Better than the original, better than the official upgrade, but really still not something I'd use by choice.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
03/06/14 09:51 PM
70.118.139.48
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I like it. Fast and has decent weapons, the LRMs can do enough to keep the enemy guessing and the other weapons can capitalize on the LRM damage.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
03/06/14 10:59 PM
76.7.238.202
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It's a LRM/5. It's not going to do much of anything with default ammo. And you aren't going to keep them guessing, after they fire off the first shot you'll know what type of ammo they have.
Best use for it is with smoke ammo or thunder ammo. I don't know if either were available.
This would be a great mech to use on a really hot planet.
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Karagin
03/06/14 11:04 PM
70.118.139.48
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Retry it will do enough and then since the mech is not going to be working alone, then it can capitalize on things. Unless of course you think it would be working alone and not with lancemates.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
03/06/14 11:06 PM
76.7.238.202
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Since it won't be working alone that will be all the more reason to mount smoke ammo and thunder ammo.
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Karagin
03/06/14 11:25 PM
70.118.139.48
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Or good old HE warheads.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
03/06/14 11:27 PM
76.7.238.202
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No, smoke and thunder would be a vastly better way to utilize the LRM5
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Karagin
03/06/14 11:30 PM
70.118.139.48
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In your opinion only.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
03/06/14 11:33 PM
76.7.238.202
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Same to you.
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Karagin
03/06/14 11:34 PM
70.118.139.48
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Can't wait to see if you upgrade the original Hermes...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
03/06/14 11:36 PM
76.7.238.202
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Seeing as he finished all the lights and moved on the mediums already, it seems unlikely.
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