JMInc. Operation Upgrade -- TRO:3025-3050; Medium Part 1

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ghostrider
03/09/14 03:42 PM
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They could have, and did with the limited war, but I don't think they had enough stuff to come up with a full tro style book. They did come up with 2 thin books of the 4th war updates, and a few like that.

Problem is, the price. Most people weren't going to spend 20-30 bucks on what amounted to a double scenario book. Not sure how much it cost to make the book, but I don't think it was as profitable as the larger books.

and as I said, it is nice seeing what should have happened.
Karagin
03/09/14 04:32 PM
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Back then the price wasn't that high, not like today where you drop $40 for well what turned out to be 90% copied from the online TRO PDFs...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/09/14 04:40 PM
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That was an issue with a few games out. Most of the stuff was spread over x books. Then they combined them into one, and people screamed it wasn't anything new. Now with the internet being soo well used, most people skip the overpriced books and go straight for online information.

Price is relevant to alot of people. The game seemed to be targeted towards kids. Now I don't know about you, but I did not get an allowance. I had to work for the money, and at that time 20 bucks was alot of money. There were other things that needed to be purchased like soda and junk food as well as fast food. Hell, most of the time the only person that could afford to buy the stuff was the one person no one wanted to know.

And as much as people will not like this, overheating a mech that uses ammo, is not a real good idea. Granted it isn't that hot, but once you stop using tsm, cooling down to use your ranged weapons might be difficult.
Karagin
03/09/14 05:01 PM
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I had a job from 8th grade on ward, if I got lucky and the parents where feeling generous, they would give my brother and myself $20 for doing the chores and such, but that was a very rare event.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
03/09/14 05:02 PM
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Though they should have given some thought to certain mechs though, some do work well with field refit kits, others needed full scale rebuilding and that should have been more of a focus for them.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
03/09/14 05:09 PM
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Quote:
ghostrider writes:

And as much as people will not like this, overheating a mech that uses ammo, is not a real good idea. Granted it isn't that hot, but once you stop using tsm, cooling down to use your ranged weapons might be difficult.



Fortunately, activating the TSM is a choice...the 'Mech is perfectly functional with decent heat balance without. But having it installed gives the pilot an option to "power up" before closing to physical attack range. And (in the absence of heat attacks and Engine/HS crits) can easily cool back down by firing only the LB.

Plus, Cluster ammo nicely counteracts the +1 To-Hit modifier at 7 Heat.

If you want to keep it "cold", removing the TSM opens up enough crit space for DHS.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/09/14 07:12 PM
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Not saying the tsm is a horrible choice. Actually, as someone pointed out, a great choice for a mech that is expected to do physical combat.

I was pointing out that cooling down after you smashed in your opponents head to go back into ranged mode is a slight problem.
Retry
03/09/14 07:15 PM
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Why can't you just use DHS and have half of them inactive when you want to use your TSM.
KamikazeJohnson
03/09/14 08:02 PM
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Quote:
Retry writes:

Why can't you just use DHS and have half of them inactive when you want to use your TSM.



Certainly possible if you play with that rule. It's not a rule in TW that Heat Sinks can be turned "on" or "off".
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/09/14 08:43 PM
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Quote:
KamikazeJohnson writes:

Quote:
Retry writes:

Why can't you just use DHS and have half of them inactive when you want to use your TSM.



Certainly possible if you play with that rule. It's not a rule in TW that Heat Sinks can be turned "on" or "off".



On the subject of TSM...does it activate/deactivate instantly in the Heat Phase? I.e. can I fire weapons, drive the heat up, and get double Physical damage in the same turn?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
03/10/14 12:35 AM
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Quote:
Blackjack BJ-JM



Why not go with UAC-2s?

If you went with 2 UAC-2s and not the 3 AC-2s you would free up 4 tons for other use.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Retry
03/10/14 12:46 AM
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You cannot use what isn't yet available.
KamikazeJohnson
03/10/14 01:43 AM
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Quote:
His_Most_Royal_Highass_Donkey writes:

Quote:
Blackjack BJ-JM



Why not go with UAC-2s?

If you went with 2 UAC-2s and not the 3 AC-2s you would free up 4 tons for other use.



Fast-forward a few more years, and I'd have more options with this one, but in 3050 there's no upgrade to the AC/2. Luckily only one more 'Mech to come uses it.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
03/10/14 04:18 AM
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I thought the date on the UAC-2 was 3047 and not 3057. I stand corrected.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
03/11/14 12:05 AM
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The ultra 5 was the first one. Just like the lbx series was a 10.

I did like the st. ives compact upgrade. Making it dual large lasers.

That isn't saying that is what should have been done here.
KamikazeJohnson
03/11/14 12:12 AM
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Quote:
ghostrider writes:

The ultra 5 was the first one. Just like the lbx series was a 10.

I did like the st. ives compact upgrade. Making it dual large lasers.

That isn't saying that is what should have been done here.



The ERLL version is probably a more effective machine overall. In most cases, the AC/2 and its variants belong on tanks, not 'Mechs. I believe there's a tank in the TRO:3026 that carries 3 x AC/2.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/11/14 12:14 AM
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its called the pike.
ghostrider
03/11/14 12:15 AM
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according to the fluff, it is a vehicle made outside the innersphere. The majistratry of canopus, or something like that. Too lazy to break out with the books right now.
Retry
03/11/14 12:17 AM
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2 AC2s would have been sufficient, would have left you with 6 tons to play with.
KamikazeJohnson
03/11/14 12:28 AM
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Quote:
Retry writes:

2 AC2s would have been sufficient, would have left you with 6 tons to play with.



The original had 2. I added the third because I had 6 tons and no idea what to do with it lol. I'm going to post a "full upgrade" of this one later, using newer tech, so I can upgrade the ACs.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
03/11/14 12:33 AM
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Pulsify the lasers maybe. Jump around assaults?
KamikazeJohnson
03/11/14 01:51 AM
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Phoenix Hawk PXH-JM

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3050
Cost: 10,591,090 C-Bills
Battle Value: 1,201

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion XL Engine
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: Unknown
Jump Capacity: 180 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER Large Laser
2 Medium Lasers
2 Machine Guns
1 Anti-Missile System
1 C3 Computer (Master)
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 6 LA, 4 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 270 7.50
Walking MP: 6
Running MP: 9
Jumping MP: 6 Standard
Jump Jet Locations: 3 LT, 3 RT 3.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 128 8.00
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 6
Center Torso 14 23
Center Torso (rear) 5
L/R Torso 11 18
L/R Torso (rear) 4
L/R Arm 7 10
L/R Leg 11 15

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Machine Gun RA 0 1 0.50
Medium Laser RA 3 1 1.00
ER Large Laser RA 12 2 5.00
Machine Gun LA 0 1 0.50
Medium Laser LA 3 1 1.00
Anti-Missile System RT 1 1 0.50
C3 Computer (Master) RT 0 5 5.00
Guardian ECM Suite CT 0 2 1.50
@MG (1/2) (100) LT - 1 0.50
@Anti-Missile System (12) LT - 1 1.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 12
6j 3 2 1 0 2 0 Structure: 2
Special Abilities: AMS, C3M, TAG, ECM, CASE, MHQ5, SRCH, ES, SEAL, SOA

DESIGN NOTES:
The Phoenix Hawk has always been, IMO, the greatest Mobile Striker in the game.
Somewhat hampered by its heat scale, particularly when jumping, but still,
it's fast, versatile, well-protected, and hard-hitting.


The official upgrade (and the listed variants) are interesting, using Endo
Steel and XL Engine and mounting a pair of ER Large Lasers. I personally find
the resulting heat to be a little extreme, given the P-Hawk's fondness for
Jumping.


I took a totally different approach. Nominating this 'Mech as the Commander of
a Light Lance (Recon, Pursuit, etc.), I geared it up rather than focusing on
boosting its offence.


Nevertheless, upgrading the Large Laser and Heat Sinks (adding an 11th DHS)
gave it a fairly substantial increase in effective, sustainable firepower. I
dropped half of the MG ammo, and added an ECM Suite and AMS for additional
protection, but the defining aspect of this upgrade is the C3 Master unit
residing in its Right Torso. It's ability to co-ordinate the firepower of its
lance, or whatever units are selected to provide supporting fire, make this
P-Hawk a highly valuable part of the battle.


What can I say, I figured it was about time I gave something a C3 Master.
Optionally, it could be traded for a NARC Beacon and ammo.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/11/14 06:15 AM
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Now this upgrade has the needed set of items that allow the mech to work as part of a team. Well done!
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/11/14 01:41 PM
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I like it. Now you can have a light lance with full c3 support.
The ecm will help keep this one out of the line of fire.

I know its a stupid question, but does the c3 work as a tag? I see tag listed under the special abilities.
KamikazeJohnson
03/11/14 02:00 PM
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Quote:
ghostrider writes:

I like it. Now you can have a light lance with full c3 support.
The ecm will help keep this one out of the line of fire.

I know its a stupid question, but does the c3 work as a tag? I see tag listed under the special abilities.



Yes...I don't have the page reference handy, but in TW under the C3 Master description is says something like "the C3 Master exactly duplicates the caoabilitied of TAG".

Note that refers to C3 MASTER only, not the C3 Slave.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/11/14 11:13 PM
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Vindicator VND-JM

Mass: 45 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 3,715,770 C-Bills
Battle Value: 1,270

Chassis: Unknown Endo-Steel
Power Plant: Unknown 180 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
1 Medium Pulse Laser
2 Medium Lasers
2 LRM-5s
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 75 points 2.50
Internal Locations: 2 LT, 3 RT, 4 LA, 3 RA, 1 LL, 1 RL
Engine: Fusion Engine 180 7.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 2.00
Heat Sinks: Double Heat Sink 12(24) 2.00
Heat Sink Locations: 1 LT, 2 RT, 1 LA, 1 RA
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 144 9.00
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 14 18
Center Torso (rear) 9
L/R Torso 11 16
L/R Torso (rear) 6
L/R Arm 7 14
L/R Leg 11 18

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
Small Pulse Laser LA 2 1 1.00
Medium Laser RT 3 1 1.00
2 LRM-5s LT 4 2 4.00
Medium Pulse Laser LT 4 1 2.00
Medium Laser HD 3 1 1.00
@LRM-5 (24) LT - 1 1.00
Free Critical Slots: 4

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
4j 3 3 2 0 2 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
The Vindicator is not a 'Mech I've had a lot of experience with, but after
having a close look, I like it. Slow, but tough; well-armoured, wall-armed,
and versatile. Born to brawl with anything in its weight class.


The TRO:3050 upgrade was a decent one, using DHS and dropping one Heat Sink in
order to upgrade the weapons. I took it farther, by removing 3 more Heat Sinks
and using Endo Steel. After upgrading to a Small Pulse Laser and an ERPPC, I
added a second LRM 5 to supplement the existing long-range weapons, and CASE to
protect the ammo.


The rest of the tonnage went to boosting short-range, adding another Medium
Laser and a Medium Pulse Laser, giving it the ability to seriously mix it up in
close, as well as at range.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/12/14 04:23 AM
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Was thinking the lrms should be inseperate torsos to avoid losing both if it loses the left torso, but the ammo is in that one.
I don't think it's worth trying to get a second ton of it.

Now for some that like using different ammo for them, this might be the way to do it.
KamikazeJohnson
03/12/14 02:25 PM
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Just thinking about some of the specialized equipment like C3, ECM, TAG, NARC Beacon, etc. that might not be appropriate for all uses. Rather than suggesting variants, I'm thinking about setting up selected designs as Omnis, so they can be easily equipped with specialized equipment when needed. But not until after I complete my Project: Upgrade ;-)
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/12/14 02:49 PM
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It would be good to see some thought out omnis.

I would think atleast 2 speeds in each weight, but that might be excessive.
KamikazeJohnson
03/12/14 03:12 PM
24.114.39.81

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Quote:
ghostrider writes:

It would be good to see some thought out omnis.

I would think atleast 2 speeds in each weight, but that might be excessive.



Hmm...hadn't thought of doing it as a full series (although it sounds like fun).I wad thinking more of building some modularity into a few designs. Such as the Phoenix Hawk I just posted...remove the C3, designate 5 tons Pod Space, and set a few other configurations for that weight.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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