Cray
04/23/14 09:52 PM
71.47.91.0
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I'm not going to make this a design challenge because then I'd have to judge the results and I don't like doing that, I get too many sad-puppy faces from the losers. But I am taking submissions of design variants for the following scenario:
BACKGROUND: Poof! In a cloud of continuity-violating smoke (see p. 134 StratOps on time travel), a JumpShip performs a misjump and goes from early 3067 to early 3019, arriving at a pirate point over New Avalon. There are no survivors, the ship is horribly mangled, the attached DropShips are wrecked, no computers survive intact to be read, and the only useful material pulled from the wreckage consists of:
1) A magazine of sports statistics (3000-3050AD)** 2) A warning to Hanse Davion to wear condoms any time in the year 3032 he so much as has a lecherous thought, let alone touches his wife. 3) A partly salvageable 'Mech. From the 'Mech, the New Avalon Institute of Science is able to recover the technology for heavy PPC and light PPC, which is just a scaled up regular PPC with little in the way of fancy technology like the ER PPC posses, and CASE, which is just a metal box and blow-away panels.
Your submission, should you choose to participate, must adhere to the following rules:
1) It must be a plausible refit of an existing 3025-era BattleMech. The engines cannot be changed; HPPCs should only go in the place of existing large weapons; and other than HPPCs and CASE, you're stuck to 3025-era Inner Sphere tournament-legal gear. 2) The design must be based on an existing Federated Suns or Lyran Commonwealth 'Mech design that is in production in those factions. 3) The selected base design must be medium, heavy, or assault. [edit] 4) The design should represent an attempt by the AFFS or LCAF to sensibly utilize HPPCs (and CASE), understanding that the AFFS and LCAF hope to shift the course of 3rd Succession War but don't expect HPPCs and LPPCs to single-handedly win the war.
**The Federated Suns only learns of the magazine in 3025, when an AFFS spacer who retired abruptly in 3019 and became extremely rich betting on sports fails to pay his taxes and has his giant estate raided by the Federal Revenue & Customs Service.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Edited by Cray (04/24/14 10:18 PM)
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Retry
04/23/14 10:27 PM
76.7.236.208
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A FS Hammerhands converted to a pocket Awesome... with mixed results.
Hammerhands HMH Pocket Awesome IS advanced 75 tons BV: 1,681 Cost: 6,062,000 C-bills Source: Star League
Movement: 3/5/3 Engine: 225 Heat Sinks: 27 Gyro: Standard Gyro
Internal: 114 Armor: 184/231 Internal Armor Head 3 9 Center Torso 23 30 Center Torso (rear) 9 Right Torso 16 20 Right Torso (rear) 5 Left Torso 16 20 Left Torso (rear) 5 Right Arm 12 20 Left Arm 12 20 Right Leg 16 23 Left Leg 16 23
Weapons Loc Heat Heavy PPC LA 15 Heavy PPC RA 15
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KamikazeJohnson
04/23/14 11:10 PM
50.72.218.68
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**Embarrassing Question***
Is there a list of who built what back in those days?
No light 'Mechs? Dang...that means no HPPC on an Urbanmech...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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LegatusDavoke
04/23/14 11:56 PM
99.101.200.202
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Zeus X-HPPC(creatively named...i know)
Mass: 80 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: 3rd Succession War Tech Rating/Era Availability: E/X-X-E-A Production Year: 3020 Cost: 7,498,200 C-Bills Battle Value: 1,557
Chassis: Standard Power Plant: 320 Fusion Engine Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Standard Armor Armament: 1 Heavy PPC 1 SRM-6 3 Medium Lasers
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 122 points 8.00 Engine: Fusion Engine 320 22.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Single Heat Sink 21 11.00 Heat Sink Locations: 1 HD, 2 CT, 1 LT, 1 RT, 2 LL, 2 RL Gyro: Standard 4.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA R: SH+UA+LA Armor: Standard Armor AV - 232 14.50
Internal Armor Structure Factor Head 3 9 Center Torso 25 36 Center Torso (rear) 9 L/R Torso 17 25 L/R Torso (rear) 9 L/R Arm 13 24 L/R Leg 17 31
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- SRM-6 RA 4 2 3.00 Heavy PPC LA 15 4 10.00 2 Medium Laser RT 6 2 2.00 Medium Laser LT 3 1 1.00 @SRM-6 (15) LT - 1 1.00 Free Critical Slots: 30
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16 4 3 4 2 0 4 0 Structure: 6 Special Abilities: SRCH, ES, SEAL, SOA
There'll be the devil to pay mate. Better make it good, eh?
Edited by LegatusDavoke (04/23/14 11:56 PM)
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ghostrider
04/24/14 01:51 AM
24.30.142.80
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why can't davion be assault class? They do build the battlemaster.
and retry, when did the hammerhands get made? I never heard of one.
And from the feel of the design, it sounds like you need to basically field refit it into designs, ie the base model should have a ppc with it. Otherwise it would be good to put in on an atlas, or most anything else.
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KamikazeJohnson
04/24/14 01:53 AM
50.72.218.68
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Quote: KamikazeJohnson writes:
**Embarrassing Question***
Is there a list of who built what back in those days?
No light 'Mechs? Dang...that means no HPPC on an Urbanmech...
Ok, the TRO:3025 gave me enough info to answer my questions. Here we go...
Shadow Hawk SHD-2D(H)
Mass: 55 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: E/X-X-E-A Production Year: 3070 Cost: 4,688,957 C-Bills Battle Value: 1,269
Chassis: Unknown Standard Power Plant: Unknown 275 Fusion Engine Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: Unknown Jump Capacity: 90 meters Armor: Unknown Standard Armor w/ CASE Armament: 1 Heavy PPC 2 Medium Lasers 2 SRM-2s Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: House Davion has a long history of tinkering with the Shadow Hawk: according to the TRO:3025, they fielded primarily the -2D variant, which traded nearly half its armour for additional weaponry. When fate dropped a new, powerful weapon into their hands, the decided to try it out on their long-time workhorse.
Although the SHD's versatility in combat was much respected, 'Mechwarriors had often complained that the 'Mech lacked punch at long range, so the Autocannon was removed and the new Heavy PPC was fitted in its place. After repeated attempts to get the 'Mech to balance properly in its new configuration, the techs eventually chose to drop the LRM as well, which solved the balance problems and also allowed the addition of two more very welcome Heat Sinks -- the outrageous heat output of the powerful weapon had been a rude shock. In a rare moment of clear thinking, they also realized that 100 rounds of SRM ammo was excessive, so the Left Torso ammo bin was removed, and the Right Torso was fitted with the new CASE system to protect against ammo explosions (which historically claimed more Shadow Hawks than actual weapon damage). The remaining half ton was used to improve the leg and torso armour.
While a few pilots still insist that dropping one of the SRMs in favour of more armour or increased Jump range would make the 'Mech much better, feedback of the new -2D(H) variant is generally positive.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 91 points 5.50 Engine: Fusion Engine 275 15.50 Walking MP: 5 Running MP: 8 Jumping MP: 3 Standard Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.50 Heat Sinks: Single Heat Sink 16 6.00 Heat Sink Locations: 1 LT, 4 RT Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 80 5.00 CASE Locations: 1 RT 0.50
Internal Armor Structure Factor Head 3 6 Center Torso 18 14 Center Torso (rear) 6 L/R Torso 13 10 L/R Torso (rear) 5 L/R Arm 9 5 L/R Leg 13 7
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Medium Laser RA 3 1 1.00 Medium Laser LA 3 1 1.00 Heavy PPC LT 15 4 10.00 SRM-2 CT 2 1 1.00 SRM-2 HD 2 1 1.00 @SRM-2 (50) RT - 1 1.00 Free Critical Slots: 29
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 13 5/2j 2 2 1 0 2 1 Structure: 5 Special Abilities: CASE, SRCH, ES, SEAL, SOA
------------------------------------ **Unrelated note: too bad they weren't able to reverse-engineer Endo Steel. Three extra tons would allow Ol' Hanse to put a pair of HPPCs instead of ACs on his Rifleman...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Reiter
04/24/14 12:14 PM
98.154.219.23
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Code: BattleMech Technical Readout UNDISTRIBUTED
Type/Model: Centurion CN9-A Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 50 tons Chassis: Corean Model K7 Standard Power Plant: 200 Nissan Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: StarGuard III Standard Armament: 1 Heavy PPC* 1 LRM 10 2 Medium Lasers Manufacturer: Corean Enterprises Location: Ramen II Communications System: Corean TransBand-J9 Targeting & Tracking System: Corean B-Tech -------------------------------------------------------- Type/Model: Centurion CN9-A Mass: 50 tons
Equipment: Crits Mass Int. Struct.: 83 pts Standard 0 5.00 Engine: 200 Fusion 6 8.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 13 Single 5 3.00 (Heat Sink Loc: 1 LT, 1 RT, 3 Undist) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00 Armor Factor: 144 pts Standard 0 9.00
Internal Armor Structure Value Head: 3 9 Center Torso: 16 18 Center Torso (Rear): 7 L/R Side Torso: 12 16/16 L/R Side Torso (Rear): 6/6 L/R Arm: 8 16/16 L/R Leg: 12 17/17
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Heavy PPC* RA 15 4 10.00 1 LRM 10 LT 4 24 4 7.00 (Ammo Locations: 2 LT) 1 Medium Laser CT 3 1 1.00 1 Medium Laser CT(R) 3 1 1.00 CASE Equipment: LT 1 .50 -------------------------------------------------------- TOTALS: 25 46 50.00 Crits & Tons Left: 32 .00
Calculated Factors: Total Cost: 3,640,000 C-Bills Battle Value 2: 1,187 (old BV = 919) Cost per BV2: 3,066.55 Weapon Value: 750 / 750 (Ratio = .63 / .63) Damage Factors: SRDmg = 14; MRDmg = 10; LRDmg = 5 BattleForce2: MP: 4, Armor/Structure: 4/4 Damage PB/M/L: 2/2/1, Overheat: 1 Class: MM; Point Value: 12
Edited by Reiter (04/24/14 12:15 PM)
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Reiter
04/24/14 12:25 PM
98.154.219.23
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Quote: KamikazeJohnson writes:
**Unrelated note: too bad they weren't able to reverse-engineer Endo Steel. Three extra tons would allow Ol' Hanse to put a pair of HPPCs instead of ACs on his Rifleman...
Code: BattleMech Technical Readout UNDISTRIBUTED
Type/Model: Rifleman RFL-3C Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 60 tons Chassis: Kallon Type IV Standard Power Plant: 240 Pitban Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Kallon Royalstar Standard Armament: 2 Heavy PPCs* 2 Medium Lasers Manufacturer: Kallon Industries Location: (Unknown) Communications System: Garret T-11A Targeting & Tracking System: Garret D2j
------------------------------------------------------------------------------
==Variants:== Hanse Davion has attempted several interesting variations on the basic Rifleman design, including replacing the autocannon with PPC. This model, intended to compete with the heavier Warhammer, has severe overheating problems, which have forced an increase in the number of heat sinks. Although this variant is hardly a smashing success, Hanse Davion continues to tinker with PPC-armed Riflemen. Davion has also been attempting to mount heavier autocannons by sacrificing the heavy lasers and some of the Rifleman's armor. This model shows promise, but has yet to be tested in battle.
-------------------------------------------------------- Type/Model: Rifleman RFL-3C Mass: 60 tons
Equipment: Crits Mass Int. Struct.: 99 pts Standard 0 6.00 Engine: 240 Fusion 6 11.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 16 Single 7 6.00 (Heat Sink Loc: 1 LT, 6 Undist) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 136 pts Standard 0 8.50
Internal Armor Structure Value Head: 3 9 Center Torso: 20 22 Center Torso (Rear): 7 L/R Side Torso: 14 15/15 L/R Side Torso (Rear): 4/4 L/R Arm: 10 15/15 L/R Leg: 14 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Heavy PPC* RA 15 4 10.00 1 Heavy PPC* LA 15 4 10.00 1 Medium Laser RT 3 1 1.00 1 Medium Laser LT 3 1 1.00 -------------------------------------------------------- TOTALS: 36 44 60.00 Crits & Tons Left: 34 .00
Calculated Factors: Total Cost: 4,968,000 C-Bills Battle Value 2: 1,451 (old BV = 1,022) Cost per BV2: 3,423.85 Weapon Value: 864 / 864 (Ratio = .60 / .60) Damage Factors: SRDmg = 16; MRDmg = 10; LRDmg = 4 BattleForce2: MP: 4, Armor/Structure: 3/5 Damage PB/M/L: 2/2/1, Overheat: 2 Class: MH; Point Value: 15 There is a variant with AC/10's, but this when swapped still over heats like a mother but lacks the case requirement the OP stated. Maybe AC/10 and 1 Heavy PPC, never said the Riflemen needs to have the same weapon in either arm.
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Reiter
04/24/14 12:30 PM
98.154.219.23
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Code: BattleMech Technical Readout Custom* Weapons
Type/Model: Enforcer ENF-4R Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 50 tons Chassis: Dorwinion Standard Power Plant: 200 Nissan Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: 4 McCloud Specials Standard Jump Jets Jump Capacity: 120 meters Armor Type: Starshield Standard Armament: 1 Heavy PPC* 1 Autocannon/2 2 Small Lasers Manufacturer: Achernar BattleMechs Location: New Avalon Communications System: Achernar Electronics HICS-11 Targeting & Tracking System: Federated Hunter
-------------------------------------------------------- Type/Model: Enforcer ENF-4R Mass: 50 tons
Equipment: Crits Mass Int. Struct.: 83 pts Standard 0 5.00 Engine: 200 Fusion 6 8.50 Walking MP: 4 Running MP: 6 Jumping MP: 4 Heat Sinks: 12 Single 4 2.00 (Heat Sink Loc: 2 LT, 2 RT) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00 Armor Factor: 144 pts Standard 0 9.00
Internal Armor Structure Value Head: 3 9 Center Torso: 16 23 Center Torso (Rear): 4 L/R Side Torso: 12 17/17 L/R Side Torso (Rear): 3/3 L/R Arm: 8 14/14 L/R Leg: 12 20/20
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Heavy PPC* RA 15 4 10.00 1 Autocannon/2 LA 1 45 2 7.00 (Ammo Locations: 1 LT) 1 Small Laser RT 1 1 .50 1 Small Laser LT 1 1 .50 CASE Equipment: LT 1 .50 4 Standard Jump Jets: 4 2.00 (Jump Jet Loc: 2 LL, 2 RL) -------------------------------------------------------- TOTALS: 18 46 50.00 Crits & Tons Left: 32 .00
Calculated Factors: Total Cost: 3,658,750 C-Bills Battle Value 2: 1,159 (old BV = 970) Cost per BV2: 3,156.82 Weapon Value: 574 / 574 (Ratio = .50 / .50) Damage Factors: SRDmg = 12; MRDmg = 8; LRDmg = 4 BattleForce2: MP: 4J, Armor/Structure: 4/4 Damage PB/M/L: 2/1/1, Overheat: 1 Class: MM; Point Value: 12 Like the Riflemen I suggested but on the Enforcer, one heavy PPC and one AC. Arms are swapped with the HPPC in place of the AC/10, the AC/2 replaces the large laser, and an extra small laser after CASE was put in for the ammo.
Edited by Reiter (04/24/14 12:33 PM)
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KamikazeJohnson
04/24/14 02:16 PM
50.72.218.68
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Quote: Reiter writes:
Quote: KamikazeJohnson writes:
**Unrelated note: too bad they weren't able to reverse-engineer Endo Steel. Three extra tons would allow Ol' Hanse to put a pair of HPPCs instead of ACs on his Rifleman...
Code: BattleMech Technical Readout UNDISTRIBUTED
Type/Model: Rifleman RFL-3C Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 60 tons Chassis: Kallon Type IV Standard Power Plant: 240 Pitban Fusion Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Kallon Royalstar Standard Armament: 2 Heavy PPCs* 2 Medium Lasers Manufacturer: Kallon Industries Location: (Unknown) Communications System: Garret T-11A Targeting & Tracking System: Garret D2j
-------------------------------------------------------- Type/Model: Rifleman RFL-3C Mass: 60 tons
Equipment: Crits Mass Int. Struct.: 99 pts Standard 0 6.00 Engine: 240 Fusion 6 11.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 16 Single 7 6.00 (Heat Sink Loc: 1 LT, 6 Undist) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 136 pts Standard 0 8.50
Internal Armor Structure Value Head: 3 9 Center Torso: 20 22 Center Torso (Rear): 7 L/R Side Torso: 14 15/15 L/R Side Torso (Rear): 4/4 L/R Arm: 10 15/15 L/R Leg: 14 15/15
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Heavy PPC* RA 15 4 10.00 1 Heavy PPC* LA 15 4 10.00 1 Medium Laser RT 3 1 1.00 1 Medium Laser LT 3 1 1.00 -------------------------------------------------------- TOTALS: 36 44 60.00 Crits & Tons Left: 34 .00
Calculated Factors: Total Cost: 4,968,000 C-Bills Battle Value 2: 1,451 (old BV = 1,022) Cost per BV2: 3,423.85 Weapon Value: 864 / 864 (Ratio = .60 / .60) Damage Factors: SRDmg = 16; MRDmg = 10; LRDmg = 4 BattleForce2: MP: 4, Armor/Structure: 3/5 Damage PB/M/L: 2/2/1, Overheat: 2 Class: MH; Point Value: 15
I was actually talking about replacing the AC/s and keeping the Large Lasers. Sure, it would spontaneously combust the first time it tried to fire, well, anything, but that seems to be House Davion's purpose with any Rifleman mod they attempt...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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ghostrider
04/24/14 02:29 PM
24.30.142.80
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could have pulled all the lasers and put in heat sinks. Though when you alpha strike with it, you don't have to worry about an ammo explosion.
Might relist it as the rfl-wn... being water needed to fire
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KamikazeJohnson
04/24/14 05:39 PM
50.72.218.68
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Quote: ghostrider writes:
could have pulled all the lasers and put in heat sinks. Though when you alpha strike with it, you don't have to worry about an ammo explosion.
Might relist it as the rfl-wn... being water needed to fire
RFL-SN SN for SuperNova
Coming soon to its very own post.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Cray
04/24/14 10:17 PM
97.101.96.171
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Quote: ghostrider writes:
why can't davion be assault class? They do build the battlemaster.
That's right. Okay, rules for the contest revised.
Quote: and retry, when did the hammerhands get made? I never heard of one.
I *think* the Hammerhands was an original Battle Droid, and has been recently revived in one of the Age of War TROs. It's a 2500s-era design replaced by the Warhammer.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Cray
04/24/14 10:19 PM
97.101.96.171
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There's been a couple of tweaks to the contest rules: you can make Davion assault 'Mechs and you have LPPCs to play with.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Retry
04/24/14 10:46 PM
76.7.236.208
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Here's a Centurion. Catapult coming up.
Centurion CN9-A-X IS advanced 50 tons BV: 1,134 Cost: 3,727,000 C-bills Source: Succession Wars
Movement: 4/6 Engine: 200 Heat Sinks: 12 Gyro: Standard Gyro
Internal: 83 Armor: 160/169 Internal Armor Head 3 9 Center Torso 16 24 Center Torso (rear) 7 Right Torso 12 18 Right Torso (rear) 5 Left Torso 12 18 Left Torso (rear) 5 Right Arm 8 15 Left Arm 8 15 Right Leg 12 22 Left Leg 12 22
Weapons Loc Heat Light PPC RA 5 Light PPC RA 5 LRM 5 LT 2 LRM 5 LT 2 LRM 5 LT 2 LRM 5 LT 2 LRM 5 LT 2
Ammo Loc Shots LRM 5 Ammo LT 24 LRM 5 Ammo LT 24 LRM 5 Ammo LT 24
Equipment Loc CASE LT
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Retry
04/24/14 10:52 PM
76.7.236.208
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Catapult CPLT-C1-X IS advanced 65 tons BV: 1,325 Cost: 5,740,625 C-bills Source: Succession Wars
Movement: 4/6/4 Engine: 260 Heat Sinks: 15 Gyro: Standard Gyro
Internal: 104 Armor: 160/211 Internal Armor Head 3 9 Center Torso 21 24 Center Torso (rear) 11 Right Torso 15 19 Right Torso (rear) 8 Left Torso 15 19 Left Torso (rear) 8 Right Arm 10 13 Left Arm 10 13 Right Leg 15 18 Left Leg 15 18
Weapons Loc Heat LRM 5 RA 2 LRM 5 RA 2 LRM 5 RA 2 LRM 5 LA 2 LRM 5 LA 2 LRM 5 LA 2 Light PPC LT 5 Light PPC RT 5
Ammo Loc Shots LRM 5 Ammo RT 24 LRM 5 Ammo LT 24
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Retry
04/24/14 11:05 PM
76.7.236.208
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Emperor Upgrade of the age of war 5A. The AC/5s are replaced by ammoless, more effective LPPCs. The Large Lasers are replaced by a set of AC/10s with 4 tons of ammo. Only 2 of the medium lasers are spared. CASE improves protection as well.
Emperor EMP-5A-X IS advanced 90 tons BV: 1,803 Cost: 8,259,300 C-bills
Movement: 3/5 Engine: 270 Heat Sinks: 16 Gyro: Standard Gyro
Internal: 138 Armor: 279/279 Internal Armor Head 3 9 Center Torso 29 48 Center Torso (rear) 10 Right Torso 19 30 Right Torso (rear) 8 Left Torso 19 30 Left Torso (rear) 8 Right Arm 15 30 Left Arm 15 30 Right Leg 19 38 Left Leg 19 38
Weapons Loc Heat Light PPC LA 5 Light PPC RA 5 AC/10 LA 3 AC/10 RA 3 Medium Laser LT 3 Medium Laser RT 3
Ammo Loc Shots AC/10 Ammo RT 10 AC/10 Ammo RT 10 AC/10 Ammo LT 10 AC/10 Ammo LT 10
Equipment Loc CASE RT CASE LT
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ghostrider
04/25/14 01:23 AM
24.30.142.80
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For those that want a Davion atlas to base this on, pate 150 of the houe davion source book published in 1988 has the planet Quentin listed as making the Atlas, Jagermech, Victor and Marauder at the Independence weaponry factories. Also listed on the same page, on Talon at the Kallon Weapons Industries The Rifleman, Griffin, Enforcer, and Jager mech.
There are other listings in that book, so if you need more, it's there.
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Maurer
04/25/14 01:46 AM
98.154.219.23
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Code: BattleMech Technical Readout Custom* Weapons
Type/Model: Banshee BNC-3S2 Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 95 tons Chassis: Star League XT Standard Power Plant: 285 GM Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Starshield Standard Armament: 3 Light PPCs* 1 SRM 6 2 Medium Lasers 1 Heavy PPC* 1 Small Laser Manufacturer: Star League Weapons Research Location: (Unknown) Communications System: Dalban Commline Targeting & Tracking System: Dalban HiRez-B
------------------------------------------------------------------------------ ==Overview:== A variant of the BNC-3S, a heavy PPC replaces the AC/10 in the left torso. The twin PPC's are replaces by a triad of light PPC's, 1 in the left arm and 2 in the right torso. Case is installed in the right torso at the cost of one small laser. One medium laser is removed, while another is relocated to the center torso and mounted rearward. Nine additional heatsinks and two more tons of armor are added.
Once considered a potent war machine, the new Banshee may well emerge as the next war elephant.
==Battle History:== .
-------------------------------------------------------- Type/Model: Banshee BNC-3S2 Mass: 95 tons
Equipment: Crits Mass Int. Struct.: 145 pts Standard 0 9.50 Engine: 285 Fusion 6 16.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 30 Single 19 20.00 (Heat Sink Loc: 3 LA, 3 RA, 5 LT, 3 RT, 1 CT, 2 LL, 2 RL) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00 Armor Factor: 272 pts Standard 0 17.00
Internal Armor Structure Value Head: 3 9 Center Torso: 30 40 Center Torso (Rear): 17 L/R Side Torso: 20 30/30 L/R Side Torso (Rear): 10/10 L/R Arm: 16 28/28 L/R Leg: 20 35/35
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Light PPC* LA 5 2 3.00 2 Light PPCs* RT 10 4 6.00 1 SRM 6 RT 4 15 3 4.00 (Ammo Locations: 1 RT) 1 Medium Laser RT 3 1 1.00 1 Heavy PPC* LT 15 4 10.00 1 Medium Laser CT(R) 3 1 1.00 1 Small Laser HD 1 1 .50 CASE Equipment: RT 1 .50 -------------------------------------------------------- TOTALS: 41 66 95.00 Crits & Tons Left: 12 .00
Calculated Factors: Total Cost: 9,036,008 C-Bills Battle Value: 1,602 Cost per BV: 5,640.45 Weapon Value: 2,348 / 2,348 (Ratio = 1.47 / 1.47) Damage Factors: SRDmg = 32; MRDmg = 19; LRDmg = 7 BattleForce2: MP: 3, Armor/Structure: 7/7 Damage PB/M/L: 5/4/3, Overheat: 1 Class: MA; Point Value: 16
Hrm, on second thought after rereading the criteria, is the Banshee a possible candiate for this contest?
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Edited by Maurer (04/25/14 01:47 AM)
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ghostrider
04/25/14 03:31 AM
24.30.142.80
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lyran assault is allowed.
It is an interesting mix of the 2 styles of ppcs.
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Cray
04/25/14 05:33 PM
97.101.96.171
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Quote: ghostrider writes:
For those that want a Davion atlas to base this on, pate 150 of the houe davion source book published in 1988 has the planet Quentin listed as making the Atlas, Jagermech, Victor and Marauder at the Independence weaponry factories. Also listed on the same page, on Talon at the Kallon Weapons Industries The Rifleman, Griffin, Enforcer, and Jager mech.
Handy listing, thank you.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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ghostrider
04/25/14 05:41 PM
24.30.142.80
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there are more. If you really want them. I was only pointing out two assault mechs they did in addition to the battlemaster.
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ghostrider
04/25/14 05:53 PM
24.30.142.80
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Victor mech would be good. Remove the ac 20, add in the hppc use the 4 remaining tons from that the form of heat sinks, replace one ton of ammo for a 5th heat sink. The remaining 2 tons that were ammo can be replaced with mls.
Or use 3 lppcs instead with the extra ton devoted to another heat sink on top of the ones listed.
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KamikazeJohnson
04/25/14 06:17 PM
50.72.218.68
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Can't remember if the LC used the Awesome...but if they did, here are a couple HPPC/LPPC variants for ya!
Awesome AWS-5H
Mass: 80 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: E/X-X-E-A Production Year: 3070 Cost: 6,601,770 C-Bills Battle Value: 1,658
Chassis: Unknown Standard Power Plant: Unknown 240 Fusion Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 1 Heavy PPC 1 PPC 1 Light PPC 1 Small Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 122 points 8.00 Engine: Fusion Engine 240 11.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Single Heat Sink 29 19.00 Heat Sink Locations: 2 CT, 4 LT, 5 RT, 5 RA, 2 LL, 2 RL Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA Armor: Standard Armor AV - 240 15.00
Internal Armor Structure Factor Head 3 9 Center Torso 25 30 Center Torso (rear) 19 L/R Torso 17 24 L/R Torso (rear) 10 L/R Arm 13 24 L/R Leg 17 33
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Light PPC RA 5 2 3.00 PPC RT 10 3 7.00 Heavy PPC LT 15 4 10.00 Small Laser HD 1 1 0.50 Free Critical Slots: 18
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 17 3 3 3 3 0 4 0 Structure: 6 Special Abilities: ENE, SRCH, ES, SEAL, SOA
-------------------------------------------------------------------------------------------------------------------------
Awesome AWS-6L
Mass: 80 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Clan Invasion Tech Rating/Era Availability: E/X-X-E-A Production Year: 3070 Cost: 7,148,970 C-Bills Battle Value: 1,605
Chassis: Unknown Standard Power Plant: Unknown 240 Fusion Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 6 Light PPCs 1 Small Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 122 points 8.00 Engine: Fusion Engine 240 11.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Single Heat Sink 31 21.00 Heat Sink Locations: 2 CT, 5 LT, 5 RT, 1 LA, 5 RA, 2 LL, 2 RL Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA Armor: Standard Armor AV - 240 15.00
Internal Armor Structure Factor Head 3 9 Center Torso 25 30 Center Torso (rear) 19 L/R Torso 17 24 L/R Torso (rear) 10 L/R Arm 13 24 L/R Leg 17 33
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- 2 Light PPCs RA 10 4 6.00 2 Light PPCs RT 10 4 6.00 2 Light PPCs LT 10 4 6.00 Small Laser HD 1 1 0.50 Free Critical Slots: 13
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16 3 3 3 3 0 4 0 Structure: 6 Special Abilities: ENE, SRCH, ES, SEAL, SOA
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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ghostrider
04/25/14 06:32 PM
24.30.142.80
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they use them, but I think only the fwl made them at that time.
The second one with the lppcs looks interesting.
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ghostrider
04/25/14 06:33 PM
24.30.142.80
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damn. could have used the case for the victors srm ammo.
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Cray
04/25/14 11:57 PM
97.101.96.171
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Quote: ghostrider writes:
The second one with the lppcs looks interesting.
Simpson's did it!
I mean, I published an LPPC variant (the Awesome-Ontos). XTRO:Ontos. Of course, the construction limits were a bit different there, what with the DHS and PPC Capacitors.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Cray
04/25/14 11:57 PM
97.101.96.171
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Code: BattleMech Technical Readout Custom* Weapons
Type/Model: Atlas-HPPC AS7-DP Tech: Inner Sphere / 3025 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 100 tons Chassis: Foundation Type 10X Standard Power Plant: 300 Vlar Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Durallex Heavy Special Standard Armament: 2 LPPCs* 1 HPPC* 1 LRM 20 6 Medium Lasers Manufacturer: Yori 'Mech Works, Defiance Industries, Independence Weaponry Location: Al'Nair, Hesperus II, Quentin Communications System: Army Comm. Class 5 Targeting & Tracking System: Army Corporation Type 29K
------------------------------------------------------------------------------ ==Overview:== The AS7-DP Atlas from Quentin was meant as a showcase of the new PPCs from the New Avalon Institute of Science, which, interestingly, didn't exist before 3019. The NAIS Pattern Heavy PPC and NAIS Pattern Light PPC opened interesting possibilities for the AFFS as a whole, and entirely reshaped the AS7-D.
The initial plan for the AS7-DP had been as a quick refit that ripped out the Atlas's heavy autocannon and replaced it with the heavy PPC, and replaced the arm-mounted medium lasers with light PPCs. However, difficulties in engineering the newfangled CASE for multiple ammo feeds led to the suggestion to replace the SRM launcher with a battery of medium lasers.
The expediencies taken to simplify incorporation of the CASE meant the AS7-DP was, ironically, a much larger redesign than planned. It was also not easily packaged as a field refit, though it could be installed in a major maintenance depot. Instead, most AS7-DP's were new factory builds.
And factory production was up. An engineering exchange program meant to introduce Lyran engineers to the new PPCs also served to introduce Lyran knowhow to the Quentin factories. Production would surge by 3025.
The new weapons of the AS7-DP sharply changed the nature of the Atlas. From a short-ranged bruiser with a single long-ranged weapon, the Atlas became a long-ranged bombardment platform and a serious threat at medium range. Even 2 additional heat sinks (obtained with slightly trimmed limb armor) would not allow the AS7-DP to fully utilize its entire long-ranged weapons array.
-------------------------------------------------------- Type/Model: Atlas-HPPC AS7-DP Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Standard 0 10.00 Engine: 300 Fusion 6 19.00 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 22 Single 10 12.00 (Heat Sink Loc: 6 RT, 2 LL, 2 RL) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 296 pts Standard 0 18.50
Internal Armor Structure Value Head: 3 9 Center Torso: 31 46 Center Torso (Rear): 15 L/R Side Torso: 21 32/32 L/R Side Torso (Rear): 9/9 L/R Arm: 17 32/32 L/R Leg: 21 40/40
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 LPPC* RA 5 2 3.00 1 LPPC* LA 5 2 3.00 1 HPPC* RT 15 4 10.00 1 LRM 20 LT 6 12 7 12.00 (Ammo Locations: 2 LT) 4 Medium Lasers LT 12 4 4.00 2 Medium Lasers CT(R) 6 2 2.00 CASE Equipment: LT 1 .50 -------------------------------------------------------- TOTALS: 49 63 100.00 Crits & Tons Left: 15 .00
Calculated Factors: Total Cost: 10,030,000 C-Bills Battle Value: 1,306 Cost per BV: 7,679.94 Weapon Value: 2,079 / 2,079 (Ratio = 1.59 / 1.59) Damage Factors: SRDmg = 26; MRDmg = 18; LRDmg = 9 BattleForce2: MP: 3, Armor/Structure: 7/8 Damage PB/M/L: 3/3/2, Overheat: 3 Class: MA; Point Value: 13
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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ghostrider
04/26/14 01:59 AM
24.30.142.80
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even more fearsome then before. A little hot firing all ppcs but that ok. just have to switch out a weapon once in a while.
Now since this was a contest, does that mean Cray is disqualified since he is the judge?
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Cray
04/26/14 08:37 AM
97.101.96.171
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Quote: ghostrider writes:
Now since this was a contest, does that mean Cray is disqualified since he is the judge?
Per the original post: "I'm not going to make this a design challenge because then I'd have to judge the results and I don't like doing that, I get too many sad-puppy faces from the losers."
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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