Ambassador Class Corvette (Jenny) updated

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His_Most_Royal_Highass_Donkey
11/03/17 05:34 PM
70.122.153.159

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Warning this post is illegal to cannon crew rules. This was designed using house crew rules found here.
http://www.sarna.net/forums/showflat.php/Cat/0/Number/182557/an/0/page/0/gonew/1#UNREAD
If you dont like the use of house rules dont read any farther.

Assinine Industrys was looking to further expand their sales into the Draconis Combine when the Clans attacked. The trader that they where talking to to transport the weapon systems his drop ship ended up behind enemy lines with no jump ship to carry it out of system. By default he was drafted into the Clans merchant class and was forced to use his drop ship to carry Clan cargo with little in the way of escape Clan space.

He was not trusted to be given transport on a jump ship but was trusted with any cargo put into his Danais Cargo Ship do to him not allowed to leave the star system. After a couple of years of service with the Clans merchant class he was able to get a message to Assinine Industrys. A deal was made that he would pack what he could of Clan weapons into his drop ship haul and head to a pirate jump point. It was easy enough to load the weapons but getting to the jump point will prove difficult. He ended up launching in the early hours to avoid to may questions. Once he was behind one of the moons he hit his afterburners to build what speed he could before he could be tracked. After that he just coasted for a day. After that he went to a one tenth gravity burn when it was less likely that he could be tracked and slowly increased his thrust. He was getting very close to the jump point when the jump ship entered the system and he had to go to the ships full 3G thrust to slow down to join up with the jump ship. It cost Assinine Industrys over thirty million in C-Bills to buy the Clan weapons off him but they knew exactly what they would use their bonanza of Clan tech weapons for a unit to discourage pirate raids into civilized worlds.

Assinine Industrys had no problem deciding what to do with the windfall of Clan weapons. First thing that they did was to get a zero interest loan of twelve billion C-Bill from the Federated Suns for an anti pirate assault unit. The Federated Suns was more than happy to hire a mercenary unit for anti pirate work to free up house units for more important missions. They signed the load agreement with out asking to much details of what the unit was to be consisting of only that all the money was to be spent with companies within the Federated Suns. Adam Eselon's wife Marrie Eselon did all of the political work through her father to first the get loan then all of the work to get everything built or modified for the unit.

The two Mule dropships where just being started when they where transferred to the new mercenary unit to be altered to their specifications. The biggest problem of the entire project was toget the warship. Adam Eselon for years has been trying to get his hands onto a warship but he just could not get the Federated Suns to let him buy one. It was seen as not to the best interest of the Federated Suns to let what they just saw as just another Periphery colony have a warship. When Adam learned of a contract for a mercenary command to help keep periphery colonys in check he thought he could sneak it through and it sorta worked. The condition that let it work was that an AFFS ship Captain would be the captain of the ship to prevent the ship to be used against the Federated Suns or its interests by an out side force. It took from the first staging of the project to the ship was just about to going onto its final shake down trials for Adam Eselon to find the right AFFS captain that he wanted to command the ship. He needed a captain that the AFFS could not object to but would not be a Federated Suns puppet or some AFFS' Admiral's stooge. Captain Berg was just the right woman for the job. She had no connections in the Admiralty she had worked her self up in the ranks by shear hard work and determination. That is also why after being in the AFFS for decades she was just a captain of a military supply dropship. The reason that the AFFS agreed to her was that they could not come up with an acceptable reason not to let her command the ship, her not being an AFFS stooge could not be used as an excuse to deny her the command.


Class/Model/Name: Ambassador Class Corvette (Jenny)
Mass: 100,000 tons
Equipment: Mass
Power Plant, Drive & Control: 13,000.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 6) 45,250.00
Lithium Fusion Battery 1,000.00
Jump Sail: (Integrity = 3) 35.00
Back up Jump sail 35.00
Structural Integrity: 75 7,500.00
Total Heat Sinks: 1300 double 1,035.00
Fuel & Fuel Pumps: (380 days of fuel) 7,650.00
Bridge, Controls, Computer & Attitude Thrusters: 250.00
Fire Control Computers: 50.00
Food & Water: (150 days/persons per ton) 2,626.00
Crew (1,124 people) = (350 days) fully loaded (1,674 people) = (235 days)
Entire fleet crew food supplies (202 days) Fleet fully loaded (159 days)
Armor Type: Lamellor Ferro-Carbide (210 total armor pts)(+8) 150.00
Capital Scale Armor Pts
Location: L / R
Fore: 46
Fore-Left/Right: 45/45
Aft-Left/Right: 41/41
Aft: 40
Cargo:
Bay 1: Cargo with 1 door 1,250.00
Bay 2: Cargo with 1 door 1,250.00
Bay 3: Cargo with 1 door 1,250.00
Bay 3: Small Craft (4) with 1 door 800.00
Bay 4: Fighters (34) With 7 Doors 5,100.00
Grav Decks #1: #2: (250-meter diameter) 200.00
Grav Decks #3: #4: (250-meter diameter) 200.00
Docking Hard Point (2) 2,000.00

Crew/Passengers and other stuff:

1) Senior Officers Quarters are calculated in terms of single rooms at six tons each
2) Junior Officers Quarters are calculated in terms of double rooms at four tons each
3) Enlisted Crew Quarters are calculated in terms of quad bunks rooms at three tons each
Battle Armor Infantry wear Inner Sphere Standard Battle Armor
Light Armor Infantry wear Balistic Plate Armor

1 Captain's quarters (12 tons) 12.00
1 Captain's Office (5 tons) 5.00
1 First Mate Officer's quarters (Senior Officer) (10 tons) 10.00
3 Officers Senior quarters (4 minimum)(9 tons each) 27.00
21 Officers Junior's quarters (21 minimum)(6 tons each room) 66.00
68 Crew quarters (65 minimum)(4 tons each room) 68.00
36 Gunners quarters (36 minimum)(4 tons each room) 27.00
1 Large Meeting Room (100 tons) 100.00
5 Small meeting rooms (10 tons each) 50.00
2 Battle Armored Infantry officer (6 tons each room + 1 ton PP) 8.00
12 Battle Armored Infantry (4 tons each room + 1 ton PP) 24.00
2 Light Armored Infantry officer (6 tons each room) 6.00
12 Light Armored Infantry (4 tons each room) 12.00
1 Infantry Senior Officer (Space Marines) (9 tons each) 9.00
4 Infantry Junior Officer (Space Marines) (6 tons each room) 9.00
84 Infantry (Space Marines) (4 tons each room) (2 tons for space suits) 86.00
2 Ambassador quarters (45 tons each room) 90.00
8 First Class Passengers (9 tons each) 72.00
10 Second Class Passengers (6 tons each room) 30.00
530 Steerage Class Passengers (4 tons each room) 530.00
9 fighter pilots senior officer (See below)(9 tons each) 81.00
25 fighter pilots junior officer(see below)(2 tons each room) 26.00
2 fighter Bay Personnel junior officer (5 tons each room) 5.00
32 fighter Bay Personnel (see below)(1 tons each room) 8.00
4 small craft pilot junior officer (6 tons each room) 36.00
4 small craft Bay Personnel (4 tons each room) 4.00
1 5 star Galley 20.00
2 Chef & Assistant Chef (Officers, 6 tons each room) 6.00
12 Cooking staff (4 tons each room) 12.00
5 Medical bay 100.00
50 Medical bay recovery rooms 2 people each (6 tons each room) 300.00
1 Medical supplies 25.00
5 Doctor (Officer, 10 tons) 50.00
26 Medical staff/nurses (6 tons each room) 78.00

Each fighter cubicle comes with 2 tons for the pilot's cabin space and .75 tons for the bay personnel's cabin space. To that five tons are added to the pilots cabin and three tons to the bay personnel cabin.

Weapon total (6977.00)
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
1 Medium NPPC Front 9 9 9 9 135 1,800.00

10 ER Large Lasers Front 8 8 8 - 120 50.00
9 Large Pulse Lasers Front 8 8 - - 90 63.00
1 Targeting Computer Front - - - - - 29.00
5 AMS Front - - - - - 2.50
10 AMS Ammo (240) Front - - - - - 10.00


20 ER Large Lasers FL/FR 16 16 16 - 240 100.00
20 Large Pulse Lasers FL/FR 18 18 - - 200 140.00
1 Targeting Computer FL/FR - - - - - 60.00
5 AMS FL/FR - - - - - 2.50
10 AMS Ammo (240) FL/FR - - - - - 10.00

10 ER Large Lasers L/RBS 8 8 8 - 120 50.00
10 Large Pulse Lasers L/RBS 9 9 - - 100 70.00
1 Targeting Computer L/RBC - - - - - 30.00
5 AMS L/RBS - - - - - 2.50
10 AMS Ammo (240) L/RBS - - - - - 10.00

1 Medium NPPC BL/BR 9 9 9 9 135 1,800.00

10 ER Large Lasers BL/BR 8 8 8 - 120 50.00
9 Large Pulse Lasers BL/BR 8 8 - - 90 63.00
1 Targeting Computer BL/BR - - - - - 29.00
5 AMS BL/BR - - - - - 2.50
10 AMS Ammo (240) BL/BR - - - - - 10.00

10 ER Large Lasers AFT 10 10 10 - 120 50.00
10 Large Pulse Lasers AFT 9 9 - - 100 70.00
1 Targeting Computer AFT - - - - - 30.00
5 AMS AFT - - - - - 2.50
10 AMS Ammo (240) AFT - - - - - 10.00

Cost 9,571,000,000 C-bills ???

This type of ship class was never meant to go up against other warships it was designed to transport high level ambassadors and dignitaries around the Star League in safty. It is able to defend its self from a small number of dropships and waves of fighters. A great deal of space was devoted to the comfort of the crew and the ambassador or dignitaries and their personal staff. Every one of thesis ships with out exception was destroyed in the starting phases of the first Succession War do to being pressed into fighting true warships. The design was brought back by Adam Eselon of Assinine Industries.


The Jenny has a great deal of tactical options being an extremely tiny war ship when it is given a mission into a periphery world.

It can jump into a system and burn planet side making its self look like its little of any threat and broadcast friendly messages of delivering a dignitary for some kind of meeting. And the only thing the target world sees is a large incoming drop ship. As long as the war ship keeps its distance from the planet all that the target world will ever know is that there is just a large drop ship in system with with some kind of jumpship at the jump point.

The war ship can come in system broadcasting messages so as to invoke an attack from defenders that just think that a juicy fool in a large jumpship just jumped in system. When its attacked the warship can pummel the defenders with its over whelming fire power.

The ship was designed to have maximized fire power towards the front and lighter fire power as one goes behind. Its expected to be the first thing targeted as it closes with a target. Normally Captain Berg holds off firing the main nose Medium NPPC at the enemies drop ships until the Extended Range Large Lasers can target the enemy. That way if they try to turn and run when they realize they are sorely out gunned they will be within range of the NPPC for some time. If they keep the attack up all Captain Burg has to do is slightly change the ships heading to bring the front side turrets to bare and that can burn off just over thirty six tons of armor with each barrage. The ship carries two light wings of fighters with a command lance each. for defense but Captain Burg likes to keep them as a reserve force and not as the spear head of an attack. Her thinking is its better to let some extra armor burn off of the war ships hall than to lose top of the line fighter pilots. If she finds her self looking at another war ship she will abandon the mission and run. If things come down to it she is under direct orders to abandon the accompanying dropships and all fighters to save the warship as it is the only thing that can't be replaced. For that reason the jump officer is always to have a couple of choice pirate jump points in the computer just in case an emergency escape is necessary.

If there is need the Jenny can carry two short battalions of infantry troops that can support ground oparations. The only problem is grounding them. The Jenny can carry four Heavy Transport Shuttles to do the job but this is not that great of an idea. The shuttles are not protected from enemy fire and putts the troops at great risk.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
CrayModerator
11/04/17 04:30 PM
67.8.228.37

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Quote:
This type of ship class was never meant to go up against other warships it was designed to transport high level ambassadors and dignitaries around the Star League in safty.



That makes everything fall into place: 2/3 thrust, heavy aft-facing weapons, big grav decks. Interesting ship.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
His_Most_Royal_Highass_Donkey
11/04/17 06:48 PM
70.122.153.159

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Quote:
Quote:
This type of ship class was never meant to go up against other warships it was designed to transport high level ambassadors and dignitaries around the Star League in safty.



That makes everything fall into place: 2/3 thrust, heavy aft-facing weapons, big grav decks. Interesting ship.



I wanted to cover as much area with a heavy anti dropship weapon without devoting to much weight to heavy weapons. Jenny only has three small areas that are not covered by one of the three Medium NPPCs that she carries. Unfortunately a straight line directly to the rear is one of the areas that is one of the three blind spots to the medium NPPCs.

The only real threat is from a real warship and her only actual defense is not to be where the other warship can attack her by jumping out of the system long before it can catch up to be within weapon range. She does not have the weapons, armor, or speed to put up any kind of defense to another warship.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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