l0rDn0o8sKiLlZ
01/08/19 12:51 AM
73.216.131.208
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--- --- In response to the Jump Jets on Vehicles Thread, I present to you the Barnstormer APC. Built for hopping through hills, bouncing over battlements and soaring over even the roughest terrain with ease, the Barnstormer APC will drop your troops right in the thick of it... not matter how thick it may be. Clad in a shocking eight tons of Heavy Ferro-Fibrous armor, offering it an effective three tons of armor coverage per facing. Eight Jump Jets impart a terrifying two-hundred and forty meter vault to the Barnstormer APC, mitigated by the Vehicle's Reinforced Chassis and Hover Motive configuration. The entire unit can transport four squads of Foot Infantry, the equivalent of a Heavy APC. The Barnstormer APC is unarmed however, relying more than ever on it's heavy armoring to survive contact with the enemy.
Code: BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Barnstormer APC Tech: Inner Sphere / 3069 Config: Hovercraft Rules: Level 3, Standard design
Mass: 40 tons Power Plant: 145 Leenex Fusion Cruise Speed: 86.4 km/h Maximum Speed: 129.6 km/h Jump Jets: 8 Standard Jump Jets Jump Capacity: 240 meters Armor Type: Hvy Ferro-Fibrous Armament: None Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Barnstormer APC Mass: 40 tons
Equipment: Items Mass Int. Struct.: 16 pts Reinforced 0 8.00 Engine: 145 Fusion 0 5.33 Shielding & Transmission Equipment: 0 2.67 Cruise MP: 8 Flank MP: 12 Jump MP: 8 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 2.00 Crew: 3 Members 0 .00 Lift Equipment: 0 4.00 Armor Factor: 159 pts Hvy Ferro-Fibrous 3 8.00
Internal Armor Structure Value Front: 4 40 Left / Right Sides: 4 40/40 Rear: 4 39
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 8 Standard Jump Jets 1 4.00 Infantry Bay Body 1 6.00 -------------------------------------------------------- TOTALS: 0 5 40.00 Items & Tons Left: 8 .00
Calculated Factors: Total Cost: 2,229,600 C-Bills Battle Value 2: 485 (old BV = 147) Cost per BV: 4,597.11 Weapon Value: 0 / 0 (Ratio = .00 / .00) Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 8J, Armor/Structure: 0 / 6 Damage PB/M/L: -/-/-, Overheat: 0 Class: GM; Point Value: 5 Specials: tran6
"Woad Raider, kill things today."
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happyguy49
01/15/19 03:10 PM
194.59.251.80
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what is a 'reinforced' chassis? I didn't know that was a thing. That's not the 'armored motive system' is it?
https://www.sarna.net/wiki/Armored_Motive_System
That gives a -2 to movement crits, so it is good for vehicles with jump jets because they have to roll for a motive crit after EVERY jump. AFAIK reinforced structure only exists for battlemechs.
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l0rDn0o8sKiLlZ
01/15/19 04:32 PM
73.216.131.208
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It's basically the "Armored Chassis", which is the Reinforced Structure for Combat Vehicles. It functions the same as the BattleMech equivalent. It also weighs ten percent of the Vehicles Mass, so you could swap it for an Armored Motive System... did not know they took critical hits for jumping... that's pretty dumb.
"Woad Raider, kill things today."
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ghostrider
01/15/19 09:59 PM
66.74.60.165
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Last I knew of vehicles, they could not use anything that change internal structure, or used double sinks.
As for taking crits for jumping, that might be a newer rule, as I don't remember it in the BMR set. I could see it for a failed pilot/drive roll.
But then, the developers did not like vehicles threatening mechs, so they nerfed things or made sure they couldn't use advances in vehicles.
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Karagin
01/16/19 12:02 AM
72.176.187.91
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You can use reinforced structure on vehicles, it's been in the rules for level 3 play since Max Tech came along....
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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