HBS Battletech "King Crab" variant

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happyguy49
01/15/19 03:44 PM
194.59.251.80

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HBS King Crab variant

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: D/C-E-D-A
Production Year: 2750
Cost: 9,372,000 C-Bills
Battle Value: 1,629

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 Autocannon/10s
4 SRM-6s
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: Fusion Engine 300 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 18 8.00
Heat Sink Locations: 2 CT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 224 14.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 34
Center Torso (rear) 9
L/R Torso 21 30
L/R Torso (rear) 8
L/R Arm 17 21
L/R Leg 21 27

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
3 Medium Lasers RT 9 3 3.00
4 SRM-6s LT 16 8 12.00
Autocannon/10 RA 3 7 12.00
Autocannon/10 LA 3 7 12.00
@SRM-6 (30) LT - 2 2.00
@AC/10 (10) RA - 1 1.00
@AC/10 (10) LA - 1 1.00
Free Critical Slots: 14

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 16
3 4 4 0 0 4 0 Structure: 8
Special Abilities: SRCH, ES, SEAL, SOA, AC 1/1/0, SRM 2/2/0


(same as the LRM boat Highlander, in the HBS game it has 3 fewer heat sinks but has an Exchanger and a Heat Bank.)

In HBS Battletech this one acts as my 'headcapper' about 30% of the time, the AC/10's are "AC/10 ++" versions that do 70 damage, or in TT translation, about 12 points of damage. (9 head armor + 3 head structure = dead enemy pilot)

Unlike the hot-running not-enough-ammo LRM Highlander, this King Crab variant would actually be vaguely practical in TT. It's cannons have more range than AC/20's, and 24 SRMs would make it a horrific short range fighter. Still runs way too hot.
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