HBS Battletech "Highlander" variant (LRM boat)

Pages: 1
happyguy49
01/15/19 03:31 PM
194.59.251.80

Edit Reply Quote Quick Reply
HBS Highlander LRM boat

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: D/X-E-D-A
Production Year: 3025
Cost: 8,294,830 C-Bills
Battle Value: 1,597

Chassis: Unknown Standard
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
4 LRM-20s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 138 points 9.00
Engine: Fusion Engine 270 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Single Heat Sink 16 6.00
Heat Sink Locations: 2 CT, 2 LL, 2 RL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Standard Armor AV - 152 9.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 23
Center Torso (rear) 6
L/R Torso 19 19
L/R Torso (rear) 5
L/R Arm 15 14
L/R Leg 19 19

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 LRM-20s RT 12 10 20.00
2 LRM-20s RA 12 10 20.00
@LRM-20 (6) RT - 1 1.00
@LRM-20 (12) LT - 2 2.00
@LRM-20 (12) LA - 2 2.00
Free Critical Slots: 18

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 16
3 2 3 3 0 4 0 Structure: 7
Special Abilities: SRCH, ES, SEAL, SOA, LRM 1/3/3, IF 3


(In the HBS game, this variant has three fewer heat sinks, but has a "Heat Bank" and an "Exchanger" instead.) Otherwise this design is a faithful re-creation of my most frequently used Highlander variant.

I realize the major problems this design would have in TT, however it is a fun experiment to put my HBS Battletech designs into SSW and see how silly they would usually be for a TT game.
Karagin
01/16/19 12:01 AM
72.176.187.91

Edit Reply Quote Quick Reply
Nice...another hey it works in the video game, so that must mean it works in the board game mech...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
01/16/19 05:34 PM
97.101.136.19

Edit Reply Quote Quick Reply
Interesting. I've made some missile boats out of Highlanders, Stalkers, and King Crabs in HBS's "BattleTech." They tend to run out of crits and tonnage before I can get in 4 LRM 20s, though I've managed a triple LRM 15.

I gradually gave up intensive missile boats when I got a full roster of King Crabs, Atlases, and highly skilled MechWarriors. It's just too effective to apply twin AC/20s and "called shot" to a target to wait for missiles to grind them down. Typically, I'd send 2-3 King Crabs (4 flamers, 2 AC/20s) and 1-2 Atlases (AC/20, 2 medium lasers, 2 LRM 15s) on missions.

The video games do prompt different design approaches than the board game. You couldn't depend on hyper-accurate AC/20s in the board game, while LRM boats really benefit from secondary weapons in the way video game 'Mechs don't.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Pages: 1
Extra information
0 registered and 145 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 2594


Contact Admins Sarna.net