Homeworld Clans

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Karagin
07/08/19 01:50 PM
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Okay given that the War of Reaving has more or less caused the Homeworld Clans to become more isolated then before, should we expect to see them return at some point as a threat or are they now out of the picture given that they are not influencing any of the Inner Sphere Clans?

Are we looking at something akin to them becoming a single power bloc once all of the dust settles or are things to far gone for them to have a chance at unifying into one power?

Or has some of the oddities of the Dark Age storyline rendered things mute with the Clans as a whole beyond what is needed from them as we have seen with the Wolf Empire?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
07/08/19 03:21 PM
66.74.60.165

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I would think we would see them again, as some sort of force against the little clan empires.
The idea that they might join together to refuse the IS clans anymore people does come to mind.
Maybe even to the point of starting another 'invasion' to be rid of the 'failed' IS clans.
Either that, or some of them being absorbed by the IS clans.

I would rather like them fighting against the IS empire clans, as them building a fiefdom runs counter to the clans idea of taking Terra.
But this also has issues, as well as questions on how much the IS 'corruption' has spread.
The time era is one I don't have much information on so only a limited broad suggestions is available.
Requiem
07/08/19 04:56 PM
1.158.130.13

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ilKhan Andrews’ action have ensured the Home Clans are no longer ruled by idealistic ideals regarding the fate of the Inner Sphere and their ability to maintain self-discipline as to the art and conduct of war, they have declined into an oligarchy interested in nothing but total isolationism, total war through questionable means, arrogance and political infighting.

The removal of the ‘taint’, by any means necessary, of those Clans who have made contact through the Inner Sphere which included Blood Chapels as well as purging of civilians are examples of the lengths that were used during the war to demonstrate the underlining psychological shift within the Clans to that of either remaining within the Clan home worlds and the idea isolationism through the destruction of everything and everyone who would not submit to this new order or the transference of entire populations to the Inner Sphere, and bidding a fond fare well to their past (severing all ties with the Home Worlds and those they left behind) for that of their future dreams of an empire building within the Inner Sphere.

The Clans have all become quite arrogant in their belief systems where each Clan believes theirs is the only correct belief and all other belief systems must be put down with brutal indiscretion – even to the point of killing off your own or others innocent civilian populations to ensure their belief remains in ascendant.

The rise of the scientist and their society indicates the people’s desire from the tyrannical rule of the class system and their warrior overlords. This uprising can be seen as harbinger of things yet to come. There will be another war between the castes for the sole of all of people within the Home worlds and on that day the actions of greatest evil in human history (Amaris) will pale in comparison to the level of brutality that is to be shown on that day by all involved.

As it stands as there are now only four remaining Home World Clans in the post-apocalyptic Reaving era and two completely diverging philosophies within the Clan Home Worlds – Bastions who propose isolationism and their polar opposite the Aggressors who clamoured for a new invasion of the Inner Sphere using the most violent means necessary – this will ensure the Home Clans will for a time remain as isolationists as they all rebuild from the ashes of their own making.

However when their arrogance once more reaches a peak with the drums of war pounding away as politicians espouse the virtues of once more fulfilling the Hidden Kerensky Doctrine they will march to war – though in all likelihood it will be with their greatest foe – themselves – civil war will once more tear the Home worlds asunder under three competing desires.

The Warrior Bastions who propose isolationism to ensure their purity – genetically and spiritually;
The Warrior Aggressors who propose a second invasion – those who never learnt the lesson in the first place;
And lastly ….
All the civilian people themselves who have become tired and hateful of a caste system that epouses their lack of value and their right to self-determination – the seed was sown by Victor with his speech to the Grand Council as well as the black market goods that were shipped back to the Clan Home Worlds during the First Invasion – as they have awakened ideas of what could be within the people and there is nothing so terrifying than that of subjugated people with a little hope for the future.

The scene is set for a war of unimaginable brutality as a society in decline takes its last gasps – the weight of brutality upon the people has gone too far - the rulers shall soon know that it is not through genetic superiority that provides the right to rule it is through the will and the permission of the people that provides the right to rule.

The warriors will soon come to know that their place is to be governed by the people and their duty is to serve the people and not to enforce a myopic visioned society that glorifies war to such a scale that death becomes its only currency onto a society that has long since rejected this way of life.

So the Clan home Worlds …
For a time isolationism with minor skirmishing within the Home Worlds, then unimaginable brutality of a civil war fought for the sole prize of that of the peoples soles who reside on the Clan Home Worlds, followed by rebuilding a more visioned equal society and then far into the future they may once more reach out their hand to the Inner Sphere, though this time not in war but in peace.

Though what their erstwhile forbearers have sown within the Inner Sphere is another matter entirely.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
07/08/19 11:07 PM
1.158.130.13

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Ultimately the fate of the Home Wold Clans will be determined by the level of arrogance the Khans and Sa-Khans of the four remaining clans.

However when considering the writing and game development over the past years I expect nothing for a long time to come – when it takes over a year to complete Fortress Republic I cannot see the development of a new story arc that will include the Home Clans taking part in any IS story for a very long time to come. The story arc has become centred upon the IS alone!

Their only choice therefore is that of becoming an isolationist within the game world.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
07/10/19 07:25 PM
1.158.130.13

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With only four Clans remaining on the Clan Home Worlds where there is two completely divergent political beliefs – How long will it take before one of the Khans, in their attempt to become ilKhan, decides to remove the three other remaining Clans – and in so doing become the one true ilClan?

As have the writers not put the home Clans into the same situation as the IS prior to the Clans Invasion?

4 Clans - 4 Successor States

So in order to get out of this will the game developers have the IS invade Clan Space - or was there another hidden empire established, due to the exodus, and they will invade clan space?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.


Edited by Requiem (07/10/19 07:30 PM)
ghostrider
07/11/19 12:54 AM
66.74.60.165

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As have the writers not put the home Clans into the same situation as the IS prior to the Clans Invasion?
4 Clans - 4 Successor States
Huh?

So not even going with canon facts as they prevent some way to argue this?
The CC did exist and still does during the invasion. Also the FRR is a successor state at this time as well. So that is 6. I could include the periphery states, but that is pushing it.
This strengthens the concept that the creators of the game are wrong, and facts are no longer needed to prove this.

The story arc has become centred upon the IS alone!
And this?
I believe the story was supposed to be about the IS, and only used the clans to threaten it, to make more war for book sales. Otherwise, the periphery states would not be so 'weak'. If they were on par with even the CC after the fourth war, then Davion would be in far worse shape, which would make the FC more viable of a story arc. The OA would become a DC property, and the others would be pressing the CC and FWL. The CC would have been a non entity if the TC/MoC and a few others were just as powerful, long before the 4th war.
Keeping the clans out of it gives them a chance to create another threat for the IS.
Requiem
07/11/19 02:01 AM
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Semantics aside, at the time of the Clan Invasion there was a minimum of Successor Stats within the IS and post Reeving we also have a minimum of Clans (worse still a smaller number).

Cannot you say that there is a similarity between the two time periods as to the number of states – and does this not limit the future development of the Clans Home words as it did with the IS?

Thus the issue is how to prolong the number of Wars within the Clan Home Worlds?

Like it or not the facts remain that a great deal of effort went into creating the Clan Home Worlds so why just give up as to their future development of that area of space?

When it comes down to creating another threat for the IS … what remains as to the possibility of an external threat t the IS?

Possible list of future external enemies …
- WoB - Mark 2;
- Clans – from the Clan Home World – Mark 2;
- Clan Wolverine;
- An unknown human settlement – given the direction the explorer’s are going somewhere behind the FWL;
- Aliens – when all else fails due to writers block;

Otherwise what is there for the IS? Only the many new Successor states that are being created to prolong the wars within the IS so that there will only be wars between the member states of the IS.

After a short period of time will this not become a little predicable and boring – not only that how can the Clans retain their sole monopoly as to the utilisation and manufacture of advanced weapons when all the states are virtually on top of each other? And what of their former worlds they have abandoned – what else did they abandon – factories – clan educated people who can assist the IS with manufacturing Clan Weapons etc. – so how long until there is finally parity between the Clans and IS as to all weapon systems if the decision is made to go down this track?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
07/11/19 10:51 AM
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Didn't it get said that the clans would eventually become one?
With this, the fact that there are 4 home clans left is coming to that conclusion. I would also think that two of the strongest warden clans went to the IS, with Wolf splitting up, and the Bears moving there, that would give the crusaders the chance to finally be rid of the warden clans.
Now, as with all things dealing with the clans, this would lead to a massive fight on WHO will get to absorb them. So yeah. Finally coming down to only a few clans would be logical.

There are similarities, but it isn't as close as it sounds. The IS started with multiple states, and ended up with 5. Going by what little I know of this time frame, having four clans means there should be less fragmentation. Yes, there are two sides, as all war games have, or at least two. But that should mean they are going to start another war. And the focus for that should be the clans. But yet the game is about the IS, so it is very likely they will not be the main story when it happens. Only the outcome.

With the splintering of the states, I could see the TC becoming the next big threat. They do have several mech factories, and honestly, should have been stronger then the CC. Joining the TC/Moc/CC as the story was going, I can see that becoming the next war scenarios. Shatter the FS and FWL some, and possibly getting an agreement with the OA and hitting the DC. The little empires the IS clans made, could well but used to hit the DC/LA.
Then the possibility that someone gains control of the RoTS, and starts an outward push to make all worlds pay heed to the republic.
So honestly, the home clan situation is far less complicated, then the IS. Yes. Both are fighting for the same prize. But then that is the ultimate prize in all stories. Control over all others.
Requiem
07/11/19 01:59 PM
1.158.219.174

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Yes the Hole Clan’s situation has become simplified with only four remaining Clans - When the remaining four Home Clans become one, so what’s next for sole survivor?
Either a civil war or re-invade the IS.

Yes I agree the IS ended up with five as at 3050 – However were the FRR and the CC closer to a periphery realm rather than one of the Great Houses that was within the IS? So in all reality, was not this more like three and a bit Great Houses?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
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