The Fireman, a 40-Ton ICE Anti-Personnel, Milita and Garrison Duty BattleMech

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- The FM8R Fireman, ICE-Powered Militia BattleMech -

Code:
         BattleMech Technical Readout

Type/Model: Fireman FM8R
Tech: Inner Sphere / 3053
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 40 tons
Chassis: Standard
Power Plant: 80 I.C.E.
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
4 Rocket Launcher 10 (OS)s
4 Machine Guns
4 Flamer (Vehicle)s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Capabilities:==
--- Four Machine Guns, Four Vehicular Flamers, Four Rocket Launcher 10s with
half of all of it's firepower mounted in a pair of BattleMech Shoulder
Turrets. The FM8R Fireman can and will slaughter the PBI like no other, while
holding a very nasty surprise for any light vehicles the enemy may have up
their sleeve.

--- Eight Tons of BAR 10 BattleMech Grade Armor afford the FM8R extreme
protection within it's intended role, as well as allowing it to soak ample
damage from a Light 'Mech if required. A top speed of 32.4 km/h puts it up
there with the RM60 UrbanMech in terms of mobility, however the 80 Rated
I.C.E. which powers this BattleMech is far easier to maintain than a Fusion
Engine.

--- Ten Single Strength Heat Sinks ensure that the FM8R can fire it's weapons
with impunity even under the harshest conditions; however, the Fireman's ICE
power plant means that the machine is susceptible to drowning if it should
become submersed while also prohibiting it from operating under vacuum
conditions.

==Variants:==
--- No variants are known to exist at this time.

==Deployment==
--- The FM8R Fireman is a 'Mech employed by every Great House for one reason
or another, mostly due to it's excellent Anti-Infantry / Anti-Insurgency
capabilities as well as it's usefulness in bolstering a garrison. The 'Mech
has spread throughout the major Periphery nations, even proliferating as far
out as the Deep Periphery, while Mercenary Units have made extensive use of it
as well.

--------------------------------------------------------
Type/Model: Fireman FM8R
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Standard 0 4.00
Engine: 80 I.C.E. 6 5.00
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: 10 Single 10 10.00
(Heat Sink Loc: 3 LT, 3 RT, 2 LL, 2 RL)
Gyro: 4 1.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 128 pts Standard 0 8.00

Internal Armor
Structure Value
Head: 3 8
Center Torso: 12 15
Center Torso (Rear): 5
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 10/10
L/R Leg: 10 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rocket Launcher 10 (OS)RA 3 1 .50
1 Machine Gun RA 0 200 2 1.50
(Ammo Locations: 1 CT)
1 Flamer (Vehicle) RA 3 20 2 1.50
(Ammo Locations: 1 CT)
1 Rocket Launcher 10 (OS)LA 3 1 .50
1 Machine Gun LA 0 1 .50
1 Flamer (Vehicle) LA 3 1 .50
1 Rocket Launcher 10 (OS)RT(T) 3 1 .50
1 Machine Gun RT(T) 0 1 .50
1 Flamer (Vehicle) RT(T) 3 1 .50
1 Rocket Launcher 10 (OS)LT(T) 3 1 .50
1 Machine Gun LT(T) 0 1 .50
1 Flamer (Vehicle) LT(T) 3 1 .50
Turret Equipment: Left, Right Shoulder 2 1.00
--------------------------------------------------------
TOTALS: 12 55 40.00
Crits & Tons Left: 23 .00

Calculated Factors:
Total Cost: 1,450,866 C-Bills
Battle Value 2: 570 (old BV = 445)
Cost per BV2: 2,545.38
Weapon Value: 192 / 192 (Ratio = .34 / .34)
Damage Factors: SRDmg = 27; MRDmg = 15; LRDmg = 5
BattleForce2: MP: 2, Armor/Structure: 3/3
Damage PB/M/L: 2/-/-, Overheat: 0
Class: MM; Point Value: 6
"Woad Raider, kill things today."
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