Kutt Attack Hovercraft

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Karagin
09/28/19 05:16 PM
72.176.171.47

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Code:
           BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Kutt
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 3, Standard design

Mass: 50 tons
Power Plant: 115 I.C.E.
Cruise Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Armor Type: Standard
Armament:
2 Autocannon/5s
4 Machine Guns
2 SRM 4s
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Kutt
Mass: 50 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 5.00
Engine: 115 I.C.E. 0 10.00
Cruise MP: 7
Flank MP: 11
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 4 Members 0 .00
Lift Equipment: 0 5.00
Armor Factor: 48 pts Standard 0 3.00

Internal Armor
Structure Value
Front: 5 18
Left / Right Sides: 5 11/11
Rear: 5 8

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Autocannon/5s Front 0 20 3 17.00
4 Machine Guns Front 0 100 5 2.50
2 SRM 4s Front 0 25 3 5.00
--------------------------------------------------------
TOTALS: 0 11 50.00
Items & Tons Left: 4 .00

Calculated Factors:
Total Cost: 1,445,667 C-Bills
Battle Value 2: 635 (old BV = 493)
Cost per BV: 2,276.64
Weapon Value: 198 / 198 (Ratio = .31 / .31)
Damage Factors: SRDmg = 18; MRDmg = 8; LRDmg = 2
BattleForce2: MP: 7H, Armor/Structure: 0 / 2
Damage PB/M/L: 3/2/1, Overheat: 0
Class: GM; Point Value: 6
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
09/28/19 05:18 PM
72.176.171.47

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Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Kutt 1
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 3, Standard design

Mass: 50 tons
Power Plant: 15 GM Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Standard
Armament:
2 Light AC/5s
2 SRM 4s
4 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Kutt 1
Mass: 50 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5.00
Engine: 15 Fusion 0 6.67
Shielding & Transmission Equipment: 0 3.33
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.50
Crew: 4 Members 0 .00
Lift Equipment: 0 5.00
Turret Equipment: 0 1.60
Armor Factor: 118 pts Standard 0 7.38

Internal Armor
Structure Value
Front: 5 36
Left / Right Sides: 5 23/23
Rear: 5 16
Turret: 5 20

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
2 Light AC/5s Turret 0 20 3 11.00
2 SRM 4s Turret 0 25 3 5.00
4 Machine Guns Turret 0 100 5 2.50
--------------------------------------------------------
TOTALS: 0 11 49.98
Items & Tons Left: 4 .02

Calculated Factors:
Total Cost: 1,558,600 C-Bills
Battle Value 2: 659 (old BV = 424)
Cost per BV: 2,365.1
Weapon Value: 370 / 370 (Ratio = .56 / .56)
Damage Factors: SRDmg = 19; MRDmg = 7; LRDmg = 1
BattleForce2: MP: 5H, Armor/Structure: 0 / 5
Damage PB/M/L: 3/2/-, Overheat: 0
Class: GM; Point Value: 7
Karagin

Given time and plenty of paper, a philosopher can prove anything.
happyguy49
09/28/19 07:00 PM
193.37.253.21

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Sorry, IMHO both these are meh. First version is far too lightly armored. Second one leaves 10 free heat sinks unused, and is too slow, with a 165 rated fusion engine, (still the minimum 10 tons) it could go 8/12.
Karagin
09/29/19 08:55 AM
72.176.171.47

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Quote:
Sorry, IMHO both these are meh. First version is far too lightly armored. Second one leaves 10 free heat sinks unused, and is too slow, with a 165 rated fusion engine, (still the minimum 10 tons) it could go 8/12.



It wasn't meant to be the best thing out there, a simple attack hovercraft that can do a job.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
09/29/19 04:25 PM
66.74.60.165

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A variant that swaps out the srms for lrms might be a good idea.
The range of the srms seems odd for this unit.
For some stupid reason, I think or this as more of a harasser unit. Might be the armor and ac5 ranges.
The Kutt (first one presented) might be better off with the mgs spread around to cover the sides and rear as well as front. If you are trying to use them against hard targets, I would think the hover craft as being too close.
Karagin
05/07/22 02:50 AM
70.118.172.64

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Variants would be many for this. It's a pretty decent annoying unit.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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