JagerMech Heavy

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happyguy49
11/02/19 04:18 PM
194.59.251.218

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inspired by the Gattler. Only 1.5ish million more expensive, but has a couple backup weapons, ECM, C3, and importantly dual CASE ammo bins. I am still on the fence about even having two separate bins, perhaps one single bin with CASE II is better?... Lose that bin and no cannons at all can fire though. (saves that half of the mech's arm and structure however.)

JagerMech Heavy

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3132
Cost: 10,261,900 C-Bills
Battle Value: 2,189

Chassis: Unknown Endo-Steel
Power Plant: Unknown 270 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Rotary AC/5s
2 Rotary AC/2s
2 ER Medium Lasers
1 Guardian ECM Suite
1 C3 Computer (Slave)
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 138 points 4.50
Internal Locations: 4 LT, 4 RT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: Fusion Engine 270 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Heat Sink Locations: 1 LT
Gyro: XL 1.50
Cockpit: Small 2.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 272 17.00
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 44
Center Torso (rear) 11
L/R Torso 19 28
L/R Torso (rear) 10
L/R Arm 15 29
L/R Leg 19 37

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Medium Laser HD 5 1 1.00
C3 Computer (Slave) HD 0 1 1.00
ER Medium Laser RT 5 1 1.00
Guardian ECM Suite RT 0 2 1.50
Rotary AC/2 RA 1 3 8.00
Rotary AC/5 RA 1 6 10.00
Rotary AC/2 LA 1 3 8.00
Rotary AC/5 LA 1 6 10.00
@Rotary AC/2 (45) RT - 1 1.00
@Rotary AC/5 (60) RT - 3 3.00
@Rotary AC/2 (90) LT - 2 2.00
@Rotary AC/5 (40) LT - 2 2.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 22
3 5 5 2 0 4 2 Structure: 7
Special Abilities: ECM, C3S, CASE, MHQ1, SRCH, ES, SEAL, SOA

Anti-Aircraft Targeting [BT, AS, SBF]

BattleTech:

Units with the Anti-Aircraft Targeting Quirk have an advanced targeting system that allows them to make more accurate attacks against flying units. VTOLs, WiGE, conventional fighters, AeroSpace Fighters, Fixed-Wing Support Vehicles and DropShips all count as flying units, as do units engaged in a combat drop.[9]
ghostrider
11/03/19 02:21 AM
66.74.60.165

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Why not just use the games TRO official proximity rounds that the Partisan supposedly uses for anti air?
It isn't flak/cluster rounds, as that came out later.
The C3 system seemed to have been working in the Partisan as well.

The ERMLs are a nice addition. It is something when heading back to reload.
The electronics, especially the C3 comes in handy, as it allows for more precise shots. As well as getting more units to fire at the same one. Might even take down dropships with combined shots.
Also be hell for any units on the ground.
Going with two bins is better, as it does allow you to keep firing if one goes down.
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