Gauss Rifle for Anti-Air?

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l0rDn0o8sKiLlZ
11/04/19 04:43 AM
73.216.131.208

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Gauss Rifle w/ Targeting Computer for Anti-Air work, any good?

I'm not building a dedicated Anti-Air 'Mech or anything, but rather a Heavy Cavalry with Gauss + TC and was wondering how effective that Gauss Rifle would be at pulling double duty as an AA weapon. It's got an LRM-10 launcher too, but I want to know if Gauss + TC is a good (or even just serviceable) dual purpose Main Gun / AA Gun.
"Woad Raider, kill things today."


Edited by l0rDn0o8sKiLlZ (11/04/19 04:44 AM)
Karagin
11/04/19 08:17 AM
72.176.171.47

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It could work, the Galahad comes to mine for that.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
happyguy49
11/08/19 06:51 PM
193.37.253.67

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https://www.sarna.net/forums/showflat.php/Cat/0/Number/185033/an/0/page/2#185033

OP, I posted that last year. That is IMHO the final word on AAA.

(i.e, a mech (for AES), with AES, (-1 to hit), using SB gauss rifles, (another -1 to hit) firing in AA flak mode (-2). It's a total of -3 or -4 to hit any flying unit, with 30 one-point clusters. Really high chance of causing a kill or a crash.
Retry
11/09/19 02:30 PM
64.189.130.11

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Regular Gauss Rifle is okay for AA, if mostly for its long range. The SB Gauss really shines, as happyguy discovered. Easily the best non-artillery AA weapon for the IS, though for the Clanners I'm partial to a good ol' HAG/40 w/ a targeting computer.
csadn
11/09/19 08:00 PM
50.53.22.4

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Quote:
(i.e, a mech (for AES), with AES, (-1 to hit), using SB gauss rifles, (another -1 to hit) firing in AA flak mode (-2). It's a total of -3 or -4 to hit any flying unit, with 30 one-point clusters.



Which isn't *quite* enough to counter the +5 or higher to-hit mods the air unit is generating....
CF

Oregon: The "Outworlds Alliance" of the United States of America
Retry
11/09/19 10:01 PM
64.189.130.11

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Quote:
Quote:
(i.e, a mech (for AES), with AES, (-1 to hit), using SB gauss rifles, (another -1 to hit) firing in AA flak mode (-2). It's a total of -3 or -4 to hit any flying unit, with 30 one-point clusters.



Which isn't *quite* enough to counter the +5 or higher to-hit mods the air unit is generating....


It's +5 at most due to movement, since it caps out at +4 at 10 hexes moved. If you're walking with an average IS gunner at long range that's a to-hit of 4+5(movement+air)-4(AES+SBGR firing at air target)+2(running)+4(Long Range)-2(AA Targeting Quirk)=9. That's a fairly easy hit, all things considered; you'll hit a VTOL with at least one gun nearly half the time, and the VTOL won't walk away easily from a SBGR hit. And you can make that number better if the gunner is better. If you walk or even park, Extreme range or even LOS range becomes viable (Tac Ops).

So as far as countering the to-hit mods, I'd say it's "close enough".
Stephanie
12/21/19 03:47 PM
213.200.31.13

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Regular Gauss Rifle
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