The Solace, a 100-Ton Command 'Mech for 3067, Twin Lance C3

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l0rDn0o8sKiLlZ
11/02/19 06:01 AM
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BattleMech Technical Readout
Custom* Weapons

Type/Model: Solace
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 HPPC Capacitors*
2 Heavy PPCs*
2 ER Medium Lasers
1 C³ Master Computer
1 C³ Slave Unit
1 Guardian ECM
4 Anti-Personnel Pods
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Solace
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 20 Double [40] 24 10.00
(Heat Sink Loc: 1 LA, 1 RA, 2 LT, 4 RT)
Gyro: 4 3.00
Command Console, Life Supt., Sensors: 6 6.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 296 pts Standard 0 18.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 42
Center Torso (Rear): 13
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 32/32
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 HPPC Capacitor* RA 5 1 1.00
1 Heavy PPC* RA 15 4 10.00
1 ER Medium Laser RA 5 1 1.00
1 HPPC Capacitor* LA 5 1 1.00
1 Heavy PPC* LA 15 4 10.00
1 ER Medium Laser LA 5 1 1.00
1 C³ Master Computer LT 0 5 5.00
1 C³ Slave Unit LT 0 1 1.00
1 Guardian ECM CT 0 2 1.50
1 Anti-Personnel Pod LL(R) 0 1 .50
1 Anti-Personnel Pod LL 0 1 .50
1 Anti-Personnel Pod RL(R) 0 1 .50
1 Anti-Personnel Pod RL 0 1 .50
--------------------------------------------------------
TOTALS: 50 78 100.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 14,422,000 C-Bills
Battle Value 2: 2,265 (old BV = 1,856)
Cost per BV2: 6,367.33
Weapon Value: 2,486 / 2,486 (Ratio = 1.10 / 1.10)
Damage Factors: SRDmg = 32; MRDmg = 22; LRDmg = 7
BattleForce2: MP: 3, Armor/Structure: 7/8
Damage PB/M/L: 5/3/3, Overheat: 1
Class: MA; Point Value: 23
Specials: ecm, c3m, c3s


-- -- Casting an imposing figure over the battlefield, the Solace is indeed comfort to friend and foe alike, for in it's loving embrace allies find a victory as swift and sure as the death that their foes shall soon rest in. For on these baleful arms swaddled in two tons of Standard Grade BattleMech armor are the two mighty Heavy PPCs which form the core weapons of this frightening Assault 'Mech, themselves each found beside an ER Medium Laser and a PPC Capacitor. With twenty Double Strength Heat Sinks, these weapons can fire heaven splitting bolts of divine fury from which to smite their foes.

-- -- Found within the cockpit of this titan is a Command Console, an eyrie from which a vigilant Mech Commander and his faithful escort may survey and direct the carnage they wreak at the helm of a Solace. Seated upon heavily armored legs clad in Anti-Personnel Pods for keeping away the riff raff, themselves set in motion by a massive 300-Rated Standard Fusion Engine, this plodding behemoth becomes the winds which drive the tides of battle with it's C3 Master Unit and C3 Slave to share targeting and telemetry data with up to seven other 'Mechs.

-- -- Built on a readily available Standard Grade BattleMech Chassis the technicians of a Solace can take comfort in the availability of replacement bones. This, alongside the ubiquity of Standard Fusion Engines and Standard Grade BattleMech Armor ensure that superficial damage is a breeze to repair, while also easing the burden of sourcing engine replacements. These easy to find components remove some of the headache when trying to maintain one of these high-end, exotic tech laden monstrosities... a point which support crews can take some solace in.

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"Woad Raider, kill things today."


Edited by l0rDn0o8sKiLlZ (11/02/19 06:10 AM)
l0rDn0o8sKiLlZ
11/02/19 06:13 AM
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I can envision this being fielded by the Draconis Combine during the Jihad. It is a shame it couldn't be used in the Civil War-era, I like that setting...

That and Kuritans are icky...
"Woad Raider, kill things today."
Maurer
11/09/19 05:31 AM
45.48.50.206

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Hmm, I know I'm getting old and my mind is getting fuzzy... Who are you people? Get off my LAWN! Where am I? NURSE!... but I thought C3 Masters and Slaves couldn't be mounted on the same unit. My recollection was 3 slaves and 1master at the lance level, 9 slaves and 4 Masters at the company level.

The only other rule i remember was Masters could function as TAG, along with how To-hit rolls were calculated from spotter to target, etc.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
l0rDn0o8sKiLlZ
11/09/19 06:53 AM
73.216.131.208

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Wait, really? Hang on, I'm going to look that up really quick.

Nope, just no C3 with C3i system at the same time.
"Woad Raider, kill things today."
ghostrider
11/09/19 07:52 PM
66.74.60.165

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If done a certain way, units would be required to have two C3s in it. Even a pair of masters could be used, as one of the examples for the network shows in the older rule books. Since the masters connect to three slaves, or a combination of slaves/masters, you could not connect to a second lance without a second unit.
If I remember right, the master for a lance runs the lance, but needs another unit to contact another lance.
The main command unit might have 2 masters, one for it's lance, and one for the rest of the company masters to connect to it.

Now as for the mech, you might want to shift the ERMLs to the torso, otherwise, losing both arms means losing all weapons. Also, it prevents punches if you use the weapons.

The A-pods might be better off as mgs or something else. If I remember right, they don't work again armored infantry, and a single use isn't all that great. But then if the mech wasn't supposed to fight the armored infantry, then it is ok.
Maurer
11/09/19 09:52 PM
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Quote:
Wait, really? Hang on, I'm going to look that up really quick.

Nope, just no C3 with C3i system at the same time.



The "No C3 with C3i" is about the only info on the Sarna Wiki, which is lacking indepth rules for C3 Systems. I'm trying to remember the actual rules from a rule book, so that is why I a questioning the C3 Master with a Slave on a single unit.
I do remember the book I had said something along the lines of a Lance needing a Master on the Command Unit, and each unit connecting to the Master must have a Slave with no more then 3 per C3 unit. For each C3 capable lance, it could not connect to another C3 capable unit outside of the lance unless the company command unit had 2 C3 masters.

Another way I say it was, a C3 capable lance consisted of 1 C3 Master and 3 C3 Slaves. A company could have 3 independent C3 capable lances - each lance could not work with the others unless a 4th Master was with the Company Command Unit (2 Masters), tying the whole unit together.

Memories fade and rules change over time, but a battlemech never dies...it just get's refurbished.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
l0rDn0o8sKiLlZ
11/10/19 03:38 AM
73.216.131.208

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Yeah, it's in Total Warfare, pg... 130-170... ish? I think that's what page it was anyways. I was using the C3 Slave alongside the C3 Master on this unit to "daisy chain" an extra lance, provided that other lance had a C3 Master of it's own. It's no more than three C3 Slaves per Master and no more than twelve units per C3 Network.

Since the Solace also features a Command Console, I figured having it's own C3 Master for, say, a Command Lance, Support Lance, or just a "lead from the front" attitude while a C3 Slave for a 'lower' commander w/o the Command Console. So the Solace would have one C3 Master and the NCO would have one C3 Master, with the Solace commanding three units and the NCO commanding two while being connected to the Solace; for a total of seven units or roughly two lances... at least under the C3 Network.

Maybe the Solace has a complement of three Catapults, and the NCO has a complement of two Catapults. They both use their C3s to spot for their support 'Mechs. Or perhaps each element has one less Catapult and instead has a recon unit attached. Now the recon unit calls in fire support from a safe distance, while non-C3 'Mechs tear into the enemy.

Another way would be linking two Solaces and having each command two other 'Mechs. Or perhaps the Solace needs a forward recon element, so they attach that to their C3 Master, but the 'main element' isn't a C3 equipped force, so instead you use a second, smaller lance with a C3 Master to support a flanking maneuver.

Or perhaps just chain the Solace in question to it's lance, then have an NCO lead a flanking maneuver from the get-go. It's not an optimal C3 setup, for sure, but with the Command Console and the various C3 systems on-board, it's flexible. You also cannot 'jack in' to a C3 Network on the fly, even if it's a friendly one. However, you can set it up from the start using any of the above and more.

C3 Master Vehicles, C3 Slave VTOLs, and the C3 Emergency Master System all work well with this 'Mech. Although the last is rare. However, none of them work "optimally" on the Solace. You'll always be wasting C3 capacity with this one, but in exchange you'll never be without C3 functionality. If your C3 Master goes down, but your ally / buddy / technician has one, or can salvage one, you're not just still in the fight, you're still in the fight with a C3 Network. Even if you don't have time for a repair of your C3 Master, your 'Mech isn't useless if you have another. And since the Solace is built to utilize a second one, that's somewhat implied.

Finally, under ECM rules, a 'Mech with ECM can block a C3 by getting between two 'Mechs that are using a C3 Master and a C3 Slave. Effectively, if you can't draw a straight line between your 'Mech with the master unit and any mech with a slave unit in that network without drawing it through an enemy ECM mech, your C3 network is down... for that node at least. So daisy chaining yourself to a second master unit can offer you that flank. As wel, when two Solaces link themselves up to one another, they can spread out to 18 hexes and still fire at targets using each other's hit data. 18 hexes, because that's the max range of the Heavy PPCs.

Yes, I am aware that I can't share the another unit's C3 Master with my C3 Master through my C3 Slave. Seven units will always be the maximum with this 'Mech. It kinda makes up for that with twin Heavy PPCs w/ Capacitors... and the heat to use 'em.
"Woad Raider, kill things today."


Edited by l0rDn0o8sKiLlZ (11/10/19 03:41 AM)
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