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01/01/20 07:46 AM
73.216.131.208
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Code: BattleMech Technical Readout
Type/Model: Eradicator ER-D1 Tech: Inner Sphere / 3062 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 100 tons Chassis: Endo Steel Power Plant: 300 Vlar Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard Armament: 2 Rotary AC/5s 2 LRM 15s 2 SRM 4s 4 Machine Guns Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Eradicator ER-D1 Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Endo Steel 14 5.00 (Endo Steel Loc: 1 LA, 1 RA, 4 LT, 4 RT, 2 LL, 2 RL) Engine: 300 Fusion 6 19.00 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 12 Double [24] 0 2.00 Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00 Armor Factor: 307 pts Standard 0 19.50
Internal Armor Structure Value Head: 3 9 Center Torso: 31 50 Center Torso (Rear): 12 L/R Side Torso: 21 30/30 L/R Side Torso (Rear): 12/12 L/R Arm: 17 34/34 L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Rotary AC/5 RA 1 80 10 14.00 (Ammo Locations: 2 LA, 2 RA) 1 Rotary AC/5 LA 1 6 10.00 1 LRM 15 RT 5 24 6 10.00 (Ammo Locations: 1 LT, 1 RT, 1 CT) 1 SRM 4 RT 3 25 2 3.00 (Ammo Locations: 1 HD) 2 Machine Guns RT 0 100 3 1.50 (Ammo Locations: 1 CT) 1 LRM 15 LT 5 3 7.00 1 SRM 4 LT 3 1 2.00 2 Machine Guns LT 0 2 1.00 -------------------------------------------------------- TOTALS: 28 76 100.00 Crits & Tons Left: 2 .00
Calculated Factors: Total Cost: 10,565,000 C-Bills Battle Value 2: 2,237 (old BV = 1,830) Cost per BV2: 4,722.84 Weapon Value: 3,268 / 3,268 (Ratio = 1.46 / 1.46) Damage Factors: SRDmg = 49; MRDmg = 36; LRDmg = 10 BattleForce2: MP: 3, Armor/Structure: 8/8 Damage PB/M/L: 8/6/2, Overheat: 1 Class: MA; Point Value: 22 Specials: if
--- Designed shortly after the Clan Invasion as a test bed for the Federated Suns new Rotary Autocannons, the Eradicator would later be fielded by the Davions during the FedCom Civil War to help tip the scales against Lyran Assault 'Mechs. To this end, the Eradicator performed admirably.
--- Armed to the teeth with a multi-faceted arsenal, the primary weapon systems of the Eradicator takes the form of a pair of Class 5 Rotary Autocannons. These are supported by two Fifteen Tube Long-Range Missile Launchers and a pair of Four Tubed Short-Range Missile Launchers. A brace of Machine Guns provides Anti-Infantry capabilities.
--- Four tons of ammo feed the ever-hungry autocannons, while three tons provide an adequate supply for the long range missiles. The short range missiles are fed by a meager ton of ammo between them, while a half-ton of ammo keeps the quartet of machine guns well fed for most engagements.
--- Twelve Double Heat Sinks and nineteen and a half tons of armor keep the Eradicator fighting and firing for as long as it's ammo will hold out, while a 300 Rated Fusion Engine affords it an acceptable ground speed for such a heavy machine. An Endo-Steel Chassis frees up weight for the heavy standard engine.
"Woad Raider, kill things today."
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