The Landsend-Class DropShip, an unorthodox military Supply DropShip. (2750 - Spheroid - Level 1)

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02/12/20 05:14 AM
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[Important Note: This ship makes good use of the Helper Cargo Shuttle and the Iriqouis MBV. They allow it to transport both Cargo and Battle Armor effectively.]

--- The Landsend-Class DropShip was created to fulfill the role of a Supply DropShip. It was built to ferry large amounts of cargo in support of military operations. The ability to carriage a full Company's worth of foot infantry was seen as complimentary to the ship's primary role with the infantry serving to help secure it's landing as part of a beach head and thus freeing up other units to go and fight at the front line. Six Small Craft Bays and six Heavy Vehicle Bays afford the
Landsend-Class flexibility in how it gets it's cargo to where it needs to be. The ship is also equipped with twelve Battle Armor Bays, or enough for a full platoon if the Heavy Vehicle Bays are used for Battle Armor APCs instead of logistics vehicles.

--- For an overglorified cargo ship, the Landsend is actually quite well armed. The nose contains three Class 2 Autcannons fed by six tons of ammunition. These autocannons are backed up by three Large Lasers and six Medium Lasers. The aft section contains the same laser complement of the nose, but instead of a trio of Class 2 Autocannons the aft mounts a trio of PPCs in their place. Both the fore and aft side arcs of the ship are covered by Autocannons and LRMs, with three Class 20 Autocannons and three Fifteen Tube LRM Launchers in each arc. The Class 20s are fed by three tons of ammo per gun, while the LRMs have two tons of ammo to rely on per launcher providing more than adequate staying power for the Landsend-Class' intended role.

--- A crew of 28 Officers (Skill 4 - 80hr/week), 48 Crewmen (Skill 1 - 80hr/week) and 24 Gunners (Skill - 2 80hr/week) provide the Landsend-Class with an ample crew to fulfill her duties, while a squad of Marines, themselves backed up by a squad of Battle Armor Marines, help to keep the Landsend safe in the event of boarding actions. 800 tons of Food and Water alongside 800 tons of Fuel ensure that the Landsend-Class can take care of itself on long journeys, while 630 tons of dedicated Spare Part stowage help keep the maintenance needs of the craft from cutting into the 9,600 Ton cargo capacity that serves as it's primary mission tonnage. The cargo capacity itself is split between eight 1,200 Ton Bays, with the lower four Cargo Bays having two massive doors on the sides for loading and unloading cargo when planetside.

--- Two additional doors are located under the ship and at the nose of the craft, and are served by a simply monstrous cargo lift which runs the entire length of the ship. This lift is really the signature feature of the craft, being able to extend both out of the nose of the ship as well as out of the aft. The lift can extend down out of the aft and all the way to the ground even when the vessel itself is landed, and serves as access to the four upper cargo bays within the ship. This insane cargo lift can lug 800 tons of cargo at a time and can even be accessed by the other bays in the vessel, allowing it to be utilized to load infantry, vehicles and pretty much anything else that the Landsend-Class can haul. This lift extends from within the Landsend's docking collar, and an ancillary door complete with a second lift allows personnel to get into and around the ship with relative ease. (A third door is built into the docking collar itself, this door also has access to the personnel elevator, butt he personnel elevator itself has a door and can extend out from the Nose and Aft of the ship.

--- Her upper deck is dominated by Small Craft and Battle Armor Bays, with the former being served by two Launch-Capable doors and the latter being served by four doors to allow for the rapid egress of Battle Armor squads whether it be Marine Battle Armor for boarding actions or regular Battle Armor acting as shock troops if the LZ ends up a little too hot. The lower deck is dominated by the two enormous doors which make up the side access of the four lowest Cargo Bays (the other two being the cargo lift's Nose and Aft access doors, respectively.) The Heavy Vehicle Bays and Infantry Bays are found here as well, with a pair of doors apiece to enable ease access when the ship is landed. Finally, the ship's docking collar is found on the Nose of the craft, allowing it to hitch a ride on whetever JumpShip or WarShip that is slated to provide it with transit.

Code:

AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Landsend
Tech: Inner Sphere / 2750
Vessel Type: Spheroid DropShip
Rules: Level 1, Standard design
Rules Set: AeroTech2

Mass: 20,000 tons
Length: 140 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Standard
Armament:
3 Autocannon/2
6 Large Laser
12 Medium Laser
12 Autocannon/20
12 LRM 15
3 PPC
------------------------------------------------------------------------------
Class/Model/Name: Landsend
Mass: 20,000 tons

Equipment: Mass
Power Plant, Drive & Control: 3,900.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Structural Integrity: 18 720.00
Total Heat Sinks: 261 Single 99.00
Fuel & Fuel Pumps: 816.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 150.00
Fire Control Computers: .00
Food & Water: (369 days supply) 800.00
Armor Type: Standard (840 total armor pts) 64.00
Standard Scale Armor Pts
Location: L / R
Fore: 210
Left/Right Sides: 210/210
Aft: 210

Cargo:
Bay 1: Small Craft (6) with 2 doors 1,200.00
Cargo (2) 2,400.00
Battle Armor Points/Squads (12) with 4 doors 120.00
Bay 2: Heavy Vehicles (51-100T) (6) with 2 doors 600.00
Cargo (2) 2,400.00
Infantry (foot) Platoons (6) with 2 doors 30.00
Bay 3: Cargo (4) with 4 doors 4,800.00


Crew and Passengers:
28 Officers (14 minimum) 280.00
48 Crew (0 minimum) 336.00
24 Gunners (8 minimum) 168.00
12 Marines 60.00
4 Marine Battle Armor Troopers/Elementals 28.00
318 Bay Personnel .00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
1 Autocannon/2(90 rounds) Nose 0(2) 0(2) 0(2) -- 1 8.00
1 Autocannon/2(90 rounds) Nose 0(2) 0(2) 0(2) -- 1 8.00
1 Autocannon/2(90 rounds) Nose 0(2) 0(2) 0(2) -- 1 8.00
1 Large Laser Nose 1(8) 1(8) -- -- 8 5.00
1 Large Laser Nose 1(8) 1(8) -- -- 8 5.00
1 Large Laser Nose 1(8) 1(8) -- -- 8 5.00
2 Medium Laser Nose 1(10) -- -- -- 6 2.00
2 Medium Laser Nose 1(10) -- -- -- 6 2.00
2 Medium Laser Nose 1(10) -- -- -- 6 2.00
1 Autocannon/20(15 rounds) FL/R 2(20) -- -- -- 14 34.00
1 Autocannon/20(15 rounds) FL/R 2(20) -- -- -- 14 34.00
1 Autocannon/20(15 rounds) FL/R 2(20) -- -- -- 14 34.00
1 LRM 15(16 rounds) FL/R 1(9) 1(9) 1(9) -- 10 18.00
1 LRM 15(16 rounds) FL/R 1(9) 1(9) 1(9) -- 10 18.00
1 LRM 15(16 rounds) FL/R 1(9) 1(9) 1(9) -- 10 18.00
1 Autocannon/20(15 rounds) AL/R 2(20) -- -- -- 14 34.00
1 Autocannon/20(15 rounds) AL/R 2(20) -- -- -- 14 34.00
1 Autocannon/20(15 rounds) AL/R 2(20) -- -- -- 14 34.00
1 LRM 15(16 rounds) AL/R 1(9) 1(9) 1(9) -- 10 18.00
1 LRM 15(16 rounds) AL/R 1(9) 1(9) 1(9) -- 10 18.00
1 LRM 15(16 rounds) AL/R 1(9) 1(9) 1(9) -- 10 18.00
1 PPC Aft 1(10) 1(10) -- -- 10 7.00
1 PPC Aft 1(10) 1(10) -- -- 10 7.00
1 PPC Aft 1(10) 1(10) -- -- 10 7.00
1 Large Laser Aft 1(8) 1(8) -- -- 8 5.00
1 Large Laser Aft 1(8) 1(8) -- -- 8 5.00
1 Large Laser Aft 1(8) 1(8) -- -- 8 5.00
2 Medium Laser Aft 1(10) -- -- -- 6 2.00
2 Medium Laser Aft 1(10) -- -- -- 6 2.00
2 Medium Laser Aft 1(10) -- -- -- 6 2.00
1 Lot Spare Parts (3.15%) 630.00
------------------------------------------------------------------------------
TOTALS: Heat: 261 20,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 544,773,600 C-Bills
Battle Value: 7,730
Cost per BV: 70,475.24
Weapon Value: 8,360 (Ratio = 1.08)
Damage Factors: SRV = 451; MRV = 139; LRV = 32; ERV = 0
Maintenance: Maintenance Point Value (MPV) = 123,020
(75,460 Structure, 41,200 Life Support, 6,360 Weapons)
Support Points (SP) = 136,800 (111% of MPV)
BattleForce2: MP: 3, Armor/Structure: 14 / 14
Damage PB/M/L: 17/5/5, Overheat: 0
Class: DL; Point Value: 77
Specials: sph, if


Edited by l0rDn0o8sKiLlZ (02/12/20 05:26 AM)
Pages: 1
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