l0rDn0o8sKiLlZ
05/08/20 01:05 AM
73.216.131.208
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The 100 Ton Angry Badger
Code: BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Tank [Assault] 100 Ton Angry Badger Tech: Inner Sphere / 2750 Config: Tracked Vehicle Rules: Level 3, Standard design
Mass: 100 tons Power Plant: 300 Vlar Fusion Cruise Speed: 32.4 km/h Maximum Speed: 54.0 km/h Armor Type: Standard Armament: 4 SRM 6s 4 LRM 10s Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Tank [Assault] 100 Ton Angry Badger Mass: 100 tons
Equipment: Items Mass Int. Struct.: 60 pts Standard 0 10.00 Engine: 300 Fusion 0 19.00 Shielding & Transmission Equipment: 0 9.50 Cruise MP: 3 Flank MP: 5 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 5.00 Crew: 7 Members 0 .00 Turret Equipment: 0 2.00 Sponson Turret Equipment: 0 2.00 Armor Factor: 192 pts Standard 0 12.00
Internal Armor Structure Value Front: 10 32 Left / Right Sides: 10 32/32 Rear: 10 32 Turret: 10 32 Turret #2: 10 32
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 SRM 6 Turret 0 15 2 4.00 1 SRM 6 Turret2 0 15 1 4.00 1 SRM 6 Lf_Spon 0 15 1 4.00 1 SRM 6 Rt_Spon 0 15 1 4.00 1 LRM 10 Turret 0 12 2 6.00 1 LRM 10 Turret2 0 12 1 6.00 1 LRM 10 Lf_Spon 0 12 1 6.00 1 LRM 10 Rt_Spon 0 12 1 6.00 1 C.A.S.E. Equipment Body 1 .50 -------------------------------------------------------- TOTALS: 0 11 100.00 Items & Tons Left: 14 .00
Calculated Factors: Total Cost: 6,572,000 C-Bills Battle Value 2: 1,334 (old BV = 881) Cost per BV: 4,926.54 Weapon Value: 1,279 / 1,279 (Ratio = .96 / .96) Damage Factors: SRDmg = 38; MRDmg = 22; LRDmg = 11 BattleForce2: MP: 3T, Armor/Structure: 0 / 8 Damage PB/M/L: 4/6/2, Overheat: 0 Class: GA; Point Value: 13 Specials: if
--- This Tank was inspired by a nightmare involving a very large and very angry badger. It's a pretty straightforward, no nonsense design, really; Just a SRM-6 and an LRM-10 per turret, with four Turrets to ensure that Angry missiles can be in all directions and at pretty much any range. Twelve tons of armor and CASE helps increase it's longevity on the battlefield, while four tons of SRM ammo and four tons of LRM ammo ensure it's weapons are hot from start to finish. It's probably not the best tank, but I'm sure it would be terrifying to see this thing spewing high-explosive death in at every range and in every direction.
"Woad Raider, kill things today."
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ATN082268
05/08/20 12:05 PM
174.253.130.10
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I like it. I'd be tempted to drop the second turret, putting those weapons into the remaining turret and spreading that armor to other locations (with an emphasis to the front).
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ghostrider
05/08/20 12:27 PM
66.74.60.165
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I will agree with ATN on this one. As the game allows a single turret to fire at multiple units, and they don't have to be in the same firing arc, the removal of the second turret, especially when you have the sponsoons, would give you some more armor. 32 points in one location seems a bit light for a 100 ton tank.
For a more realistic feel, I can see the second turret being more likely.
I know the cost would increase, but maybe an XL would give you some extra weight for a few upgrades, or maybe Ferrous armor. FCS sounds like it might help, though not by much.
Nitpick: the critical slots doesn't work out right, as it looks each weapon has it's own ton of ammo. Not sure if this is the programmed used, or just overlooked when typed up. If each weapon type is sharing one ton of ammo, then you have some extra weight there, though a real issue with running out of ammo quickly.
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