Design Software falling by the road ?

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Retry
03/29/18 11:01 AM
64.189.130.11

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Quote:
Non-Canon weapons should not be shown in a canon list unless something is check off to show them



And that's how it works in MML.
Karagin
03/30/18 01:12 AM
72.176.187.91

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And yet again we see more mistake from that then do from oh say Heavy Metal.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
TigerShark
03/30/18 01:47 PM
12.130.166.32

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Quote:
Non-Canon weapons should not be shown in a canon list unless something is check off to show them, and legit programs will either put an * next to them or tell you at the top of the stats that said mech is using custom or non-canon weapons or equipment.


Considering you've not used MegaMekLab, I'm not sure why you keep talking about it. You're spreading disinformation. When told of the facts, you just reassert a previous statement. Why?

Open the program and use it. THEN come back and comment.
Daryldiaz
04/23/18 06:40 AM
107.175.13.218

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HMP is far easier to use and better supported then SSW.
AmaroqStarwind
04/25/18 05:01 PM
99.203.27.180

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I am trying to learn Python currently, so I might make an engine tonnage/rating calculator for different types of units and engines. Maybe it could eventually result in some lightweight design software for different platforms.

By the way, could somebody help me draw an interpolation/extrapolation curve for Fusion Engine weights? I'm having a lot of trouble nailing it down by hand, and Wolfram doesn't give me much flexibility with plotting curves.
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
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Edited by AmaroqStarwind (04/25/18 11:19 PM)
AmaroqStarwind
04/27/18 07:17 PM
99.203.155.29

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Well, I can see why there isn't a lot of BattleTech design software available. Learning to program is a very frustrating experience, especially when different editors seem to interpret the same instructions very differently.
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

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ghostrider
04/28/18 02:29 PM
66.74.61.223

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And to think. You are learning in an era of the graphic interface.
Back in the 80's the commands for one program did not even work with other programs for the same system, much less on a different system.
Had a bit of basic, back on the commadore64/appleII. Just to get the directory, used 2 different methods. Load "$" then list for commadore, while the apple was catelog. Then things went even more wrong from there.

But it seems there is more problems with the rules for the game causing almost as many issues. With windows, atleast you don't have to type out what file to move to what directory. ANY misspelling or improper punctuation meant it failed. Sometimes by putting it in a place you have no clue on.

And programing isn't that easy, especially if the person teaching you isn't proficient with it.
And debugging it. Oh lord, that was such a pain before the programs came out to help with that.
But then this was during the none plug and play era, where each card changed in a system had to have the bios and programs redone to use them. Monitor, printer, scanner and can't remember the last thing all wanting irq 3, and there was no such thing as time sharing with it. Grrr.
AmaroqStarwind
04/28/18 05:02 PM
13.84.155.127

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Well, I'm starting a thread for my Engine Calculator pretty soon. Be on the lookout.

Update: Submitted my latest version in the Designs subforum. Give it a look.
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

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Edited by AmaroqStarwind (04/28/18 07:44 PM)
AmaroqStarwind
04/30/18 07:20 PM
108.255.82.176

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Is nobody interested?
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

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Retry
04/30/18 08:19 PM
64.189.130.11

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Well, all it currently does is Battlemech engines, and that engine rating calculation consists of Tonnage*Walking MP. Not the most rigorous calculation.

It's a neat way to learn how to program stuff but as an actual tool there's no demand for it when things like MML and SSW can do the same things on a wider scale already, in addition to featuring the entire unit design thing.
AmaroqStarwind
04/30/18 09:53 PM
174.235.30.252

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I plan to make it a lot more feature complete in the future, and I also plan to make it cross platform. It's also open source, both so that features can be added more easily and so that bugs can be more quickly identified and corrected (it is my first program after all).

The latest version fixed the rounding errors, and introduced a definition to prevent oddball tonnages and engine ratings (not multiples of 5), but I did not actually implement that definition in the program because I don't think it is fair to treat 8-ton mechs as 10-ton mechs for the purposes of engine weight (not to mention that the rule for that was introduced in an April Fool's book, and would conflict with ProtoMechs)
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.


Edited by AmaroqStarwind (04/30/18 09:53 PM)
AmaroqStarwind
05/10/18 11:38 PM
108.255.82.176

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I've made quite a lot of progress on my engine calculator. Check it out!
http://www.sarna.net/forums/showflat.php/Cat/0/Number/183811/Main/183557/#Post183811
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.
TigerShark
10/17/18 06:08 PM
12.130.166.32

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No HMP6? ;-)

BTW How'd your mech design program go?
ATN082268
07/09/19 11:28 AM
174.253.5.242

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Quote:
No HMP6? ;-)



I was thinking the same thing
TigerShark
08/16/19 07:22 PM
12.130.166.32

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Well, this thread was started 5 years ago. So I'm guessing "never" can be confirmed. ;-)
TigerShark
08/27/20 03:02 PM
172.58.31.69

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Year 6. Poof!
Wrangler
08/27/20 06:20 PM
24.34.162.106

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Well at least Solar Skunk Works was resurrected again. I wish they go beyond just mech stuff. We need everything.

MegaMek Lab is good and going on great. it still has some ways to go.
When it hits the fan, make sure your locked, loaded, and ready to go!
TigerShark
08/28/20 01:30 PM
104.49.175.97

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It (MML) does have a long way to go. But at least it's 100% current with its data. SSW is still a fine program for older designs and does have a Vehicle program. But, unfortunately, those ancillary programs won't make record sheets.
Karagin
08/29/20 01:10 PM
70.118.172.64

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I have no issues with HMP and what can't be added in can be done by hand. Now what we all could do is figure out how to get Rick back on it, or convince CGL to get a new official program going.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
TigerShark
09/24/20 12:33 PM
104.49.175.97

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It's not about "convincing." Rick acquired the licensing and it was an unfortunate mistake for the owners at the time. (FASA, I think) It looked promising, but there's no way they could've known it would be abandoned. The only way to move forward is another "official" design program. And I'm not sure they'll go that way ever again.


Edited by TigerShark (09/24/20 12:37 PM)
ATN082268
09/24/20 08:17 PM
72.243.210.91

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Quote:
It's not about "convincing." Rick acquired the licensing and it was an unfortunate mistake for the owners at the time. (FASA, I think) It looked promising, but there's no way they could've known it would be abandoned. The only way to move forward is another "official" design program. And I'm not sure they'll go that way ever again.



While it depends on how a contract is written, there must be some stuff in there like performance clauses, dates to be renewed, etc.
Notsonoble
09/25/20 12:42 AM
47.218.57.196

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It'd be nice to know if Rick's license had a term on it, or if it's indefinite.

Also, wasn't it actually from MSStudios since they had the software/computer game part of the IP at the time?
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