SSW and suite Updates Discussion

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Notsonoble
09/25/20 12:58 AM
47.218.57.196

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I haven't found a SSW team specific thread here yet. So I guess I'll start one (mods feel free to merge if I missed it).

7.4.1 Stable is out. Here's the announcement from their github page.

Quote:

WEKarnesky

It is our pleasure to release Solaris Skunk Werks 0.7.4! This is a huge update to Solaris Skunk Werks. Below the link, we have a brief listing of the updates to SSW. One major change is the way we store equipment. We have made it easier for users to add and edit their own equipment with simple JSON files. See the documentation in Docs/CustomEquipment.MD for full details.

You can download the newest version, and join our development discord through our Github page here. We welcome all who want to help make SSW even better: https://github.com/Solaris-Skunk-Werks/solarisskunkwerks/releases/tag/v0.7.4.1
This has breaking changes from the last release:

The Data Format of the Ranged Weapons document and resulting converted file have been changed to JSON. Additionally, additional columns have been added. One is after the LaserInsulator Column, which indicates if a weapon can use the RISC Laser Pulse Module. Later columns have been added to the end for Meta information about the Ranged Weapons.

Fixes and Features:

Primitive Battlemechs can now use all primitive engine types.
Ammo bins now allocate space in CVs
Fixes to calculations for heat multiplier for SLRMS and IATMS
Now saves Quirks.
fix default filtering of the load unit list so vees aren't in mechs and vice versa.
fix issue with loading vehicles with turrets
fix issue with printing TRO picture that was selected during print options
Fix BFB preferences loading
Fix Vehicle Sponsons
fix Shielding weight on vees with fission engines
handle OS case sensitivity issue
hide non-functional Menu Items
added new production eras to match the current MUL listing
allow weapons with more than 7 crits be installed into a turret
added the quirk pane to Widescreen version.
Updated Pilot BV value to match latest errata
No Gyro availability updated
improvements to printing
prototype improved jumpjets recognized as explosive for BV calculations
Factors Dark age availability when combining availability codes for print out
Updated factions for the IS XXL Engine
Adds Quirks from the BMM
Factors DA AC in combined availability
Corrects Megamek save name for Command Console
Fixes Paramedic Equipment to be allocatable
Fixes TSEMP availability

Added the following equipment:

Prototype Improved Jump Jets
Primitive Prototype Jump Jets
RISC Pulse Laser Module
Virtual Reality Piloting Pod
Prototype Double Heat Sinks (Star League Era)
Freezers (Succession Wars Era)
RISC Hyper Laser
RISC Repeating TSEMP
Improved PPC
Improved Autocannon/2
Improved Autocannon/5
Improved Autocannon/10
Improved Autocannon/20
Improved Gauss Rifle
Improved Large Laser
Improved Large Pulse Laser
Improved Long Range Missile-5
Improved Long Range Missile-10
Improved Long Range Missile-15
Improved Long Range Missile-20
Improved Short Range Missile-2
Improved Short Range Missile-4
Improved Short Range Missile-6





Edited by Notsonoble (09/25/20 08:58 PM)
Pages: 1
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