DNG 1C1 DeathBringer ?.

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01/08/21 10:01 AM

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Chassis: StarEx Raider mkIV
Power Plant: StarEx Light 280 XL
Cruising Speed: 75.25
Maximum Speed: 118.25
Jump Jets: none
Jump Capacity: none
Armor: StarEx light
2 StarEx ER Large Pulse Lasers
Manufacturer: StarEx
Primary Factory: Terra
Communications System: StarComm
Targeting and Tracking System: StarTrak

The DeathBringer was ment as the ultimate raiding mech. with two arm mounted ER pulse Lasers, and plenty of armour and speed to supplement. built exclusivly by the reverse engineers at StarEx.

using two new ER large Pulse Lasers to make sure the pilot has the best chance of hitting the target at the greatest possible ranges. it's menuverablity is by far it's most important asset. reaching speeds of 120 kph. it's use of energy weapons and plenty of armour makes it ideal for extended camaigns.

only deployed inside StarEx and a select few mercenary groups for testing.

DNG 1C1 DeathBringer

Technology Base: - Clan - Level 3 (StarEx reverse engennering)
Equipment Mass
Internal Structure: - EndoSteel 2
Engine: 280 XL 8
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 15(30) - Double 5
Gyro: 3
Cockpit: 3
Armor Factor: 134 - Ferro-Fibrous 7

Internal Armor
Structure Value
Head 3 9
Center Torso 12 19
Center Torso(rear) 4
R/L Torso 10 15
R/L Torso(rear) 5
R/L Arm 6 12
R/L Leg 10 19

Weapons and Ammo Location Critical Tonnage
ER Large Pulse Laser LA 3 6
ER Large Pulse Laser RA 3 6

01/08/21 12:42 PM

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Okay, a couple of things, listing the actual tonnage of the mech would be a good start because endosteel 2 tons is not going to be noticed like saying it's a 40-ton mech or whatever its weight is. In other words, ALL the data is needed.

Second, while the twin ER LPLs are cool, what are you going to do for secondary weapons to deal with the things you run into on raids, like infantry or tanks or crazy fools running around with infernos, don't laugh they are out there.

The idea is good, just need a bit more info. Also who is using this, like is it meant for the mercenary market or aimed at the Houses militaries? A mix of both?

Given time and plenty of paper, a philosopher can prove anything.
01/08/21 03:36 PM

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Also, when it comes to big guns in the arms, a raider should specify whether the hand actuators are present. Ideally a raider's main weapons wouldn't even be in the arms: an "ultimate raiding mech" would have hands (and arms) free to pick up booty and haul it away. Compare to Venom, which pretty much holds the crown for "Pirate's Best Friend": its faster, jumps, both hands are free, and its a little cheaper than yours as well. (And the SDR-9KB variant has an anti-infantry weapon to make it an even more effective raider.) Your mech has a greater punch but as a raider it seems outclassed. Its a decent raider, but I wouldn't call it "ultimate". It seems better destined for routine battlefield duty than raiding given the heavy armor and choice of weaponry. I think Karagin is spot on that one of the ER LPLs (and perhaps some armor) should be swapped out to change it from brawler-type to raider-type.
01/14/21 03:25 PM

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               BattleMech Technical Readout

Type/Model: Untitled 'Mech
Tech: Clan / 3025
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 40 tons
Chassis: Endo Steel
Power Plant: 280 XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
2 Large Pulse Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

Type/Model: Untitled 'Mech
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 7 2.00
(Endo Steel Loc: 7 Undist)
Engine: 280 XL Fusion 10 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks: 15 Double [30] 8 5.00
(Heat Sink Loc: 4 Undist)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 134 pts Ferro-Fibrous 7 7.00
(Armor Crit Loc: 7 Undist)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 16
Center Torso (Rear): 5
L/R Side Torso: 10 15/15
L/R Side Torso (Rear): 5/5
L/R Arm: 6 12/12
L/R Leg: 10 20/20

Weapons and Equipment Loc Heat Ammo Crits Mass
1 Large Pulse Laser -- 10 2 6.00
1 Large Pulse Laser -- 10 2 6.00
TOTALS: 20 61 40.00
Crits & Tons Left: 17 .00

Calculated Factors:
Total Cost: 6,981,894 C-Bills
Battle Value: 1,470
Cost per BV: 4,749.59
Weapon Value: 1,293 / 1,293 (Ratio = .88 / .88)
Damage Factors: SRDmg = 21; MRDmg = 18; LRDmg = 12
BattleForce2: MP: 7, Armor/Structure: 3/3
Damage PB/M/L: 3/2/2, Overheat: 0
Class: MM; Point Value: 15

Gonna say its a 40 ton mech going by 3050 rules, looks about close to the OP. don't have much information on ER X Pulse but the wiki lists it as basically a clan large pulse at 6 tons.
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