Scimitar (Predator)

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ATN082268
01/17/21 02:56 AM
166.182.81.216

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AeroTech 2 Vessel Technical Readout

* CUSTOM WEAPONS

Class/Model/Name: Scimitar (Predator)

Tech: Clan / 3080
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2

Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 2,000 meters
Sail Diameter: 1,750 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide

Armament:
104 Heavy NPPC
144 Large Pulse Laser
96 LAMS*

------------------------------------------------------------------------------
Class/Model/Name: Scimitar (Predator)
Mass: 2,500,000 tons

Equipment: Mass
Power Plant, Drive & Control: 450,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Lithium Fusion Battery 25,000.00
Jump Sail (Detachable): (Integrity = 9) 155.00
Structural Integrity: 150 375,000.00
Total Heat Sinks: 15,660 Double 14,667.00
Fuel & Fuel Pumps: 16,237.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 60,120.00
Food & Water: (400 days supply) 4,786.00
Hyperpulse Generator: 50.00

Armor Type: Lamellor Ferro-carbide (8,340 total armor pts) 7,500.00

Capital Scale Armor Pts

Location: L / R
Fore: 1,940
Fore-Left/Right: 1,500/1,500
Aft-Left/Right: 1,200/1,200
Aft: 1,000

Cargo:
Bay 1: Fighters (100) with 4 doors 15,000.00
Small Craft (10) 2,000.00
Fighter/ Small Craft supplies (1) 10,000.00
Bay 2: Cargo (100) with 4 doors 5,000.00
Small Craft (10) 2,000.00
Fighter/ Small Craft supplies (1) 10,000.00

DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Decks #1 - 6: (225-meter diameter) 600.00
Life Boats: 200 (7 tons each) 1,400.00
Escape Pods: 200 (7 tons each) 1,400.00

Crew and Passengers:
270 Officers (260 minimum) 2,700.00
1,150 Crew (275 minimum) 8,050.00
150 Gunners (144 minimum) 1,050.00
20 1st Class Passengers 200.00
200 Marine Battle Armor Troopers/Elementals 1,400.00
300 Bay Personnel 2,100.00
1 Star Admiral's Quarters 100.00
1 Star Commodore's Quarters 50.00
1 ilKhan's Quarters 250.00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
12 LAMS* Nose -- -- -- -- 60 12.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* FL/R -- -- -- -- 120 24.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* L/RBS -- -- -- -- 120 24.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* AL/R -- -- -- -- 120 24.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
12 LAMS* Aft -- -- -- -- 60 12.00
1 Lot Spare Parts (1.00%) 25,000.00
1 Large Naval Comm-scanner 500.00
1 Battle Bridge 625.00
1 War Room 100.00
1 Clan Museum 500.00
------------------------------------------------------------------------------
TOTALS: Heat: 25,320 2,500,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 25,684,732,544 C-Bills
Battle Value: 336,588
Cost per BV: 76,309.12
Weapon Value: 364,034 (Ratio = 1.08)
Damage Factors: SRV = 15,740; MRV = 15,620; LRV = 11,960; ERV = 4,514
Maintenance: Maintenance Point Value (MPV) = 1,725,413
(415,950 Structure, 682,775 Life Support, 626,688 Weapons)
Support Points (SP) = 1,814,150 (105% of MPV)
BattleForce2: Not applicable
Karagin
01/17/21 11:33 PM
70.118.172.64

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Who would be using this and why?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ATN082268
01/18/21 11:31 AM
166.182.81.216

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Quote:
Who would be using this and why?



Clan Snow Raven as a next generation replacement for the Leviathan Battleship.
Karagin
01/18/21 11:26 PM
70.118.172.64

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Okay so why the museum? I get it, you read the latest novel, but no every Clan warship is going to be fitted with things that are well, best left to mothballed ships setup for special usage.

This is a warship, and what is the need for them to build a 2.5 million ton warship? Do the Raven's even have the resources to do this?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ATN082268
01/19/21 08:54 PM
72.243.210.92

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Quote:
Okay so why the museum? I get it, you read the latest novel, but no every Clan warship is going to be fitted with things that are well, best left to mothballed ships setup for special usage.

This is a warship, and what is the need for them to build a 2.5 million ton warship? Do the Raven's even have the resources to do this?



A museum which, in this context, amounts to basically a very large room, will have enough real estate to provide physical/audio/visual effects to cover general Clan history in addition to very detailed account of Clan Snow Raven. I think a museum is an appropriate addition for a vessel this size and power which was designed as the ultimate space superiority Warship. Can Clan Snow Raven build something like the Scimitar? Their emphasis on Aerospace makes it more likely that Clan Snow Raven could design/build the Scimitar although it would likely be a single flagship, given the resources necessary to build and maintain one.
Karagin
01/19/21 09:58 PM
70.118.172.64

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Again does a warship, not a ship to show the colors, but a purpose-built warship need a museum? Recall the McKenna Pride had the museum added LATER after it was placed in mothball or reserve status.

Okay, so Snow Ravens are a space-born Clan, and they are going to tie up yards and years to make this thing, let's see you have the Sea Fox/Diamond Sharks who are the ones most of the Clans turn to build things when they need massive numbers or specials built items, now we know the Bears built their super ship, but that took years and tied up a lot of their resources and personnel. Even if the Raven's are going to want something like this and why would they, given the recent changes to things, need this ship? Their holdings are in the Outworlds Alliance, their two biggest threats are the Combine and the Suns, both of whom are locked in a war that means neither will be bothering the Ravens at all anytime soon, and the Clans as a group have to figure out their new footing and the changes the ilClan War brought to them.

And it's not the ultimate anything. For it to be that then it would have to have beaten every other warship in the canon game, as well as every player, made warship, and since it's not done that well it's not a valid point to say it's the ultimate warship.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
01/19/21 10:43 PM
66.74.60.165

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I can see a museum if this is a unique ship. It wouldn't be wise to have it on a series of ships. Granted max weight isn't something that would be required to house it either.
There is a second possible reason to have a museum of size in here, and that would be a repository for their genetic lines. But that is a bit dangerous, unless this is a back up of the primary site. Ships are more likely to have issues, like explosive decompression when hit then something on or under ground.

The situation between the FS and DC actually presents an opportunity for the Ravens to expand their holdings. Even if it is nothing more then being paid to not hit the payee. It could well be used in the pretext to hit earth, as discussed in another thread.
It may also be the reason for them to decide to issue a challenge for several border worlds. Nothing major, but enough to remind both that the Ravens are still there. Granted that might cause the OA to be retaliated against.

Given the fact that the DC, the more aggressive state on their borders, has warships, while the FS has been hurt badly, it would be in the Ravens best interest to have something made now. But again, several smaller ships would be better then having one large ship. The one ship, or a few, if pushed to build them, could only cover so much.
A larger fleet of smaller ones could cover far more 'ground' and be more effective putting out fires.

To be honest, I would suggest removing a few things, and putting in a few more dropship collars. Warships were not really meant for running between jumppoints and worlds or between different worlds, like dropships are.
Karagin
01/20/21 11:09 AM
70.118.172.64

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Having several smaller sized and weighted ships would indeed be better and the Raven's are known for being smart and not putting their eggs in one basket. And you are right any ship can be a museum ship, normally those are ships that have ENDED their service time and thus not needed on a front line engagement. whereas this ship is clearly NOT done with it's service, after all, it's the ULTIMATE killing machine, or well the builder claims...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Wick
01/20/21 05:01 PM
173.247.25.195

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Quote:
Can Clan Snow Raven build something like the Scimitar? Their emphasis on Aerospace makes it more likely that Clan Snow Raven could design/build the Scimitar although it would likely be a single flagship, given the resources necessary to build and maintain one.


Note that this emphasis was born of their early history in the Clan homeworlds. The destruction of Dehra Dun took out some of the Clan's best ground troops (along with their saKhan), leaving the remaining Clan aerospace heavy, something Khan McKenna further encouraged to the extreme. (He was apparently not so fond of ground troops, if Snow Raven being the last Clan to be certified as ready for combat is any indication.) Focusing so heavily on aerospace for the next half century or so undoubtedly put them ahead of every other Clan when it came to naval power, but over time this power was wielded through their control of naval yards and "big stick" diplomacy. They were able to force other Clans into doing what they wanted by withholding repairs to warships in their yards, loaning out their jumpships and warships for transport purposes, or building new craft for others.

But this power was mostly lost when they moved to the Inner Sphere. They still have a large number of warships, but they don't have the yards they used to possess or the leverage to apply to the other Clans, several of which took over existing Inner Sphere yards and refurbished them. Presumably it would take Snow Raven quite some time after their move to refurbish ancient naval yards in the less-capable Outworlds Alliance or to build a new yards capable of constructing such a giant ship. 3080 seems highly doubtful in my mind. 3100 or later is more realistic.

Furthermore, recent source material in the form of TRO Golden Century and the ilClan RecGuides seems to suggest Snow Raven is moving to a more balanced approach by bulking up its mech forces. I'm not sure a battleship-class craft is realistic for the Ravens. Clan Ghost Bear seems much more likely, as the Alshain yards are proven large enough to construct Leviathan-class ships. The fact that Clan Snow Raven sends *their* large warships there for servicing is strong evidence that the Snow Ravens no longer have the capability to service such large ships themselves.
ghostrider
01/20/21 07:23 PM
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A little off the topic, but sending warships to the ghost bears area, means sending those ships thru combine and/or suns space.
And the distance alone, causes more then a few issues. Several months travel does not sound realistic for servicing.
Going thru the periphery is even longer.

This sounds more like the Ravens and Bears are working together or buying/selling each other things that they can't make themselves. Possibly even trading genetics.

Back to the ship.
I could see a normal station being used as a museum.
If this is going to be used as a mobile CIC, more dropships would be needed. Not sure if they changed the HPG into another name, but I do see the HPG is not listed on the ship. Something that is very unlikely to be missing, if this is a command ship. Granted I could have missed the listing.
Karagin
01/20/21 10:16 PM
70.118.172.64

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You didn't miss it because in his rush to build the "ultimate warship" ATN left it out. We have a ship that he thinks the ilKhan would use, yet why would he? He has no need for a 2.5 million target.

Now the Raven's and Bears selling or trading stuff to each other would make sense, as would the Ravens taking their time and rebuilding their naval yards from the ground up, so they can increase their forces as well as beef up their mech and ground forces. They also need to integrate the Outworlds Alliance more into their ways and that seems to be more of their focus than building a single warship like the one we see here. Maybe in ATN's version of things, everything is made from a Standard Template Construction machine that you just design the ship and the factory pops it out when done.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Wick
01/21/21 12:38 PM
173.247.25.195

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The Snow Ravens would probably transit around the edge of Combine space through the near Periphery rather than beeline though Combine space. They are probably most familiar with this route of any faction, since its the one they used to reach Outworlds space after following the invasion corridor to the edge of the Inner Sphere.

Correct that its not a short trip. 31 jumps based on an Alpheratz-Rezak's Hole-Nowhere-Richmond-Alshain route. (Still 19 if direct route though the Combine.) But with a large enough navy like the Snow Raven's have, they could rotate warships such that Alliance space is never without more than a single warship for a year to year and half. Presumably they'd handle the warship servicing as part of a trade convoy to the Ghost Bear Dominion, perhaps with escort jumpships heading off to Falcon, Wolf, or Horses space while the warship is being serviced. I don't think its outside the realm of possibility for them to be relying on the Alshain Naval Yards for large warship maintenance. (And I took this from the sarna.net article, so if I'm wrong then the article is also wrong.) And as Clan Invasion era showed, a 6-8 month transit is not uncommon for the Clans.

I'm confident the Ravens can service jumpships and dropships, and perhaps smaller warships on their own - its the bigger craft that they may need to rely on Ghost Bear help. By 3100 or later, perhaps the Ravens have improved their capacity to service their own large warships, anytime earlier is very suspect. Jihad:Final Reckoning indicates the Quatre Bell Naval Yards were just returned to operational state in 3081 and was able to construct and service jumpships and warships. It names the CSR Mitchell Avellar as the first new craft out the yards, but I can't find any source that describes it's class. (Øystein Tvedten, who isn't an official source but carries a lot of weight suggests it isn't a warship, but a standard jumpship, making new warship construction as of 3081 doubtful: https://bg.battletech.com/forums/clan-chatterweb/snow-raven-fleetbase/msg283615/#msg283615) If someone can identify the class of the CSR Mitchell Avellar, or any other craft coming out of the Quatre Bell Naval Yards as something like a McKenna, Texas, or Nightlord then I'll buy the argument that Snow Raven could possibly produce battleship-class craft on their own in the 3080s. But short of that, it seems far more likely that Bears would produce it. (The Jade Falcons at Butler are the only remaining possibility, but far less likely.)

Furthermore, the article for the CSR Lynn McKenna [ https://www.sarna.net/wiki/Lynn_McKenna_(Individual_Nightlord-class_WarShip) ] indicates that by 3090 the Snow Ravens presumably still had no means to construct a Battleship-class warship of the Nightlord-class, and traded away three Potemkins (which they presumably also could not service themselves) as part of the deal to acquire CDS Terror of the Deep. It seems more likely they'd have built their own Nightlord or similar large warship if they could have and mothballed the Potemkins if they didn't need them.
ghostrider
01/21/21 01:12 PM
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The issue with moving the ships is how many at a time?
Going from the home worlds to the IS was not as dangerous as moving near or in the IS.
Yes, the ship are powerful, but finding a single warship one it's own would be a very tempting target.
Having a ship go missing would cause some issues, and the DC could NOT allow them to move thru or near their area freely.
19 jumps is still about 2 1/2 months one way. So 5 months in just travel. Granted, they have some leeway from the DC/FS war, but that does not mean they are safe.

Also, maintaining a ship in a yard and building one is not the same thing. Repair yards are converted into building yards. So there is something that is missing in order to do that. Not sure what exactly, but it may be just infrastructure, such as better designed lift equipment to reach more areas or something.
Granted, TPTB have forgotten simple logic in the past.
It may well be that the Ravens don't have the engine factory for warships made, so can't build the ships until it is done.

Selling off the Potemkins would actually be a smart move on their part, as once they have their population in the OA, their lack of ground forces would basically make them mothball those ships. The other ships in their fleet should more then cover what ever they need to move normal stuff, including their ground troops.

This looks like a retcon will happen, since this seems to be unsustainable. I can see it happening when they moved to the OA, but not for that long afterwards. If they were working with the Bears, I could see them getting items to build their own ship yards, and using the Potemkins as payment for those parts.
I can also see them keeping a few runs, just to make people think they can not work on them at the OA. Easier to cover new ship construction by doing so.

I do understand relying on other sources for information on the game. It makes some sense, but not for a long time.
ATN082268
01/21/21 05:42 PM
166.182.87.69

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Quote:
3080 seems highly doubtful in my mind. 3100 or later is more realistic.

Furthermore, recent source material in the form of TRO Golden Century and the ilClan RecGuides seems to suggest Snow Raven is moving to a more balanced approach by bulking up its mech forces. I'm not sure a battleship-class craft is realistic for the Ravens. Clan Ghost Bear seems much more likely, as the Alshain yards are proven large enough to construct Leviathan-class ships.



O.K., so Clan Ghost Bear it is Alternatively, bump up the date of the warship to 3100 for the Ravens... And thank you for the input.
Wick
01/22/21 07:33 PM
173.247.25.195

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If I'm not mistaken the Ravens traded away three of their five Potemkins. In Clan space these were mostly loaned out to other Clans for major operations. (CSR Treachery for example was loaned to Clan Nova Cat to assist with their sudden move.) Once in Outworlds space, they served less purpose. They effectively traded transports for more raw muscle. (And it allowed the Sharks to convert three more Arcships.)

Still, with two Potemkins remaining after 3090 they could have one of the two on the convoy mission to Alshain. Loaded up with dropships this would make the convoy less of a "tempting target" than "dangerous armada." Assuming a Potemkin, maybe 2 more warships, and a handful of regular jumpships, all fully (or nearly so) loaded with dropships, you might have 50 or more dropships in the convoy to augment the warship power.

I wasn't suggesting the convoy travel through the heart of Combine space. They certainly wouldn't. I was only calculating how many jumps it would take in a direct scenario. But if the convoy was skirting the edge they could drop into one of the edge systems claimed by the Combine. They could jump away immediately if all the ships in the convoy carry lithium fusion batteries, and even if not, any defenders would be no match for them. By the time reinforcements showed up, the Ravens would be gone. They certainly wouldn't make a habit of it though, to prevent the Combine from laying a trap in any system the Snow Ravens were known to frequently cross through. And before the argument is made that the Combine could predict the convoy passing through periphery worlds, I doubt that's a viable counter-strategy. It would require the Combine to move the bulk of their naval assets off of other borders in an attempt to engage a possibly more potent enemy force: that's not a fight I think the DCA would really like to have. I'm not sure taking out a Snow Raven convoy in unclaimed space that poses little immediate threat is worth the potential loss of much of your fleet and the holes in your border defenses their absence would entail. Probably best to just let the Snow Ravens go around, and not raise too much of a fuss if they cut a few corners so long as it doesn't look like they're trying to attack you.

An alternative route of course is to ask permission of the Federated Suns and Republic to move through their space. I'd suspect that at least the Fed Suns would listen to offers that provide them free defensive muscle at no cost. I'm less sure of the Republic providing the same olive branch but I think they'd realize there's nothing to lose by it. If the Combine knew where the convoy would be, there's zero chance they'd attack a world while the Ravens are there if there's an agreement the Ravens would engage hostile forces as their part of the deal to move through Fed Suns and Republic space. Defending forces could even expect R&R for a week while the Ravens are in-system recharging. And I calculated the route at approximately 31 jumps - same as the Periphery path - with the benefit of using well-established worlds rather than Periphery backwaters. If something went wrong you could call upon assistance more easily. Unless the Fed Suns or Republic refused, I'd think the Ravens would actually prefer this route.

As far as Bears or Ravens after 3100, I still think the Bears are the better choice. The Alshain Naval Yards are known to have the capability to construct large craft in canon. For the Raven Alliance's Quatre Bell Naval Yards, it requires some assumptions about what it might be able to do. I'm only suggesting its possible because it once based an SLDF fleet, which itself indicates construction-worthy facilities, but it would take the Ravens time to refurbish the yards to such a state after 300 years of neglect. The evidence seems to suggest the early 3090s was not enough time. I wouldn't at all be surprised to hear of new Raven-built warships during ilClan though. (I don't think we saw any in Dark Age but then again the Ravens were minor players - I think they're going to have a larger role in ilClan.) If the construction date were pushed out to the 3150s then I think you've got a good enough argument for the Ravens to build it.
ghostrider
01/22/21 08:47 PM
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I was thinking more of the pirates having to hit any sort of ships moving thru an area they control, as the Ravens would be a severe threat to them, and the may well feel they had no choice. Strike first or die mentality.

The clans tech abilities with the construction abilities should make building a ship yard faster then the IS houses could. So in the argument from a few that you could build a fully functional one in less then 10 years would be possible with the Ravens. I don't think this to be true, but this is the sort of information that makes you wonder. The OA would probably not have the resources to build that quickly, but as mentioned above, the bears may well have it. And that is not saying the other clans may not have traded with the ravens for materials either. The sharks may well have made a deal with that, as their trades could well use a potemkin to move massive amounts of product anywhere. Even possibly trading for some pilots to fly escort would help in that line.
As for canon, that is the 'end' all of it. As they have not said much on it, all is conjecture.

The idea of having ships moving for maintenance isn't so much the ships, but what is left behind. That could well lead to raids against the ravens by any, with blaming others being a good focus.
But in the end, the concept of relying on others for your equipment is a bad idea. I would think focus on making sure you didn't have to rely on others would be a priority.

Though the thought just occurred to me. A potemkin might well be the best choice for a museum, and it has the space, and the lack of need elsewhere would make it an ideal choice. It wasn't exactly a warship, and wasting space on a warship doesn't really make sense.
ATN082268
02/28/21 05:23 PM
166.182.80.19

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AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS

Class/Model/Name: Scimitar (Predator)
Tech: Clan / 3150
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2

Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 2,000 meters
Sail Diameter: 1,750 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide

Armament:
100 Heavy NPPC
144 Large Pulse Laser
96 LAMS*

------------------------------------------------------------------------------
Class/Model/Name: Scimitar (Predator)
Mass: 2,500,000 tons

Equipment: Mass
Power Plant, Drive & Control: 450,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Lithium Fusion Battery 25,000.00
Jump Sail (Detachable): (Integrity = 9) 155.00
Structural Integrity: 150 375,000.00
Total Heat Sinks: 16,820 Double 15,827.00
Fuel & Fuel Pumps: 18,405.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 56,520.00
Food & Water: (365 days supply) 5,098.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (8,340 total armor pts) 7,500.00

Capital Scale Armor Pts
Location: L / R
Fore: 1,940
Fore-Left/Right: 1,500/1,500
Aft-Left/Right: 1,200/1,200
Aft: 1,000

Cargo:
Bay 1: Fighters (100) with 4 doors 15,000.00
Small Craft (10) 2,000.00
Fighter/ Small Craft supplies (1) 10,000.00
Bay 2: Fighters (100) with 4 doors 15,000.00
Small Craft (10) 2,000.00
Fighter/ Small Craft supplies (1) 10,000.00

DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Decks #1 - 6: (225-meter diameter) 600.00
Life Boats: 240 (7 tons each) 1,680.00
Escape Pods: 240 (7 tons each) 1,680.00

Crew and Passengers:
270 Officers (260 minimum) 2,700.00
1,150 Crew (275 minimum) 8,050.00
150 Gunners (140 minimum) 1,050.00
20 1st Class Passengers 200.00
200 Marine Battle Armor Troopers/Elementals 1,400.00
500 Bay Personnel 3,500.00
1 Star Admiral's Quarters 100.00
1 Star Commodore's Quarters 50.00
1 iIlKhan's Quarters 250.00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
12 LAMS* Nose -- -- -- -- 60 12.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* FL/R -- -- -- -- 120 24.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* L/RBS -- -- -- -- 120 24.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* AL/R -- -- -- -- 120 24.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
12 LAMS* Aft -- -- -- -- 60 12.00
1 Lot Spare Parts (1.00%) 25,000.00
1 Large Naval Comm-scanner 500.00
1 Battle Bridge 625.00
1 War Room 100.00
1 Clan Museum 500.00
------------------------------------------------------------------------------
TOTALS: Heat: 24,420 2,500,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 25,635,919,952 C-Bills
Battle Value: 332,614
Cost per BV: 77,074.09
Weapon Value: 356,974 (Ratio = 1.07)
Damage Factors: SRV = 15,190; MRV = 15,070; LRV = 11,527; ERV = 4,340
Maintenance: Maintenance Point Value (MPV) = 1,754,863
(430,900 Structure, 702,775 Life Support, 621,188 Weapons)
Support Points (SP) = 1,814,150 (103% of MPV)
BattleForce2: Not applicable
ATN082268
02/28/21 05:35 PM
166.182.80.19

Edit Reply Quote Quick Reply
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS

Class/Model/Name: Scimitar II (Predator)
Tech: Clan / 3150
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2

Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 2,000 meters
Sail Diameter: 1,750 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide

Armament:
104 Heavy NPPC
306 Large Pulse Laser
96 LAMS*

------------------------------------------------------------------------------
Class/Model/Name: Scimitar II (Predator)
Mass: 2,500,000 tons

Equipment: Mass
Power Plant, Drive & Control: 450,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Lithium Fusion Battery 25,000.00
Jump Sail (Detachable): (Integrity = 9) 155.00
Structural Integrity: 150 375,000.00
Total Heat Sinks: 16,281 Double 15,288.00
Fuel & Fuel Pumps: 14,860.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 106,090.00
Food & Water: (365 days supply) 3,410.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (8,340 total armor pts) 7,500.00

Capital Scale Armor Pts
Location: L / R
Fore: 1,940
Fore-Left/Right: 1,500/1,500
Aft-Left/Right: 1,200/1,200
Aft: 1,000

Cargo:
Bay 1: Small Craft (5) with 2 doors 1,000.00
Small Craft supplies (1) 1,000.00

DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Decks #1 - 6: (225-meter diameter) 600.00
Life Boats: 160 (7 tons each) 1,120.00
Escape Pods: 160 (7 tons each) 1,120.00

Crew and Passengers:
270 Officers (265 minimum) 2,700.00
1,150 Crew (275 minimum) 8,050.00
175 Gunners (171 minimum) 1,225.00
20 1st Class Passengers 200.00
200 Marine Battle Armor Troopers/Elementals 1,400.00
1 Star Admiral's Quarters 100.00
1 Star Commodore's Quarters 50.00
1 iIlKhan's Quarters 250.00
25 Bay Personnel 175.00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
12 LAMS* Nose -- -- -- -- 60 12.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* FL/R -- -- -- -- 120 24.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* L/RBS -- -- -- -- 120 24.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* AL/R -- -- -- -- 120 24.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
12 LAMS* Aft -- -- -- -- 60 12.00
1 Lot Spare Parts (1.00%) 25,000.00
1 Large Naval Comm-scanner 500.00
1 Battle Bridge 625.00
1 War Room 100.00
------------------------------------------------------------------------------
TOTALS: Heat: 26,940 2,500,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 25,737,671,744 C-Bills
Battle Value: 350,255
Cost per BV: 73,482.66
Weapon Value: 391,876 (Ratio = 1.12)
Damage Factors: SRV = 17,360; MRV = 17,105; LRV = 12,740; ERV = 4,514
Maintenance: Maintenance Point Value (MPV) = 1,715,997
(397,900 Structure, 656,525 Life Support, 661,572 Weapons)
Support Points (SP) = 1,833,850 (107% of MPV)
BattleForce2: Not applicable
ATN082268
02/28/21 05:37 PM
166.182.80.19

Edit Reply Quote Quick Reply
AeroTech 2 Vessel Technical Readout
* CUSTOM WEAPONS

Class/Model/Name: Scimitar III (Predator)
Tech: Clan / 3150
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2

Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 2,000 meters
Sail Diameter: 1,750 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide

Armament:
88 Heavy NPPC
144 Large Pulse Laser
96 LAMS*

------------------------------------------------------------------------------
Class/Model/Name: Scimitar III (Predator)
Mass: 2,500,000 tons

Equipment: Mass
Power Plant, Drive & Control: 450,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Lithium Fusion Battery 25,000.00
Jump Sail (Detachable): (Integrity = 9) 155.00
Structural Integrity: 150 375,000.00
Total Heat Sinks: 11,013 Double 10,020.00
Fuel & Fuel Pumps: 15,912.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 45,720.00
Food & Water: (365 days supply) 6,558.00
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (8,340 total armor pts) 7,500.00

Capital Scale Armor Pts
Location: L / R
Fore: 1,940
Fore-Left/Right: 1,500/1,500
Aft-Left/Right: 1,200/1,200
Aft: 1,000

Cargo:
Bay 1: Fighters (100) with 2 doors 15,000.00
Small Craft (10) 2,000.00
Fighter/ Small Craft supplies (1) 10,000.00
Bay 2: Fighters (100) with 2 doors 15,000.00
Small Craft (10) 2,000.00
Fighter/ Small Craft supplies (1) 10,000.00
Bay 3: Fighters (100) with 2 doors 15,000.00
Fighter/ Small Craft supplies (1) 10,000.00
Bay 4: Fighters (100) with 2 doors 15,000.00
Fighter/ Small Craft supplies (1) 10,000.00

DropShip Capacity: 6 Docking Hardpoints 6,000.00
Grav Decks #1 - 6: (225-meter diameter) 600.00
Life Boats: 300 (7 tons each) 2,100.00
Escape Pods: 300 (7 tons each) 2,100.00

Crew and Passengers:
270 Officers (260 minimum) 2,700.00
1,150 Crew (275 minimum) 8,050.00
150 Gunners (128 minimum) 1,050.00
20 1st Class Passengers 200.00
200 Marine Battle Armor Troopers/Elementals 1,400.00
900 Bay Personnel 6,300.00
1 Star Admiral's Quarters 100.00
1 Star Commodore's Quarters 50.00
1 iIlKhan's Quarters 250.00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
4 Heavy NPPC Nose 60 60 60 60 900 12,000.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Nose 6(60) 6(60) 6(60) -- 60 36.00
12 LAMS* Nose -- -- -- -- 60 12.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC FL/R 60 60 60 60 1800 24,000.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser FL/R 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* FL/R -- -- -- -- 120 24.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
4 Heavy NPPC L/RBS 60 60 60 60 1800 24,000.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser L/RBS 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* L/RBS -- -- -- -- 120 24.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
4 Heavy NPPC AL/R 60 60 60 60 1800 24,000.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
6 Large Pulse Laser AL/R 6(60) 6(60) 6(60) -- 120 72.00
12 LAMS* AL/R -- -- -- -- 120 24.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
4 Heavy NPPC Aft 60 60 60 60 900 12,000.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
6 Large Pulse Laser Aft 6(60) 6(60) 6(60) -- 60 36.00
12 LAMS* Aft -- -- -- -- 60 12.00
1 Lot Spare Parts (1.00%) 25,000.00
1 Large Naval Comm-scanner 500.00
1 Battle Bridge 625.00
1 War Room 100.00
1 Clan Museum 500.00
------------------------------------------------------------------------------
TOTALS: Heat: 21,720 2,500,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 25,365,238,800 C-Bills
Battle Value: 316,299
Cost per BV: 80,193.86
Weapon Value: 334,693 (Ratio = 1.06)
Damage Factors: SRV = 13,540; MRV = 13,420; LRV = 10,227; ERV = 3,819
Maintenance: Maintenance Point Value (MPV) = 1,715,493
(460,900 Structure, 742,775 Life Support, 511,818 Weapons)
Support Points (SP) = 1,814,150 (106% of MPV)
BattleForce2: Not applicable
Pages: 1
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