Great Wolf

Pages: 1
Zaku
05/15/21 06:32 AM
82.40.9.192

Edit Reply Quote Quick Reply
Great Wolf (Dire Wolf Mk II)

Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped Omnimech
Rules Level: Experimental Tech
Era: IlClan Era
Tech Rating/Era Availability: F/X-X-E-D
Production Year: 3150
Dry Cost: 26,700,000 C-Bills
Total Cost: 26,700,000 C-Bills
Battle Value: 1,461

Chassis: Unknown Reinforced
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous
Armament:
44.0 tons of pod space.
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:

Following the capture of Terra, Skobel MechWorks was charged by the IlClan to retool its factories to produce clan equipment and mechs, during the negotiation period they managed to negotiate a transfer of the venerable and respected Dire Wolf Schematics.

Wanting to impress the IlKhan, Skobel set to work trying to 'improve' on the design, by addressing some of the complaints made to it. Namely the large amount of wasted structural space that the design rarely used. Noting this the company initially tried to map Endo composite and ferro fibrous armour on prototypes, but soon found the design found it difficult to contain that much pod space. Yet from these prototypes they soon they hit on a interesting concept.

Utilising both old Comstar, Word of Blake and Republic knowledge, the company lowered the ferro fibrous, they performed a entire rebuild of the Direwolf's chassis, reinforcing and making it from denser materials. While this lost the design almost 6.5 tons of pod space, the design still held a impressive 44 tons, which allowed many of its variations to be rebuilt with more efficient and modern weapon systems.

This simple rebuild was initially meant to be named the T-Rex by Skobel, but was rejected and re-designated as the 'Great Wolf.'

Design Quirk

Long Range Targeting


Difficult Ejection

Notes

This was made as a 'Hey why not' thing and got to say its turned out scarily impressive. Yes the main drawback is that insane cost, but this time I decided to just indulge in some balls to the wall approach to mech design. All in all though it is quite a simple rebuild.

I am thinking maybe take out the inbuilt heat sink in the left leg to give a nice round 45 tons of pod space.

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Reinforced 152 points 20.00
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 15(30) 5.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Ferro-Fibrous AV - 297 15.50
Armor Locations: 1 HD, 2 LA, 4 RA

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 45
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 32
L/R Leg 21 40



================================================================================
Loadout Name: Prime Cost: 32,200,000
Tech Rating/Era Availability: F/X-X-F-E BV2: 3,099

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 24(48) 9.00
Heat Sink Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
CASE II Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Streak LRM-15 RT 5 3 7.00
Streak LRM-15 LT 5 3 7.00
2 ER Large Lasers RA 24 2 8.00
2 ER Large Lasers LA 24 2 8.00
@Streak LRM-15 (16) RT - 2 2.00
@Streak LRM-15 (16) LT - 2 2.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 31
3 6 6 6 0 4 1 Structure: 10
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: A Cost: 31,338,500
Tech Rating/Era Availability: F/X-X-F-D BV2: 2,995

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 21(42) 6.00
Heat Sink Locations: 1 CT, 1 LT, 3 RT, 2 LA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
CASE II Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ATM-9 LT 6 4 5.00
ER PPC RA 15 2 6.00
Ultra AC/10 RA 3 4 10.00
ER PPC LA 15 2 6.00
2 Medium Pulse Lasers LA 8 2 4.00
@Ultra AC/10 (30) RT - 3 3.00
@ATM-9 (7) LT - 1 1.00
@ATM-9 (ER) (7) LT - 1 1.00
@ATM-9 (HE) (7) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30
3 8 7 5 0 4 1 Structure: 10
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: B Cost: 31,559,500
Tech Rating/Era Availability: F/X-X-F-D BV2: 3,037

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 19(38) 4.00
Heat Sink Locations: 2 LT, 1 RT, 2 LA, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
CASE II Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA+LA+H

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 ER Medium Lasers CT 10 2 2.00
Ultra AC/5 RT 1 3 7.00
Ultra AC/5 LT 1 3 7.00
LRM-20 RA 6 4 5.00
2 ER PPCs LA 30 4 12.00
@Ultra AC/5 (20) RT - 1 1.00
@LRM-20 (18) RT - 3 3.00
@Ultra AC/5 (40) LT - 2 2.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30
3 6 6 5 0 4 1 Structure: 10
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1


================================================================================
Loadout Name: C Cost: 30,760,000
Tech Rating/Era Availability: F/X-X-F-D BV2: 2,916

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 20(40) 5.00
Heat Sink Locations: 1 CT, 1 LT, 4 RT, 1 LL, 1 RL
CASE Locations: LT, LA 0.00
CASE II Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA+LA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Laser Anti-Missile System RT 5 1 1.00
ATM-6 LT 4 3 3.50
2 Large Pulse Lasers RA 20 4 12.00
ER Large Laser RA 12 1 4.00
Gauss Rifle LA 1 6 12.00
@ATM-6 (10) LT - 1 1.00
@ATM-6 (ER) (10) LT - 1 1.00
@ATM-6 (HE) (10) LT - 1 1.00
@Gauss Rifle (8) LT - 1 1.00
@Gauss Rifle (16) LA - 2 2.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29
3 6 6 6 0 4 0 Structure: 10
Special Abilities: OMNI, AMS, CASEII, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: D Cost: 38,300,000
Tech Rating/Era Availability: F/X-X-F-D BV2: 3,840

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00
Heat Sinks: Double Heat Sink 20(40) 5.00
Heat Sink Locations: 1 LT, 4 RT, 1 LA, 1 LL, 1 RL
CASE Locations: LA, RA 0.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Supercharger CT - 1 1.00
Medium Pulse Laser RT 4 1 2.00
2 Medium Pulse Lasers LT 8 2 4.00
ECM Suite LT 0 1 1.00
Targeting Computer LT - 4 4.00
ER PPC RA 15 2 6.00
ATM-6 RA 4 3 3.50
ER PPC LA 15 2 6.00
ATM-6 LA 4 3 3.50
@ATM-6 (10) RA - 1 1.00
@ATM-6 (10) LA - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 38
4/3j 8 7 4 0 4 1 Structure: 10
Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: E Cost: 30,715,000
Tech Rating/Era Availability: F/X-X-E-D BV2: 3,156

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
HAG-30 RT/RA 6 2/6 13.00
2 ER Medium Pulse Lasers RT 12 4 4.00
Targeting Computer LT - 6 6.00
HAG-30 LA 6 8 13.00
@HAG-30 (8) CT - 2 2.00
@HAG-30 (8) RT - 2 2.00
@HAG-30 (8) LT - 2 2.00
@HAG-30 (8) RL - 2 2.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 32
3 6 6 4 0 4 0 Structure: 10
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 4/4/4


================================================================================
Loadout Name: F Cost: 33,855,000
Tech Rating/Era Availability: F/X-X-F-E BV2: 3,303

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 21(42) 6.00
Heat Sink Locations: 1 CT, 2 LT, 3 RT, 1 LA, 1 LL, 1 RL
CASE Locations: RT, LA, RA 0.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(A) Imp. Hvy Large Laser RT 18 3 5.50
Targeting Computer LT - 6 6.00
Gauss Rifle RA 1 6 12.00
ER PPC LA 15 2 6.00
(A) Imp. Hvy Large Laser LA 18 3 5.50
@Gauss Rifle (8) RT - 1 1.00
@Gauss Rifle (8) LA - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 33
3 6 6 3 0 4 1 Structure: 10
Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA


================================================================================
Loadout Name: G Cost: 30,752,000
Tech Rating/Era Availability: F/X-X-F-D BV2: 2,925

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Jumping MP: 3 (Standard)
Jump Jet Locations: 2 RT, 1 RL 6.00
Heat Sinks: Double Heat Sink 19(38) 4.00
Heat Sink Locations: 1 LT, 3 RT, 2 RA, 1 LL
CASE Locations: LT 0.00
CASE II Locations: 1 LT 0.50
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Pulse Lasers CT 8 2 4.00
Medium Pulse Laser RT 4 1 2.00
ER Small Pulse Laser RT 3 1 1.50
LB 20-X AC LT/LA 6 1/8 12.00
Streak SRM-4 LT 3 1 2.00
Medium Pulse Laser LT 4 1 2.00
Large Pulse Laser RA 10 2 6.00
@Streak SRM-4 (25) LT - 1 1.00
@LB 20-X (Cluster) (10) LT - 2 2.00
@LB 20-X (Slug) (5) LT - 1 1.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29
3j 7 7 2 0 4 0 Structure: 10
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0


================================================================================
Loadout Name: H Cost: 31,547,500
Tech Rating/Era Availability: F/X-X-F-D BV2: 2,991

Equipment Type Rating Mass
--------------------------------------------------------------------------------
CASE Locations: LT, RT 0.00
CASE II Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser CT 10 2 6.00
Medium Pulse Laser RT 4 1 2.00
Medium Pulse Laser LT 4 1 2.00
3 LRM-15s RA 15 6 10.50
3 LRM-15s LA 15 6 10.50
@LRM-15 (48) RT - 6 6.00
@LRM-15 (48) LT - 6 6.00
Free Critical Slots: 4

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30
3 6 6 5 0 4 0 Structure: 10
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, LRM 4/4/4, IF 4


================================================================================
Loadout Name: I Cost: 31,216,500
Tech Rating/Era Availability: F/X-X-F-D BV2: 2,628

Equipment Type Rating Mass
--------------------------------------------------------------------------------
Heat Sinks: Double Heat Sink 16(32) 1.00
Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL
CASE Locations: LT, RT 0.00
CASE II Locations: 1 LT, 1 RT 1.00
Actuators: L: SH+UA R: SH+UA

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser CT 10 2 6.00
LB 10-X AC RT 2 5 10.00
LB 10-X AC LT 2 5 10.00
Large Pulse Laser RA 10 2 6.00
Large Pulse Laser LA 10 2 6.00
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
@LB 10-X (Cluster) (10) LT - 1 1.00
@LB 10-X (Slug) (10) LT - 1 1.00
Free Critical Slots: 10

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26
3 5 5 5 0 4 0 Structure: 10
Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1


Edited by Zaku (05/15/21 06:32 AM)
ghostrider
05/15/21 12:28 PM
45.51.181.83

Edit Reply Quote Quick Reply
Just an oddity to mention. Most people are right handed, even in the clans. That means the right arm is more likely to be favored by pilots. This is to suggest a simple move of one of the critical spots taken by the reinforce internal. Not something that is even more then an afterthought, but something that isn't even minor of an issue.

Curious on the need for both types of CASE in the right torso. As pods are automatically normal CASE, it seems odd to include the type II. The need to suggest the normal CASE is a bit redundant. The abilities of the type II does make it so the normal case is obsolete in the stats.

The weapons loadouts are interesting. The first one almost looks like a Rifleman/Warhawk upgrade. The streak LRMs is a good addition.

The E alternative seems to have too many TCs. Unless my math is off, there is 2 tons to much in TCs.. The 13 ton HAG with 4 tons of MPL means 17 tons. That only needs 4 TCs. If using IS TCs, then 5 would work. So you might have some weight there to play with.

Also, the help avoid confusion, CASE should be in the list of equipment that ISN'T fixed. Otherwise it looks like the unit has it in all models, IE the CASE II. If not permanent mount, as some alts don't have it, then listing it with the actuators is slightly confusing. The same goes with the extra DHS. Just presentation, nothing that is an issue with the unit itself.
Zaku
05/16/21 10:52 AM
82.40.9.192

Edit Reply Quote Quick Reply
You have a point on switching the dead crit area to the left arm. It doesn't really change much thematically, but otherwise it is a good call.

The CASE issue is from the fact that all Clan mechs use inbuilt CASE and Solaris Skunk Works records both types text sheets if they are used. Clan CASE takes up no space, but Clan CASE II does, but have the perk of blowing out the rear torso if a ammo explosion happens, further increasing the mechs durability. If it is in the arms it blows of the arms armour but leaves the frame intact.

Thanks for the compliment on the builds, most are a copy of the Dire Wolves builds.

As for the Targeting computers I am unsure, Solaris Skunk Works auto calculates, so it may be wrong I am unsure.
Pages: 1
Extra information
0 registered and 134 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 1646


Contact Admins Sarna.net