Zaku
05/15/21 06:32 AM
82.40.9.192
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Great Wolf (Dire Wolf Mk II)
Mass: 100 tons Tech Base: Clan Chassis Config: Biped Omnimech Rules Level: Experimental Tech Era: IlClan Era Tech Rating/Era Availability: F/X-X-E-D Production Year: 3150 Dry Cost: 26,700,000 C-Bills Total Cost: 26,700,000 C-Bills Battle Value: 1,461
Chassis: Unknown Reinforced Power Plant: Unknown 300 Fusion XL Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: Unknown Jump Capacity: 0 meters Armor: Unknown Ferro-Fibrous Armament: 44.0 tons of pod space. Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview:
Following the capture of Terra, Skobel MechWorks was charged by the IlClan to retool its factories to produce clan equipment and mechs, during the negotiation period they managed to negotiate a transfer of the venerable and respected Dire Wolf Schematics.
Wanting to impress the IlKhan, Skobel set to work trying to 'improve' on the design, by addressing some of the complaints made to it. Namely the large amount of wasted structural space that the design rarely used. Noting this the company initially tried to map Endo composite and ferro fibrous armour on prototypes, but soon found the design found it difficult to contain that much pod space. Yet from these prototypes they soon they hit on a interesting concept.
Utilising both old Comstar, Word of Blake and Republic knowledge, the company lowered the ferro fibrous, they performed a entire rebuild of the Direwolf's chassis, reinforcing and making it from denser materials. While this lost the design almost 6.5 tons of pod space, the design still held a impressive 44 tons, which allowed many of its variations to be rebuilt with more efficient and modern weapon systems.
This simple rebuild was initially meant to be named the T-Rex by Skobel, but was rejected and re-designated as the 'Great Wolf.'
Design Quirk
Long Range Targeting
Difficult Ejection
Notes
This was made as a 'Hey why not' thing and got to say its turned out scarily impressive. Yes the main drawback is that insane cost, but this time I decided to just indulge in some balls to the wall approach to mech design. All in all though it is quite a simple rebuild.
I am thinking maybe take out the inbuilt heat sink in the left leg to give a nice round 45 tons of pod space.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Reinforced 152 points 20.00 Engine: XL Fusion Engine 300 9.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 15(30) 5.00 Heat Sink Locations: 1 LT, 1 RT, 1 LL Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA R: SH+UA Armor: Ferro-Fibrous AV - 297 15.50 Armor Locations: 1 HD, 2 LA, 4 RA
Internal Armor Structure Factor Head 3 9 Center Torso 31 45 Center Torso (rear) 15 L/R Torso 21 32 L/R Torso (rear) 10 L/R Arm 17 32 L/R Leg 21 40
================================================================================ Loadout Name: Prime Cost: 32,200,000 Tech Rating/Era Availability: F/X-X-F-E BV2: 3,099
Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: Double Heat Sink 24(48) 9.00 Heat Sink Locations: 1 CT, 2 LT, 2 RT, 3 LA, 2 RA, 1 LL, 1 RL CASE Locations: LT, RT 0.00 CASE II Locations: 1 LT, 1 RT 1.00 Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Streak LRM-15 RT 5 3 7.00 Streak LRM-15 LT 5 3 7.00 2 ER Large Lasers RA 24 2 8.00 2 ER Large Lasers LA 24 2 8.00 @Streak LRM-15 (16) RT - 2 2.00 @Streak LRM-15 (16) LT - 2 2.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 31 3 6 6 6 0 4 1 Structure: 10 Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: A Cost: 31,338,500 Tech Rating/Era Availability: F/X-X-F-D BV2: 2,995
Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: Double Heat Sink 21(42) 6.00 Heat Sink Locations: 1 CT, 1 LT, 3 RT, 2 LA, 1 LL, 1 RL CASE Locations: LT, RT 0.00 CASE II Locations: 1 LT, 1 RT 1.00 Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- ATM-9 LT 6 4 5.00 ER PPC RA 15 2 6.00 Ultra AC/10 RA 3 4 10.00 ER PPC LA 15 2 6.00 2 Medium Pulse Lasers LA 8 2 4.00 @Ultra AC/10 (30) RT - 3 3.00 @ATM-9 (7) LT - 1 1.00 @ATM-9 (ER) (7) LT - 1 1.00 @ATM-9 (HE) (7) LT - 1 1.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30 3 8 7 5 0 4 1 Structure: 10 Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: B Cost: 31,559,500 Tech Rating/Era Availability: F/X-X-F-D BV2: 3,037
Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: Double Heat Sink 19(38) 4.00 Heat Sink Locations: 2 LT, 1 RT, 2 LA, 1 LL, 1 RL CASE Locations: LT, RT 0.00 CASE II Locations: 1 LT, 1 RT 1.00 Actuators: L: SH+UA R: SH+UA+LA+H
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- 2 ER Medium Lasers CT 10 2 2.00 Ultra AC/5 RT 1 3 7.00 Ultra AC/5 LT 1 3 7.00 LRM-20 RA 6 4 5.00 2 ER PPCs LA 30 4 12.00 @Ultra AC/5 (20) RT - 1 1.00 @LRM-20 (18) RT - 3 3.00 @Ultra AC/5 (40) LT - 2 2.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30 3 6 6 5 0 4 1 Structure: 10 Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1
================================================================================ Loadout Name: C Cost: 30,760,000 Tech Rating/Era Availability: F/X-X-F-D BV2: 2,916
Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: Double Heat Sink 20(40) 5.00 Heat Sink Locations: 1 CT, 1 LT, 4 RT, 1 LL, 1 RL CASE Locations: LT, LA 0.00 CASE II Locations: 1 LT 0.50 Actuators: L: SH+UA R: SH+UA+LA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Laser Anti-Missile System RT 5 1 1.00 ATM-6 LT 4 3 3.50 2 Large Pulse Lasers RA 20 4 12.00 ER Large Laser RA 12 1 4.00 Gauss Rifle LA 1 6 12.00 @ATM-6 (10) LT - 1 1.00 @ATM-6 (ER) (10) LT - 1 1.00 @ATM-6 (HE) (10) LT - 1 1.00 @Gauss Rifle (8) LT - 1 1.00 @Gauss Rifle (16) LA - 2 2.00 Free Critical Slots: 1
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29 3 6 6 6 0 4 0 Structure: 10 Special Abilities: OMNI, AMS, CASEII, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: D Cost: 38,300,000 Tech Rating/Era Availability: F/X-X-F-D BV2: 3,840
Equipment Type Rating Mass -------------------------------------------------------------------------------- Jumping MP: 3 (Standard) Jump Jet Locations: 1 CT, 1 LT, 1 RT 6.00 Heat Sinks: Double Heat Sink 20(40) 5.00 Heat Sink Locations: 1 LT, 4 RT, 1 LA, 1 LL, 1 RL CASE Locations: LA, RA 0.00 Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Supercharger CT - 1 1.00 Medium Pulse Laser RT 4 1 2.00 2 Medium Pulse Lasers LT 8 2 4.00 ECM Suite LT 0 1 1.00 Targeting Computer LT - 4 4.00 ER PPC RA 15 2 6.00 ATM-6 RA 4 3 3.50 ER PPC LA 15 2 6.00 ATM-6 LA 4 3 3.50 @ATM-6 (10) RA - 1 1.00 @ATM-6 (10) LA - 1 1.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 38 4/3j 8 7 4 0 4 1 Structure: 10 Special Abilities: OMNI, ECM, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: E Cost: 30,715,000 Tech Rating/Era Availability: F/X-X-E-D BV2: 3,156
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE Locations: RT, LA, RA 0.00 Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- HAG-30 RT/RA 6 2/6 13.00 2 ER Medium Pulse Lasers RT 12 4 4.00 Targeting Computer LT - 6 6.00 HAG-30 LA 6 8 13.00 @HAG-30 (8) CT - 2 2.00 @HAG-30 (8) RT - 2 2.00 @HAG-30 (8) LT - 2 2.00 @HAG-30 (8) RL - 2 2.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 32 3 6 6 4 0 4 0 Structure: 10 Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA, FLK 4/4/4
================================================================================ Loadout Name: F Cost: 33,855,000 Tech Rating/Era Availability: F/X-X-F-E BV2: 3,303
Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: Double Heat Sink 21(42) 6.00 Heat Sink Locations: 1 CT, 2 LT, 3 RT, 1 LA, 1 LL, 1 RL CASE Locations: RT, LA, RA 0.00 Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (A) Imp. Hvy Large Laser RT 18 3 5.50 Targeting Computer LT - 6 6.00 Gauss Rifle RA 1 6 12.00 ER PPC LA 15 2 6.00 (A) Imp. Hvy Large Laser LA 18 3 5.50 @Gauss Rifle (8) RT - 1 1.00 @Gauss Rifle (8) LA - 1 1.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 33 3 6 6 3 0 4 1 Structure: 10 Special Abilities: OMNI, CASE, SRCH, ES, SEAL, SOA
================================================================================ Loadout Name: G Cost: 30,752,000 Tech Rating/Era Availability: F/X-X-F-D BV2: 2,925
Equipment Type Rating Mass -------------------------------------------------------------------------------- Jumping MP: 3 (Standard) Jump Jet Locations: 2 RT, 1 RL 6.00 Heat Sinks: Double Heat Sink 19(38) 4.00 Heat Sink Locations: 1 LT, 3 RT, 2 RA, 1 LL CASE Locations: LT 0.00 CASE II Locations: 1 LT 0.50 Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- 2 Medium Pulse Lasers CT 8 2 4.00 Medium Pulse Laser RT 4 1 2.00 ER Small Pulse Laser RT 3 1 1.50 LB 20-X AC LT/LA 6 1/8 12.00 Streak SRM-4 LT 3 1 2.00 Medium Pulse Laser LT 4 1 2.00 Large Pulse Laser RA 10 2 6.00 @Streak SRM-4 (25) LT - 1 1.00 @LB 20-X (Cluster) (10) LT - 2 2.00 @LB 20-X (Slug) (5) LT - 1 1.00 Free Critical Slots: 1
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 29 3j 7 7 2 0 4 0 Structure: 10 Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/0
================================================================================ Loadout Name: H Cost: 31,547,500 Tech Rating/Era Availability: F/X-X-F-D BV2: 2,991
Equipment Type Rating Mass -------------------------------------------------------------------------------- CASE Locations: LT, RT 0.00 CASE II Locations: 1 LT, 1 RT 1.00 Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Large Pulse Laser CT 10 2 6.00 Medium Pulse Laser RT 4 1 2.00 Medium Pulse Laser LT 4 1 2.00 3 LRM-15s RA 15 6 10.50 3 LRM-15s LA 15 6 10.50 @LRM-15 (48) RT - 6 6.00 @LRM-15 (48) LT - 6 6.00 Free Critical Slots: 4
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 30 3 6 6 5 0 4 0 Structure: 10 Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, LRM 4/4/4, IF 4
================================================================================ Loadout Name: I Cost: 31,216,500 Tech Rating/Era Availability: F/X-X-F-D BV2: 2,628
Equipment Type Rating Mass -------------------------------------------------------------------------------- Heat Sinks: Double Heat Sink 16(32) 1.00 Heat Sink Locations: 1 LT, 1 RT, 1 LL, 1 RL CASE Locations: LT, RT 0.00 CASE II Locations: 1 LT, 1 RT 1.00 Actuators: L: SH+UA R: SH+UA
Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Large Pulse Laser CT 10 2 6.00 LB 10-X AC RT 2 5 10.00 LB 10-X AC LT 2 5 10.00 Large Pulse Laser RA 10 2 6.00 Large Pulse Laser LA 10 2 6.00 @LB 10-X (Cluster) (10) RT - 1 1.00 @LB 10-X (Slug) (10) RT - 1 1.00 @LB 10-X (Cluster) (10) LT - 1 1.00 @LB 10-X (Slug) (10) LT - 1 1.00 Free Critical Slots: 10
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 26 3 5 5 5 0 4 0 Structure: 10 Special Abilities: OMNI, CASEII, CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1
Edited by Zaku (05/15/21 06:32 AM)
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ghostrider
05/15/21 12:28 PM
45.51.181.83
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Just an oddity to mention. Most people are right handed, even in the clans. That means the right arm is more likely to be favored by pilots. This is to suggest a simple move of one of the critical spots taken by the reinforce internal. Not something that is even more then an afterthought, but something that isn't even minor of an issue.
Curious on the need for both types of CASE in the right torso. As pods are automatically normal CASE, it seems odd to include the type II. The need to suggest the normal CASE is a bit redundant. The abilities of the type II does make it so the normal case is obsolete in the stats.
The weapons loadouts are interesting. The first one almost looks like a Rifleman/Warhawk upgrade. The streak LRMs is a good addition.
The E alternative seems to have too many TCs. Unless my math is off, there is 2 tons to much in TCs.. The 13 ton HAG with 4 tons of MPL means 17 tons. That only needs 4 TCs. If using IS TCs, then 5 would work. So you might have some weight there to play with.
Also, the help avoid confusion, CASE should be in the list of equipment that ISN'T fixed. Otherwise it looks like the unit has it in all models, IE the CASE II. If not permanent mount, as some alts don't have it, then listing it with the actuators is slightly confusing. The same goes with the extra DHS. Just presentation, nothing that is an issue with the unit itself.
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