Eviscerator fast strike hovertank

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happyguy49
05/13/21 01:03 AM
156.146.54.130

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Eviscerator

Mass: 50 tons
Tech Base: Clan
Motive Type: Hovercraft
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-E
Production Year: 0
Dry Cost: 4,040,000 C-Bills
Total Cost: 4,160,000 C-Bills
Battle Value: 1,700

Power Plant: 165 Fusion Engine
Cruise Speed: 86.4 km/h
Flanking Speed: 129.6 km/h
Armor: Ferro-Lamellor
Armament:
2 ER Medium Lasers
8 Medium Chem Lasers
1 Light TAG
1 ECM Suite
1 Unknown Targeting Computer
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 25 points 5.00
Engine: Fusion Engine 165 9.00
Cruise MP: 8
Flank MP: 12
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 2.50
Lift Equipment: 5.00
Turret: 1.00
Armor: Ferro-Lamellor AV - 126 9.00

Armor
Factor
Front 31
Left/Right 25/25
Turret 25
Rear 20

================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
Light TAG FR 0 1 0.50
2 ER Medium Lasers T 10 2 2.00
8 Medium Chem Lasers T 16 8 8.00
ECM Suite BD 0 1 1.00
Targeting Computer BD - 1 2.00
@Medium Chem Laser (120) BD - 1 4.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 17
8h 6 6 0 0 2 0 Structure: 3
Special Abilities: LTAG, ECM, ENE, TUR(6/6/0)


This has a standard fusion engine, but takes advantage of the fact that vee's don't require heat sinks for chemical lasers, in order to pack the turret with EIGHT medium chemical lasers (with two ER medium's for a slightly longer range hit.) Four ton chemical tank for the chemical lasers gives each of them 15 turns of fire.

The weapons array is on a maximally efficient one ton turret (no wasted capacity) and guided by a similarly efficient two ton targeting computer. An ECM is an often-useful defensive addition, and a Light TAG is sometimes useful if only to soak a crit in the front arc. Nine tons of ferro-lammelor armor is a very good amount of protection for a 50 ton hover.

All told looking at 54 potential damage per turn in direct-fire weaponry with -1 to hit, on a fast 8/12 hover that can get to short-range modifiers or even a highly advantageous flanking position within a turn or two. No long range weapons though..

Four-ish mil, not super cheap but doesn't break the bank either. Circa 3100's most great powers would be capable of manufacturing and using this tank. Thoughts?
ghostrider
05/13/21 02:54 AM
45.51.181.83

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Looks like an Ontos tank that is a hover.
I like it.
I would say the LRM system is missing, but with this, it isn't really necessary.
The ERs are a nice touch for some range. The TCs are even nicer then just better hitting, if they didn't change them. Targeting a specific point makes this unit very dangerous. If all 10 lasers hit the same location, there isn't much that can withstand it. Even without all in one location, it will still mess up a pilots day.
The speed is pretty good as well. Keep up with a locust or spider.
Even better with water borne attacks. The other terrain restrictions are bad, but oh well. Only mechs are supposed to be able to go thru it all.
The 15 shot limit with the chemical lasers is a hinderance. But in a single battle, it shouldn't be that bad. Reloading it, or running out during a battle would be the issue. The ERMLs were a good choice. A little light when the others are out, but better then nothing.

As long as you don't have heavy forest or mountain cover, this is definitely a nice response unit.
As with almost all units, the armor could use a little more, but not much can be done about that. Speed is the main defense here.
You really want to make it nasty, maybe upgrade to a C3, with removing half a ton of something. Artillery unit or command unit could keep the master C3 and have a whole unit fire on a unit.
Wick
05/13/21 06:27 PM
173.247.25.195

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I like it too. Nice mix of varied technologies to avoid the heat sink issue with chemical lasers, ferro lamellor armor for increased protection, plus a turret and targeting computer to take full advantage of that massive light show. It's like a modernized Nova/Black Hawk Primary, but far better.

However a Clan tank with both serious punch and TAG are usually on opposite ends of the spectrum. Some Clans might balk at the Light TAG outside of dezgra, solahma, and freebirth trinaries and rather see more armor. Also being Clan tech doesn't mean most powers can build it in the 3100s: only a few factories outside of Clan control have managed to duplicate Clan-spec weaponry by the 3130s and maybe none of them have perfected all the components needed here. Certainly something the Sea Foxes could sell to the Inner Sphere powers though.
Karagin
05/13/21 09:59 PM
70.118.172.64

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If we are going to get caught up on who can make what, it defeats the fun of the game. I stick to Levels 1, 2, and 3 for that reason. We are playing BATTLETECH remember? NOT Warhammer 40K.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
05/13/21 10:06 PM
70.118.172.64

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If Happyguy49 wants to put light TAG on something bully for him and his group. I am trying over the whole ERA availability code crap since it has done more damage than good. Sure it's nice to know when something was "discovered" or originally entered production, but let's look at something for a second.

A Colt 45 from the 1880s will still be able to fire ammo made today as long as the ammo can fit into the gun, and a modern remake of said Colt 45 should be able to handle firing ammo made from that time. Now that doesn't mean either version of the weapon is going to be better, it just means that the two are still useful.

A lot of the "weapons" that are around thanks to the asinine Jihad plot/storyline don't need to be used at all. Having said that, if someone is going to use them okay good for them. Happyguy49's stuff is far better than the normal UBERMESH stuff we see from a couple of folks with maxed out tonnage and LAMS and every other cool toy tossed on it and the damn thing moves at max speed 3 hexes a turn but building as the best of the best.

Also if we are going to worry about ERA and the rest, this could be a test vehicle or a prototype, or a working concept vehicle.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Wick
05/14/21 12:07 AM
173.247.25.195

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Quote:
Circa 3100's most great powers would be capable of manufacturing and using this tank. Thoughts?


So even though happyguy49 specifically asks for thoughts on the exact two things I disagreed with, we should not actually give them that feedback?
Karagin
05/14/21 12:39 AM
70.118.172.64

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Quote:
Quote:
Circa 3100's most great powers would be capable of manufacturing and using this tank. Thoughts?


So even though happyguy49 specifically asks for thoughts on the exact two things I disagreed with, we should not actually give them that feedback?



Giving thoughts on how to improper the vehicle sure, but telling him not to use something because YOU play the game set in canon eras and thus something wouldn't be used is not really offering ideas to improve the vehicle.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
05/14/21 12:44 AM
70.118.172.64

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If the Clans want something like your design Happyguy49 this not outside of their abilities. If the Houses want it, they will be looking to the Sharks for getting and even then that doesn't mean it's their's alone. Sharks will be wanting to sell to all. Arns merchants that really don't pick sides now that is rare.

I would toss the Chemical laser, they are worthless, you would be better of using an Ultra AC of a similar weight or an LB-X. Or go with ATMs or I-ATMs. That would be more of getting a Clan or House to buy this and use it.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
05/14/21 08:31 PM
70.118.172.64

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Check out the Ontos in the original 3025 or 3026 Techreadouts
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Wick
05/17/21 06:30 PM
173.247.25.195

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I've been wondering how a scaled down version of the same concept would work. Say at 25 or 30 tons, with 1 ER medium, 4 chemical, and one ton turret and targeting computer. It obviously won't stand up to a mech one on one as well, but could come in at a much cheaper price and maybe even add an MP or two. That would also set it further apart from the assault-class Ontos laserboat or those Liao versions of the medium-class Hetzer and Vedette that mount lasers instead of autocannons.
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