Maurer
05/30/21 10:48 PM
107.185.100.70
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Code: BattleMech Technical Readout Custom* Weapons
Type/Model: Tailong TL-Y3 Tech: Inner Sphere / 3067 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 55 tons Chassis: Ceres TL-Y3 Endo Steel Power Plant: 275 Magna XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: 5 Anderson 398 Standard Jump Jets Jump Capacity: 150 meters Armor Type: Durallex Standard Armament: 2 Ceres Arms Model X Med X-Pulse Lasers 1 Tiegart Incinerator Plasma Rifle* 2 Ceres Arms Model 8 Heavy Machine Guns* 1 Devastator Selectable 7 Tube MML7 (SRM)* 1 Flame Tech Flamer Manufacturer: Ceres Metals Industries Location: Capella Communications System: Ceres MaserCom 12 Targeting & Tracking System: C-Apple Churchill
------------------------------------------------------------------------------ ==Overview:== The Tailong is the Capellen Confederation's newest mech design designed to combat against the threat of infantry and tanks.
==Capabilities:== The Tailong is powered by a 250 XL engine, giving it compared speeds of its weight class and jump jets for maneuverability is difficult terrain. 11.5 tons of standard armor protect an endo-steel structure.
The Tailong was designed to combat primarily infantry, battle armor, and armored vehicles. It's main weapon is a plasma rifle, deadly against most targets, and an effective incendiary weapon, a standard flamer is back up plasma rifle should it run out of ammunition. An MRM-7, usually supplied by 2 tons of ammo tailored to mission, provide flexibility. A pair of medium X-pulse lasers give accurate fire against more nimble targets. Finally, a pair of heavy machines are mounted to provide a "deliquite touch" for situations where the other weapons might cause too much destruction.
-------------------------------------------------------- Type/Model: Tailong TL-Y3 Mass: 55 tons
Equipment: Crits Mass Int. Struct.: 91 pts Endo Steel 14 3.00 (Endo Steel Loc: 1 HD, 6 LA, 5 RA, 1 LL, 1 RL) Engine: 275 XL Fusion 12 8.00 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 184 pts Standard 0 11.50
Internal Armor Structure Value Head: 3 9 Center Torso: 18 26 Center Torso (Rear): 9 L/R Side Torso: 13 20/20 L/R Side Torso (Rear): 6/6 L/R Arm: 9 18/18 L/R Leg: 13 26/26
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Med X-Pulse Laser RA 6 1 2.00 1 Med X-Pulse Laser LA 6 1 2.00 1 Plasma Rifle* RT 10 20 4 8.00 (Ammo Locations: 2 RT) 1 Heavy Machine Gun* RT 0 100 2 2.00 (Ammo Locations: 1 RT) 1 MML7 (SRM)* LT 4 28 6 6.50 (Ammo Locations: 2 LT) 1 Heavy Machine Gun* LT 0 1 1.00 1 Flamer CT 3 1 1.00 CASE Equipment: LT RT 2 1.00 5 Standard Jump Jets: 5 2.50 (Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL) -------------------------------------------------------- TOTALS: 29 74 54.50 Crits & Tons Left: 4 .50
Calculated Factors: Total Cost: 10,520,831 C-Bills Battle Value 2: 1,587 (old BV = 1,281) Cost per BV2: 6,629.38 Weapon Value: 997 / 997 (Ratio = .63 / .63) Damage Factors: SRDmg = 22; MRDmg = 8; LRDmg = 1 BattleForce2: MP: 5J, Armor/Structure: 5/2 Damage PB/M/L: 3/2/-, Overheat: 2 Class: MM; Point Value: 16
This initially started out as a slightly heavier design with MASC, a snub ppc, and stealth armor - the concept was a stealthy, mobile mech for urban combat. After coming up with a single custom variant that the mechwarrior (probably a bandit or shady merc) used for raiding, I decided to ditch the original concept for a medium mech for use as anti-infantry/vehicle and incendiary work.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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