Jagaubis JGB-8T

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Karagin
06/06/21 01:09 PM
70.118.172.64

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Code:
                BattleMech Technical Readout

Type/Model: Jagaubis JGB-8T
Tech: Inner Sphere / 3071
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 80 tons
Chassis: Blackstone MD2E Endo Steel Endo Steel
Power Plant: 320 Pitban XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Krupp Draco-100 Standard
Armament:
4 Mydron Excel 5SG LB 5-X ACs
4 Martel 5X ER Medium Lasers
1 KDM Series C³ Slave Unit
Manufacturer: Farben-DuPont
Location: Orbital FDP Factory 7 Jupiter
Communications System: KDM MilSpeak 500
Targeting & Tracking System: KDM HardLcok FCTS w/C3 Slave

------------------------------------------------------------------------------
==Overview:==
Farben-DuPont seeing the need to keep both their company alive and to keep the
Word of Blake out of their affairs as much as they could, many companies in
the Terran system as elsewhere found out that the WoB had infiltrated their
ranks and in some cases took full control of companies, knowing this to be the
case the CEO and the CFO, came up with a brilliant but dangerous idea.

Sell to both sides. Thus was born the JGB-8T Jagaubis, using an ancient
bastardized name for Vulcanus, the company went with sheer raw firepower as
the selling point.

Mounting 4 Mydron Excel 5SG LB 5-X ACs paired with 4 Martel 5X ER Medium
Lasers all one a fasting moving Blackstone MD2E Endo Steel chassis, the JGB-8T
clocks in an impressive 43.2 km/h and max speed of 64.8 km/h. All of this is
tied to a C3 network via the KDM Series C3 Slave unit working with the KDM
HardLcok FCTS.

With the idea that they had to survive the fighting, Farben-DuPont set up four
factories, three in are in the Terran system, and the last one was in the
Lipton system which fell to Coalition forces in November of 3077. The
Farben-DuPont plant was captured and while damaged, oddly enough it was able
to be brought back online quickly and "captured" JGB-8Ts were soon rolling
off the lines and into the hands of Coalition units that needed replacement
mechs.

--------------------------------------------------------
Type/Model: Jagaubis JGB-8T
Mass: 80 tons

Equipment: Crits Mass
Int. Struct.: 122 pts Endo Steel 14 4.00
(Endo Steel Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)
Engine: 320 XL Fusion 12 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 247 pts Standard 0 15.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 38
Center Torso (Rear): 12
L/R Side Torso: 17 26/26
L/R Side Torso (Rear): 8/8
L/R Arm: 13 26/26
L/R Leg: 17 34/34

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 LB 5-X AC RA 1 60 8 11.00
(Ammo Locations: 1 LT, 1 RT, 1 CT)
1 ER Medium Laser RA 5 1 1.00
1 LB 5-X AC LA 1 5 8.00
1 ER Medium Laser LA 5 1 1.00
1 LB 5-X AC RT 1 5 8.00
1 ER Medium Laser RT 5 1 1.00
1 LB 5-X AC LT 1 5 8.00
1 ER Medium Laser LT 5 1 1.00
1 C³ Slave Unit HD 0 1 1.00
--------------------------------------------------------
TOTALS: 24 77 80.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 19,131,601 C-Bills
Battle Value 2: 1,618 (old BV = 1,372)
Cost per BV2: 11,824.23
Weapon Value: 2,784 / 2,784 (Ratio = 1.72 / 1.72)
Damage Factors: SRDmg = 33; MRDmg = 21; LRDmg = 8
BattleForce2: MP: 4, Armor/Structure: 6/3
Damage PB/M/L: 5/4/2, Overheat: 0
Class: MA; Point Value: 16
Specials: c3s


Had the chance back in 2018 to run two of these in a fight, worked very well as keeping some of the medium mechs at arms reach, and even managed to drop a Quickdraw with a nice three LBX5's hitting with full spreads and capitalizing on the damage for other hits sent the Quickdraw to a supernova finish.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
06/06/21 07:07 PM
45.51.181.83

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Almost feels like it should be an anti air mech with the LBX cannons.
I see it would concern a few people, as a 4/6 80 ton mech is odd. If you play it right before anyone knows, you get within range and run right up on them. Of course the cannons are in minimum range, but the sheer shock might well cause them to turn and run.

The fluff is interesting. Don't know enough of the time period, as I don't see most mech producers having to worry much about selling to all sides, as long as the side with the factory gets first chance at new mechs. I wouldn't be surprised if WOB didn't allow that, but nothing on it is WOB material, so it doesn't seem like an issue.
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