good game

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08/29/19 02:46 AM

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from the short time I got to play it, it was a great game.
Not exactly like battle tech in the damage and armor sides, but still enough to be comparable.
Not sure if anyone else had a problem with Steam though. Seems the brand new system I got, doesn't get along with Steam.
One thing that is definitely not even close to battle tech is the way they do the hit rolls for missiles. The percentage is for each missile fired, not the 'pack' of them.
The graphics for the game play is great, though the story line could have been a little better.
There is one thing I did notice, but not sure if it was me.
It seems physical combat does more damage then weapons fire, especially with the lighter mechs.

Over all, my opinion is, it is worth it.
09/03/19 12:45 PM

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I own the game, i kickstarted it despite not having a computer at the time to run bloody thing. Its nice game, but i've hadn't had time to really play it back to back. It has some rough patches i got get use to.
When it hits the fan, make sure your locked, loaded, and ready to go!
10/23/19 06:50 PM

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Is the game playable after you complete the main story?
This Battletech thing is so exciting I just couldn't give it up. It gets in your blood or something; I don't know.
10/24/19 03:23 AM

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I don't know. Steam has an issue with the new system I bought to play the game as well as others.
I know it is steam as it locks up when steam is running, but doesn't when I don't have it running. I also had issue with steam back when I bought civilization 5 for my old system. 2 and a half hours to activate the game because of steam. Got to 99 percent a lot but never finished.

Seen the part of the play thru on line, and in the few times I got to play for a while, it was good. A few things are not to spec, but it is close enough to forgive most of it.
It can be frustrating at times, as the game loves to have a single unit spot for the lrm to IDF you to death. Damned Commando mechs seem more difficult to take down then the should. But over all, it is a very interesting game engine.
One big complaint is the same as most third person type of games. The view some times clips into the terrain you are near. But I have seen so many do this, it seems standard.
It is also more true then some of the mechwarrior video games. You don't have everything on the market. Sometimes, you have to go to multiple systems just to find one thing.
03/22/20 01:45 PM

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As there was a discussion started in another thread about HBS BattleTech, I thought it would be best to bring it here, and try to avoid another thread jacking.

Part of the discussion went along the lines of none of the video games is true to the rules, and that is true. The 'shields' in the original BattleTech game as well as others seems to be one of them. I can understand making something to help the players that can't play first person shooters, but it can be annoying.

The damage done in the HBS game is different, but seems to be about right. A medium laser takes the armor off arms of the lightest mechs. The missiles to hit isn't based on the pack fired, but each missile fired. It is kind of funny to see weapons go wild on misses. It makes you think a little about what does happen when you miss in the board game.
As pointed out, all the games that you can do a total refit, including changing engines and such in less then a weeks time, does cause people to think that is in the board game as well.

It is still fun, and I will be trying it out on a new system. So far, it seems the last one I bought has an issue with the hardware, as reinstalled windows 10 four times and it locked up yet again. 5 different games, so it isn't just one. Hopefully, I will be able to play it all the way thru. With that, I will answer if you can continue playing it after the story is over.
Hopefully, you can. Games that end after the story is over is very annoying. Fallout 3 was like that. So many things you can do, yet you have to do it before the last mission. This game seems to have potential, and I don't see why it couldn't continue with just running merc missions afterwards.
03/27/20 11:37 PM

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Upon further playing of the game, I have been shown by the game that it wasn't as good as I thought. A ppc to the enemy locust doesn't take out the body part, and that is if I can hit with an 85% chance to hit. Their twin medium lasers go internal on 50 to 55 ton mechs almost every time, dispite having full armor.
I have had a PPC hit a locust, and take out both side torsos, yet not touch the center.
The enemy has been about 75 or better percent to hit my units moving further then anything they have, and yet I can't hit them more then 30%. It is frustrating the hell out of me.
4 50 ton mechs, should be able to take out a pair of strikers without losing body parts.
The game mechanics is beyond me at this point.
The graphics are still nice.
One last thing. You are more then likely going to get enemies on sensors, but not be able to fire on them, while they almost always will get the first shot off on you.
02/08/21 02:49 AM

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Has anyone else played it and have some input here?
I find it unlikely that I am the only one.

Oh. As a side note, since the enemy loves running up to you with most units, the ac 20 carrying king crab seems to be the fast way of killing things.
The lrms seem to scatter too much to really be super effective. They are effective, just takes a little longer to kill things.

Sadly enough, my ppc hit ratio bites. I tend to hit with lasers at max range more often then a ppc at medium range, ie both firing at the same target.
03/05/21 01:58 PM

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I was a kickstarter backer as well, and I've been playing off and on since it released. It is not a perfect tabletop conversion, but it tries to stay true to the "feel" of Battletech despite having some vastly different mechanics. Overall I highly enjoy it.

I'll post more about it when I have more time.

What's your dice fetish?
03/24/21 02:22 AM

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I have noticed that the King Crab seems to be one of the best units when dealing with things that love to rush in on you, It is bad, since the only way I can find getting one is to get involved with the pirates. Once you buy access to them, then you can get not only the most advanced weapons, but the King Crab and a few mechs. This sounds stupid, as the pirates should be the LAST entity to get such things, especially in the periphery.

I do recommend removing the Large Laser, and adding in some extra ammo as well as heat sinks. But be warned. The damage is different from normal BT, so your 20 doesn't guarantee ripping the limbs off even a locust or commando.
06/12/21 09:08 PM

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Has anyone else played it and have some input here? I find it unlikely that I am the only one.

I picked it when it first was released and had to put it down to the frustration of the game mechanics. I recently started playing again and feel like I need to put it down again - I don't think I have made it past the Newgrange mission.

My beefs -
1. The first two tutorial missions are rather long compared to other games I have ever played. Then Harebrained Schemes decided to be hairbrained and to add in some additional pop-up notices about things like heat management/stablity during the 2nd storyline mission. During the 2nd mission round 1, I moved the units. When round 2 started and I was just about to confirm the movement of the Spider, the popups opened...I quickly closed them only to find the last click also confirmed the movement and placement of the Spider. - When I saw the Spider do an about-face and move back toward the starting area, I just about threw my monitor into the wall.

2. The game is nothing more than a battle of attrition. From when you can actually start to make your own decisions to battle decisions during missions, it feels like as the player I am always on the loosing side. - I can understand the game needs to be difficult in some way, I'm gonna loose sometime, some way, and some how, but to make the game feel so overwhelming and tedious as you often face 2-3 odds whiling trying to minimize damage just so can make another month. And when you finally over come the difficulty and complete the mission to have one of your best pilots in the medbay for 100 days, you know the next two months are also gonna be painful.

3. The AI always seems to get the lucky break. It will slowly whittle you down or get in a luckly shoot that just defies logic - a Hunchback wil shoot its medium lasers (and not its AC/20) at max range to strip your evasion, while a Demolisher will just shoot its twin AC/20s at the same range against the same target with 1 miss and 1 hit either ripping off a leg or arm. While on my side, I have to pound every target with every mech for 3 **** rounds to down a single unit. Quite a few times I have had a badly damaged enemy unit missing the arms/sidetorso with a moderately damaged center torso and it just doesn't go down soon enough.

4. Recent changes have had things like less head hits from MGs and missiles, but practically nerfed Firestarters with only 4 rounds of ammo for flamers. Also, apparently there is now Stay-Shot effects to weapons fire if two units are in line and in close proximity to each other, I had a spider shoot its medium lasers and miss the target, stripping off evasion of the primary target and an adjacent unit.

I am now on the 2nd recent rerun of the storyline - the first I gave up after the Newgrange mission as I just couldn't get past it with the units I was fielding. I am right up to the same point and I thought I would run one more mission before doing Newgrange, but the game had it in for me from the start. 1 lance consisting of heavy vehicles (Shrek PPC Carriers, Demolishers, Manticores, and Bulldogs, oh my) and a lance of 2 heavy mechs and 2 medium mechs on a terrible map with no real cover. The final outcome left me more then unscathed with some pretty bad damage and one of my top pilots in the medbay for 86 days.

I have had some luck with an Awesome -8Q I picked up, but what I would give for a Crusader, Archer, Catapult, or Stalker missile support unit right now, I can't for the life of me seem to find an LRM-10 with some kind of bonus, but I have a -5, -15, and a pair of 20s with one.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
06/13/21 11:39 AM

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The LRM fire is good for starting, but when it gets into mid/late game, you almost need the ac 20.
I agree that the BS of the game in the fact that 4 mechs pounding on a light mech and can't take it down before the LRM mechs and turrets start firing is frustrating.
Another thing the game doesn't really tell you, is you almost have to get in with the pirates, as it was the only way I could see to get the king crab, which when the 20's work right, take out mechs quickly. They also have the high tech equipment you don't seem to get any other way.
The game is like Command and Conquer at times, that you need to know the map and move in specific ways. For some, the only thing you can do is run by areas and hope you take down the units so they don't continue to pop you in the back, as the time limit forces you to either use light mechs, which seem to die no matter how far you run, or heavy/assault, which means you have to just keep moving. Jump Jets are almost required on a few maps.

I do agree with how the maps set you up is crap. It may be the testers used specific mechs, and it seems to be tailored to those units.
For a Stalker, it might help to use an SRM carrier version of it. I know the damage the enemy does to you is horrible, but the do seem to work. Or at least take out the spotter mech to prevent the enemy from standing out of sight range and pounding you. Not sure if you have tried it, but I believe you can put 3 LRM 20s with an lrm 15 so you can hide behind a hill helps for the stalker, Lighten the armor if you have to, as you can hide for the most part.
I love PPCs, but started having an issue of them missing more then the hit. 75 percent or higher and only hitting with one ppc on the 8q was frustrating. And with the lights running into point blank range. It seemed physical attacks do more damage over all then using weapons.

The stray shot is very frustrating. And the game sets it up so you have to be shot like that often. The narrow gap in a ridge forces you to bunch up, and the enemy makes sure they abuse it. Smart tactics, but still bs. I found there are times when just waiting behind the ridge, and forcing the enemy to come to me helps. Or moving to a side. A few missions I cheated by moving to set off the reinforcements to be triggered before then main forces engaged.

The one mission, I don't remember the name of it, is where you have to guard a facility and get in engineers to use the turrets. You can not allow a single transport into the center area, or you lose. The enemy will almost always get in back shots as well as hitting more then they should. The side mission there is to protect the barracks on the hill to the right of start, which I can't even begin to move away from the center.
Except for the sensor lock, the only way the enemy can fire at you is if they have a unit that is line of sight. Sometimes that is all you can do in order to survive.

The ability for the Spider and Commando to survive so the enemy can hit you is frustrating, as the game is based on, but does not use the rules of Battletech. So the lightly armored spider seems to take as much damage as you stalker does.
The target specific point can not be stressed enough. Head hits are great, but also hitting some other parts, like taking out the right torso of any hunchback early is a blessing. I guess I should try another game and find out if the moral for upkeep helps that much. Using this ability may well be 'required' to survive easier.
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