QUESTION: The Effects of Economic Isolation on Clan Territories

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Requiem
10/12/21 12:41 AM
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The Clans isolate themselves from the wider inner sphere economy …. No bilateral trade (of substance) …
Scholars and strategists have long forgotten what happens when cutting off the Clan Territories from the wider Inner Sphere is an effective strategy to totally ruining these worlds economies as well as their affect as to the prevailing war.
Every world within each Clan Occupation Zone who is dependent upon outside trade now faces important international as well as internal challenges – so how are their new overlords expected to react if a world in the grips of starvation for example when it has been captured by the Clans and it is clear the only Jump-ships available to assist in any humanitarian effort are those assigned for war transport.
Should the Clans have bypassed these Vulnerable worlds and only considered worlds whose economy and ability to feed its citizens.
The question is, at the basic level …. Given some worlds have a population, in excess of all the clans themselves how are individual clans expected to ensure …
Food
Raw materials
Medical Supplies

for their new holdings …..

Thus, understanding how economic isolation would impact an opponent’s strategy, especially during a war, is crucial.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/13/21 04:02 PM
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Making a prediction as to the effect each Clans has on each world they conquer within their invasion corridor can be considered to be difficult to quantify - However, it can be considered accurate that each Clan is hampered by a personal bias (blinkered) in that they believe that the manner of their conquest as well as the manner of non-combatants response to being conquered will be the same as that of their own civilians.

This extraordinary hubris on their part leads to extraordinary dark situations that were never fully fleshed out.

Twilight within the Periphery – the murder of peaceful monks and the destruction of Buddhist Monastery – that can only be considered a war crime!

What happened to these individuals who committed this abomination?

Also understanding how economic isolation would impact an opponent’s strategy, especially during a war, is critical.

The issue of highly integrated worlds throughout the Inner Sphere – for an industrialized world to survive the Clan invasion it must be robust to adapt to these extraordinary circumstances of becoming an economically isolationist due to becoming a conquered – a socio-industrial level, agriculture dependence or either A, B and possibly C before the world will require importing food and water for example.

As it can be easily assumed that no plan was ever considered as how each Clan can accommodate for each worlds individual import requirements and when it comes to their quantity requirements (a point that was completely ignored for the entirety of the invasion) – where is the adaptation via substitution and stockpiling – what and where are resources available for civilians?

There is no efficiency of civilian transportation when it comes to the Clans – as the predominate transport is for military transportation.

There is no efficiency of organisation – who recognises if there are imports and shortages – who talks to a ComStar representative about the worlds’ population – their imports and exports / access to surplus goods – who arranges for the transport of goods to a location that can use them? Then the issue of currency must be addressed as going from a pure capitalist to communist economic system was never addressed …

Shortages will have a political impact – populations will withdraw their support for their government unless they can provide to compensate for these hardships. People may com to believe themselves in a bad or worsening situation, and feel that because things are already so bad, they have little to loose by trying an idea that probably will not work – civil disobedience to outright war against their oppressors.

Economic isolation together with civil disobedience will thus constrain each Clan’s strategic choices – leaving each Clan’s leadership with very limited number of options.

Pursue a paradigm shift - a long term humanitarian effort to improve economic and social conditions to ensure future relations between Clan and Inner Sphere – which could impair short term military capabilities / their warfighting effort …. Which could produce dividends long term ….

Or/-

Utilize the ‘stick’ approach, and ensure at the same time, that there will never be peace – resistance / partisan groups will evolve, national sentimentality and terrorism will become main-stream – the trouble years will begin as Clan personnel and quislings will be targeted for assassination – bombings will be on the rise. And as seen within Rasalhague, Skye and Capella - there will be movements that will fight ‘as long as’ Clans are on their worlds – they will never stop until all Clansmen are gone!

Captured worlds economic isolation and their repercussions will not lead to the Clans defeat, though it will place important constraints on each Clan’s strategic decision making by limiting their options due to either a decreased number of available jump-ships (if the humanitarian route is taken ) or a decrease in the number of available front line units if the stick approach is taken to enforce their will and to ensure compliance through increased numbers required for each planetary garrison.

The ill thought through conquest of the Inner Sphere – the lack of empathy / pure Clan mindset (blinkered view) that does not consider other cultures, societies and religions – will lead the Clans to take more risky actions or even constrain their available actions.

Given their ill prepared expeditionary force as to long term administration – a monotheist belief pattern as to human attitudes are to a stratified society – the subservience of all civilians – this underlines the point that they are less likely to win, especially in wars of attrition. What it also demonstrates is their unwillingness to recognise how far they have fallen from the original SLDF who’s nobility stemmed from preserving peace throughout the inner sphere.

Their Mongol attitude is totally at odds with that of all the records contained within the Inner Sphere – a psychological cognitive dissonance that was never considered and was never explored to its logical conclusion – where is Luther and the reformation?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
CrayModerator
10/14/21 06:21 AM
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Quote:
The issue of highly integrated worlds throughout the Inner Sphere –



False premise. This is debunked at length in A Time of War and Campaign Operations. The First and Second Succession Wars:
1. Wrecked tens of thousands of JumpShips, crippling interstellar trade
2. Killed hundreds of planets off the map with loss of trade

The dearth of JumpShips in the Inner Sphere is a key aspect of 3025-era gaming, something discussed at length in 1980s products like the House Sourcebooks and DropShips & JumpShips. There simply aren't enough JumpShips for "highly integrated worlds." Worlds that were dependent on interstellar trade died off in the Succession Wars.

The important remaining interstellar trade were vital, small quantity goods like 'Mech parts. Otherwise, planets mostly stood alone.

The Clans caused horrific economic damage, a point discussed in Tamar Rising and the upcoming Touring the Stars: Alyina and Touring the Stars: Sudeten, but not because they isolated the worlds from Inner Sphere trade. Rather, the Clans that imposed the Clan homeworld economic system (see the 1990s publication, The Clans, Warriors of Kerensky) forcibly idled a lot of the "unnecessary" areas of the work force. The Jade Falcons and Smoke Jaguars saw much of the service industry and consumer goods production as wasteful. The Wolves and Bears were smarter and ran Inner Sphere planets with a lighter hand.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Requiem
10/14/21 05:59 PM
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First,

Technological development – 3030 – 3050 – renaissance era as to many worlds lack of technology

Can we expect a revisionist version of history as to Inner Sphere Technology during this era as to how salvaged and refurbished parts went from rare to not a problem?

Can we also have an expansion as to each world’s Socio-Industrial Level as to Technological Sophistication and Industrial Development?

Something along the lines of

Pre- 20th Century
20th Century
Age of War
Star League
Clan Level
Advanced Clan Level

As the new premise is : interstellar trade – “Worlds that were dependent on interstellar trade dies off in the Succession Wars.”

QED – All worlds remaining within the inner sphere are now self-sufficient!

As I hope this recognises that each world now must have a underlying minimum technological and social level in order to maintain this self-sufficiency, and as a consequence this affects the worlds level of military capability – reservist forces / mass military vehicles per world available.

So how is this determined per world – what do they have / do not have – does ever world have access to coffee for example – herbs and spices – fruits – vegies – animals – sheep – cattle – milk and dairy products etc ….

What is going on per world? Can every world now create Fusion Engines or are they limited to ICE or electric?

As considering 20th Century Tech on a high population world how many hundreds of regiments can I create based upon either using America, China or Russia as a base for determining their reserve forces – partisan forces ?

What this also suggests is that education and technological development proliferation MUST be greater than anything suggested …

QED – the proliferation in each worlds ability to manufacture BattleMechs and their advanced weapons must be far more proliferated than given

Also ….

Twycross SIL B-B-C-C-D – Poor agricultural dependence – population 3076-9 at 1,237,735,000

Question how do you feed a world with high population and low agriculture if you do not subsidize through importation?

Second,

Water poor existence worlds requiring ice ships – do they no longer exist?

Third,

Transportation companies – how do they make a profit if restricted to the high end of the market?

Fourth,

This did not address the issue of national pride and the tendency for terrorists on many of these worlds – what ever happened to idea of the Free Rasalhague Republic within this era – they never gave up on this dream under Kurita’s rule so why give up under Clan?

As it still has not been explained - what happens, from a socialists perspective, when you go from a capitalist to communist system?

Red Dawn?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/14/21 06:08 PM
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Also, why does military vehicle companies export their wears at all, as each world is now self-sufficient, they now have the technology to manufacture every conventional military vehicle and en mass?

Even at 20th Century Technology this becomes available.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
LordRuthermore
10/15/21 03:49 AM
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Most worlds would have to be self-sufficient to at least a basic degree, when it comes to feeding its populations. Only something like mining colonies with a small population count could be sustained solely by food imports.
Besides, even on worlds with suboptimal circumstances, bulk food import would be a lot more expensive than the on-planet agriculture - greenhouse farming and basic lowtech water purification are still possible after all.
Even very labor- and resource-intensive farming would be cheaper than bulk food transports in the late Succession Wars era.
For that matter, even in a Jumpship-rich environment, the costs of boosting mass into orbit and to and from Jump Points would be significant - even in the Star League era it should not have been economically viable for whole worlds to depend on food imports.
For Luxury goods and Extras, certainly, but not for basic staple food.
LordRuthermore
10/15/21 03:58 AM
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Vehicle production is a bit weird in BT.
There are good reasons in reality why so many nations produce their own Main Battle Tanks, after all. Even if the result is not quite as good as what you could import, the economic benefits of producing most of the equipment in your own economy are significant.
The same logic should apply to Battletech.
Simple equipment should be cheaper to produce on-planet, than importing them at high transportation cost.
A way to do that in the ruleset would be to have tanks designed with support vehicle construction rules.
Requiem
10/15/21 07:18 AM
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And now for a satirical response …

World: Butler
Population: 185,710,000
SIL B-C-B-C-B

Advanced world
Basic heavy industry
Mostly self sufficient
Limited output
Abundant world

Russia – 144,100,000 (2019)

As all worlds are now economically and technologically independent there is now no argument for ensuring that that this world is correctly manned with a force that can be said to be more representative of their ability to manufacture.

As such can I now place an equivalent Russian military (in size and TO&E) on this world pre 3050 and watch as a war of attrition decimates the majority of the Jade Falcon forces due a massive war of attrition?

As there is now no legitimate reason for any technologically / self sufficient world not to amass a massive military in order to stave of an invasion by any foreign government - due to the limited number of Jump-ships available wouldn’t this mean that the majority of invasions during subsequent succession wars require wars to be waged against only those worlds with limited recourses and population as any main stream world’s military is now far in excess of any invasion fleet that can be assigned to just one world?

Conventional fighters alone now at over 5,000 aircraft on this world alone.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
CrayModerator
10/15/21 09:42 AM
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Quote:
As there is now no legitimate reason for any technologically / self sufficient world not to amass a massive military in order to stave of an invasion by any foreign government



You have rediscovered a basic glitch in FASAnomics, like most players do. The issue developed when average Inner Sphere planetary populations were locked in c. 1986 as being in the hundreds of millions, with numerous examples reaching the billions. If you dig around on Sarna then you'll see me discussing it about 20 years ago, and on rec.games.mecha 25 years ago.

The only loophole is that it is rarely possible for a single planet to sustain higher than Tech C (Terran Alliance) technology on their own. You need tens of billions of people to support Age of War military technology, though the Clans managed to do so by orienting their entire civilization around military production only.

If this planetary population thing is bugging you, then you're going to be really shocked when you find out that 12-meter tall bipedal robots and weapons with several hundred meters range are not the most plausible applications of 25th Century military technology.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
LordRuthermore
10/15/21 10:20 AM
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You can make this a bit more reasonable, when you consider Lost Tech to mainly be centered around military tech - either directly or indirectly. Anything to do with that is hit hardest - directly by destruction of manufacturing centers, or indirectly because anything useful would be repurposed for military purposes.

In that way it is reasonable that both military and civilian aspects of Mech tech suffered.
Fusion engines don't get used for vehicles, etc.

That aspect of technological decline will certainly also affect the rest of available tech, but not to the point of technology getting lost at the same scale. A lot of the worlds will still have an industrial base, in some cases on a massive scale - and they will still produce all kinds of consumer goods.

The less military applicability tech has, the higher the chances of it not getting lost or less likely to decline.
Or at least not more than the general economic decline would warrant.
Requiem
10/15/21 05:36 PM
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Quote:
it is rarely possible for a single planet to sustain higher than Tech C (Terran Alliance) technology on their own. You need tens of billions of people to support Age of War military technology



Cannon has their tech at B … so this is an error? Or are all worlds throughout the Inner Sphere on a level equal to that of periphery worlds now?

This is entering into the area of being nonsensical as technology has never been predicated upon population size.

Technological Innovation is predicated upon …

Leadership support – being innovative an agenda to harness new technology … being willing to incorporate skill and knowledge
Entrepreneurship.
Stakeholder involvement – productivity and investment.
Shifts in the labour markets – towards sophisticated analytical, technical and managerial skills.
Economic expansion – advanced economies aligned with technological change.
Etc ….

As please explain current rankings as to countries with the highest technological expertise … 10. Switzerland 9. Israel 8. Singapore 7. United Kingdom 6. Russia 5. Germany 4. United States 3. China 2. South Korea 1. Japan

Even with Terran Alliance technology there is still a technological manufacture ability to establish a Russian military – based upon conventional vehicles alone.

Thus tanks, artillery and aircraft in the thousands on one world alone is achievable!

Thus making invasion from any fleet, even Clan, doomed to a war of attrition – and a pyrrhic victory!

Either there is lower tech on a majority of worlds and, as a consequence, worlds within each area need to band together to survive based upon limited resources, shortages and disruptions or each individual world has an independent economy / technological level and as such must have an independent technological status as shown through a more accurate socio-economic level raking system

The idea that every (majority) worlds are stuck at Terran Alliance is nonsensical!

Not every world was devastated during the Succession War era and as such their Star League era technology remains intact on these independent technological islands, and over the hundreds of years since then their technology must have increased – then there is the question of dissemination of technology – then there are the worlds devastated by constant war who must constantly rebuilt …

Sorry, but either every world is an island and as such must have their own SIL that ranges from Terran Alliance thorough to beyond Clan Tech or every world was blasted back to the stone age and are now trying to rebuild – it just does not make sense otherwise – also, if captured by a Clan how long does it take to increase their tech and disseminate it throughout all levels of society to become a world beyond that of the Star League to Clan Level? As why would the Clans require a world remain at low level and as such never be able to build their war machines?

Suggest obtaining 1936 HG Wells film Things to Come - "All the universe or nothing? Which shall it be, Passworthy? Which shall it be? ..."
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/16/21 07:33 AM
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Upon additional consideration an additional column will be required for SIL …

Such as Socio-Economic Status (SES) – criteria based upon the wealth of the world in question …

“ is an economic and sociological combined total measure of a person's work experience and of an individual's or family's economic access to resources and social position in relation to others” as per https://en.wikipedia.org/wiki/Socioeconomic_status

However, this example will have to adapted on a per world basis …

Suggest this criteria based upon wealth distribution

A1 - Top 1%
A2 - Next 4%
A3 - Next 5%
A4 - Next 10%
B - Upper Middle 20%
C - Middle 20%
D - Lower Middle 20%
E - Bottom 20%

This will also provide a reason as why a world has a Standard Military Force on it – it will also give everyone an understand as to the political power the Duke of that world has based upon their economic and technological level.

Also as each world is now an island unto itself Fiat money (physical – paper and coins) and representative (intent to pay – cheques) money per world will be required to be backed by something – prior to 1971 such backing was via gold or precious metals.

Thus every world will now require a central Bank – Government etc

Also Tax per world will now be needed to be considered

Also what this also provides is a target for a new type of bank robber – Dillinger of the 3025 - in a mech who’s aim it is to rob central banks on worlds of the whatever is being used to back that worlds individual currency.

Thus requiring each worlds Central Bank to be protected by their standing army …
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/19/21 04:52 PM
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Paradigm Shift – being too analytical …

The idea of small conventional forces is no more!

As all worlds are now classified as Sustainable Islands unto themselves – with Jump-ships utilized strictly for Civilian Transport (cruise liners), Military, the Wealthy (luxury goods) and Technological Transportation.

Each world now has the capabilities to manufacture their own conventional army vehicles and small arms.

For a world of 150 million – a 1,000,000 strong army is now achievable (dependent only upon technology and the economy).

So how is an invasion force expected to succeed? – even with Mechs and Power Armour – when faced with a force that is now incredibly vast in conventional armour, VTOLS, fighters, bombers etc on a single world we are now looking at vast battles for single worlds that require massive invasion fleets to be considered a success.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/19/21 06:19 PM
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As every world is a technological island - Thus with the pre-requisite technology and resources … and time … EVERY WORLD CAN CREATE …

Aerospace fighters
BattleMechs
Dropships
Jumpships
Warships

Thus it is the house Leaders responsibility to ensure every world’s base technology increases over time in order to maximise both their offensive and defensive capabilities !
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/22/21 06:21 AM
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Suggestion that specifics as to each world’s exact technological standing at a particular point in time is now required that will allow players to understand that worlds’ technological base as existing system is too difficult to quantify exactly …

employment by industry sector required per world …. For example … and their specifics …

Agriculture, Forestry and Fishing
Mining
Manufacturing
Electricity, Gas, Water and Waste Services
Construction
Wholesale Trade
Retail Trade
Accommodation and Food Services
Transport, Postal and Warehousing
Information Media and Telecommunications
Financial and Insurance Services
Professional Scientific and Technical Services
Administrative and support services
Public Administration and Safety
Education and Training
Health Care and Social Assistance
Arts Sports and Recreation Services
Other – Industry not classified

Then each worlds’ specifics should be considered – as if each world is considered to an island unto itself (now) then can we assume that every employment position we can work towards IRL we also have available in the Battletech Universe on every world ?

Does this also mean that every type of business (civilian and Military) that exists IRL must also exist within the Battletech Universe for a world level C and above ?

And what does this mean for A, B, D, E ?

As without in-depth specifics as to each world in canon this would be open for a vast amount of interpretation and debate.

Then there are specifics to each world …. Such as architecture … specialist industries … and every other aspect that each world makes that world unique – can we expect this soon for every world ?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/22/21 06:09 PM
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What are the basic advantages of being with a House?

As stated above it is the responsibility of each House Lord to ensure each world under their control is safe and over time has the ability to improve their technology from one era to the next.

This is achieved through …

Educational facilities – establishing technical and universities.

Establishing industries (as occurs IRL multinational corps transfer facilities from first worlds to others to gain access to larger markets – become more profitable) that will (over time) increase the world’s technology – such as energy, manufacturing and electronics for example – provide each world with a dedicated power grid, transport, communications, computer, entertainment … etc - as well as any other that each world requires to advance.

(as the aim is to have as many advanced worlds as possible – to manufacture as many BattleMechs, Drop-ships, Jump-ships and Warships as possible as quickly as possible)

As each house is same as a guild it also comes with basic benefits such as access to that realms basic conventional arms – fighters, vehicles, Infantry support and small arms weapons, communications etc – also at the same time transferring knowledge and blueprints on how to manufacture everything to become successful …

Whilst at the same time every world will establish Boot camps and Military academies – and if you are the best of the best (or enlist in the state’s military) you may be allowed to transfer off world to a more advanced facility

Also, with being part of the ‘guild’ you get access to the state military – for example in the event an enemy invasion occurs (specifically Mechs) the state may send a mech force of their own to assist each world’s conventional forces in repelling the invasion.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/23/21 05:13 AM
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As stated above – each world is self-sufficient – and therefore by logical extension trade is NO longer a major requirement between worlds to ensure each worlds survival – Jump-ship transport is the exclusive domain of the military and the wealthy for high-end goods only.

In addition each House Lord would use their jump-ships to transport technology and education – The quicker worlds level up, the quicker they can manufacture ‘Mechs and Warships, the quicker their House Lord can use them to become First Lord – and as such each regional lord must work to fulfill the wishes of their lord or be replaced with someone who will.

This is the new paradigm shift within the game – every world is an entity unto themselves that (unlike cities) can have EVERY industry on that world that we have IRL – either naturally or through advanced technological means.

As technology, per word, has not been quantified (as well as economics – income and wealth to afford future projects) as to an exact parameter as to what this exactly means is that, as noted above, new parameter specifics need to be considered.

As what does each Tech rating mean when it comes to military procurement?

Tech Rating of C - any conventional vehicle – be it fighter, tank, infantry equipment, communications, etc can be manufactured on this world - and this also includes Dropships, Jump-ships

All standard 3025 weapons including energy?

Tech Rating of B – Battle-Mechs, power-armour and Warships

All 3050 weapons onwards including energy?

Tech Rating of A - I would assume this is supposed to relate to a Clan held world that has been provided with all their available tech.

And what about B / A worlds – an inner-sphere world at B that also has the ability to create Clan weapons?

Should this also be considered ?

However, what happens post Clan Tech – does everyone’s rating take a step back ? A to B and B to C etc. when a new era of weapons start (say post 3150) ?

What this also now postulates - that every world at level C and with a high enough population can have a massive conventional army … they can also have a massive shipyard – drop-ships and Jump-ships …

Therefore making, from a certain point in time such as the war or 3039 and / or the Clan Invasion onwards a need for a massive re-evaluation as every world and every battle will be needed to be re-evaluated for the massive armies that each world now has access to – as the days of limited small armies is now an impassibility within the Battletech Universe.

War of attrition will also now be commonplace on all technological / high population worlds – ie. Level C and above – and high population worlds – as noted above individual worlds can have military forces over 1,000,000 + people under arms with thousands of vehicles, due to the fact that individual worlds DO HAVE the technology and people to create such a military force as IRL - this now must be considered a possibility.

Also what is the need for mercenaries as their need may now come into question for certain worlds - as what number of advanced worlds now require small mercenary forces? thus this subject may be needed to be debated in depth.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/25/21 05:28 AM
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Question - How can you determine the conventional army military size / armament TO&E capabilities on a per world basis?

First attempt … may not be totally accurate so just consider as a guide only ….

Let’s, therefore, consider the following world as an example

World: Butler
Population: 185,710,000
SIL B-C-B-C-B

Suggest four step approach …

First - Population

“X” million people – if we come up with an arbitrary figure (say 1.50%) maximum – 185,710,000 equates to a ‘maximum persons’ under arms of 2,785,650.

Second – Technological Sophistication + Industrial Development + Raw Material Dependence = Second arbitrary figure

A – 0.0%
B – 10.0%
C – 15.0%
D – 25.0%
E – 50.0%

Thus B-C-B = 10.0% + 15.0% + 10.0% = 35.0%

Thus reduce the population figure by 35%, thus the new people under arms - now at 1,810,700 (rounded up) people under arms.

Third – divide this by a third arbitrary figure to represent 1 Regiment – say 4,000 people

Thus 1,810,700 / 4,000 = 450 Regiments (rounded down)

Lastly, Economically - A cost per unit basis

A1 - Top 1% … 1.00 x
A2 - Next 4% … 1.25 x
A3 - Next 5% … 1.50 x
A4 - Next 10% … 1.75 x
B - Upper Middle 20% … 2.00 x
C - Middle 20% … 3.00 x
D - Lower Middle 20% … 4.00 x
E - Bottom 20% … 5.00 x

So if your economy is A1 this gives you 450 Regiments you can purchase or if B then (450 / 2 ) – 225 Regiments (Round down)

And then apply it to all conventional regiment units on a per individual units so for Butler (B) they have available 225 Regiments total – however, some regiments const more than others …

Infantry - Must represent a minimum of 30% of your worlds Army (67 minimum), and
Foot Infantry = 1
Motorized Infantry = 2
Mechanized Infantry = 2
Jump Infantry = 3
Specialist / MASH / Engineering etc = 3

Combat Vehicles - Must represent a minimum of 30% of your worlds Army (67 minimum), and
Support / Engineering / MASH etc. = 1
Light =1
Medium = 2
Heavy = 3
Assault = 4
Artillery = 3

Conventional Aircraft – represents the remaining units of your army ….
Reconnaissance / support = 1
Light =1
Medium = 2
Heavy = 3
Assault = 4
VTOL craft = 2
WIGE craft = 3
Naval vessel (Blue sea) = 5
+ any other

Then just build your army for your world ….
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/26/21 02:46 AM
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What this could look like is ….

World: Butler
Population: 185,710,000
SIL B-C-B-C-B

And if we reduce the regiment = 4,000 down to 2,000 then we can easily double the amount below ….

Will therefore make for an interesting Conventional Army per world … don’t you think?

Infantry
11 Foot Infantry Regiments (11)
9 Motorized Regiments (18)
9 Mechanized Regiments (18)
6 Jump Infantry Regiments (18)
3 MASH Regiments - Free
3 Engineering Regiments - Free Total 65

Combat Vehicles
MASH – Free
Engineering – Free
12 Light Combat Vehicle Regiments (12)
12 Medium Combat Vehicle Regiments (24)
6 Heavy Combat Vehicle Regiments (18)
4 Assault Combat Vehicle Regiments (16)
4 Artillery Combat Vehicle Regiments (12) Total 82

Conventional Aircraft
6 Reconnaissance Wings Free
6 Support Wings Free
9 VTOL Wing (18)
6 Light Conventional Fighter Wings (6)
6 Medium Conventional Fighter Wings (12)
6 Heavy Conventional Fighter Wings (18)
6 Bomber (Assault) Conventional Wings (24) Total 78 Total 225
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/26/21 05:48 PM
1.158.203.76

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Every sustainable world – no matter the population (as long as its base technology and economy (wealth) is high enough) has the ability to establish their own conventional military force.

By allowing each world access to standardized blue-prints to establish their vehicles and weapon systems allows for ease of manufacture as well as ensuring spare parts can be transferred inter world (if necessary) – and who ever own’s the rights to these vehicles (companies) can become incredibly wealthy (overnight) as they are paid a royalty (per unit manufactured – on hundreds of worlds).

Thus e have a massive Paradigm shift within the BattleTech Universe – that will require a shift in the table top game as a massive number of vehicles, infantry and conventional fighters should be allowed onto the board at any time – as well as a massive number of artillery pieces off board.

What this will also necessitate is multiple maps – one for entire world with all conventional military forces, and a second for any local battles that may involve a raiding unit or invasion force.

Thus, we now have more realistic wars ….

Which can only be considered a positive development for the game!

And as can be seen within all succession wars the ability to conquer a world is incredibly difficult and rarely happens – which is probably due to the massive number of conventional weapons prevalent throughout the IS.

Thus will this shift within the game affect the clan invasion? Most definitely!

How to fix this imbalance – either the Clans have vehicles of their own or they have even more Mechs / elementals / Fighters than given within the cannon invasion to even things up – however no matter what wars per world will no longer be quick – attrition warfare will dominate may world’s wars.

Will this be considered a better game is up to the individual playing the game!
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
10/27/21 02:19 AM
1.158.203.76

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Grey area within the game

Problem:

Other than population and Socio-Industrial-Level there is ABSOLUTELY NO financial information that can be used to determine an individual world’s GDP that can then be used to determine its budget and its allocation towards military expenditure.

As each world maintains their own military industrial capabilities manufacturing (which is not reliant upon off-world requirements as each world is self-reliant – due to the minimisation of Jump-ships) it can be considered a given as to the concepts of …

Continually building / re-building its military
Also, every world maintains their own boot-camp for recruits as well as an officer’s academy.

As for concept of raids / invasion and the damage they cause – rebuilding costs will be predicated upon the local government – as all insurance agencies will have a force majeure clause when it comes the constant warfare between houses.

Then there is the issue of conventional military size – if each world’s conventional military reaches a significant size the ability to raid that world will require a significant force otherwise the alert air force and cavalry ground attack force now has the ability to pin them (if they are a ground force) in place where the defence force of the world can then use a larger force to engage them.

What this also elucidates in such a situation – any raiding force must be aerospace of LAM to provide the necessary speed and strategic flexibility to achieve a desirable outcome.

However, this only works if the target is above ground – if it is below ground within a castle complex (for example) the ability to strike at such a target is minimised …
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
Requiem
11/11/21 02:11 PM
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Disclaimer – Warning as a consequence of mass conventional forces the following in now an example of a “possible” Alternate Universe Setting depicting the first loss of the Jade Falcons to the forces of the AFFC, as from this point onwards wars of attrition will be fought.



In May of 3050, Clan Jade Falcon invaded Butler as part of the Second Wave of Operation Revival, sending the Fourth Falcon Velites to face off against the Military forces on Butler.

Star Colonel Evak Mattlov’s batchall challenge to personal combat was met with scorn by Butler’s high command – their reply - as the Clans were now in the Inner Sphere their “batchalls” had no place and that they will be fought as per the Inner Sphere’s rules of war on and off planets …. And they had best get used to such …!!!

Thus, as the first battle of Butler commenced … a battle in which the Jade Falcons would come to realized that their invasion of the Inner Sphere would require of them to re-think their invasion strategy from this point on – there was no honour in single combat only mass death and wars of attrition from this point onwards …

As the total war scenario of the Inner Sphere who’s legions of infantry with heavy weapons, conventional Vehicles, VTOLS, fighters and bombers provided their inner sphere opponents far greater tactical superiority … and who’s knowledge of the ground and the massive traps and fortresses built throughout the centuries of constant war provided an obstacle they had never prepared for.

Thus, the fist battle of Butler commenced with …

Clan Jade Falcon …
Naval
CJF Black Talon - Aegis Class Heavy Cruiser

4th Falcon Velites – TO&E … 45 Omni-Mechs; 150 Elementals; 30 Omni Aerospace fighters
Command Star – 5 Mechs
Alpha Trinary – 15 Mechs
Bravo Trinary – 15 Mechs
Charlie Trinary – one-star Mechs – 75 Elementals
Delta Trinary – one-star Mechs – 75 Elementals
Echo Trinary – 30 Fighters

Butler – TO&E
AFFC Assigned Forces
113th Panzergrenadier: “Rosen Ritter”

Naval
HMS Ajax – Pocket-Cruiser
HMS Achilles – Pocket-Cruiser
HMS Exeter – Pocket- Aerospace Carrier

Infantry
22 Foot Infantry Regiments
18 Motorized Regiments
18 Mechanized Regiments
12 Jump Infantry Regiments

Combat Vehicles
24 Light Combat Vehicle Regiments
24 Medium Combat Vehicle Regiments
12 Heavy Combat Vehicle Regiments
8 Assault Combat Vehicle Regiments
8 Artillery Combat Vehicle Regiments

Conventional Aircraft
18 VTOL Wings
12 Light Conventional Fighter Wings
12 Medium Conventional Fighter Wings
12 Heavy Conventional Fighter Wings
12 Bomber (Assault) Conventional Wings

Support
6 MASH Regiments + Vehicles
6 Engineering Regiments + Vehicles
12 Reconnaissance Wings
12 Support Wings

… However, as their pride would never allow them to back down …. Following the end of the first Battle, with the destruction of the Fourth Falcon Velites … it was clear Jade Falcon Galaxies would from now on have to be used upon Inner Sphere developed worlds …
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
gillanubhav4
01/04/22 07:54 AM
49.14.114.54

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[deleted - spambot jabber]


Edited by Cray (01/12/22 06:41 PM)
ghostrider
01/04/22 01:07 PM
45.51.181.83

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The concept of being self sufficient is impossible for more then a few worlds. As terraforming technologies are pretty well gone, more then a few worlds could never produce enough food and water to provide for their population. Ice asteroids would be the first thing to try and solve this, but unless they get the technology back for syncronizing jump ships, as in the past, they would have to use smaller chunks, if none are found in the system itself, or are so contaminated, they are useless.
Sending them down whole, is not a good idea. There is always a chance of it going off course, or having a solid core. The costs would also hinder, if not stop in some cases the idea of doing so.

As for the thread topic, the numbers game for battle does not work as implied.
All forces are not going to be in one large battle, at least for the defenders. The IS has always had troops spread out to cover targets that can or have been raided. So saying 20 regiments on the planet are all in the capital is just not accurate, unless that is the ONLY thing on the planet.
In a perfect situation, all forces are fully manned, and equipped. All units are set up specifically for each area they are assigned. In the game, you are lucky to have full equipment, much less the stuff you need for each situation. Being stuck with Hunters and no spotters in a heavy forest is one such situation that comes up. Having Demolishers an open, flat terrain has happened. The only thing that 'saves' infantry is the change to the way they take damage. Energy weapons used to do full damage to them, now only 1 point for most.
The concept of not having all the right resources available is missing from most of the conversations dealing with combat.
The IS was suffering from not being built back up from the nuke fest of the first 2 succession wars.

I do agree that it should be in better shape since the decoding of the Helm Core, but the developers do not want the massive battles that would result from it. Hence the concept of the RoTS.
I can agree that with more units, the idea of having a single lance be sent out on its own without back up, to do missions is severely reduced, meaning most player units can not do much to grow in the game.
As stated so often before, most players do not want to fight infantry, or vehicles, but stomp on other mechs. This does not lend to reality on what they would encounter in most fights, as infantry and vehicles are more likely.
Over 4 vehicles, to 1 mech was suggested in the game. It should be more vehicles, but again, mech on mech is desired over the others.
Requiem
01/04/22 04:49 PM
101.185.96.199

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“Canon Fact”

1. By the conclusion of the second succession war Jump-ships are now in short supply.
2. In addition cargo Drop-ships cargo space is so minimal compared the requirements of any sizable population would require to be considered self-sufficient – even ice ships could never transport enough water to sustain a sizable population over any considerable time period.

QED – Paradigm shift …

All worlds that are now no longer self sufficient are either abandoned and left to die or evacuated due to the fact they are no longer a viable colony … as there are no available fleet of ships to keep an unviable colony from this point in time!

Thus, from this point onwards only those colonies that are self sufficient will remain

Also, to maintain a profitable Jump / Drop ship transport company, therefore, ship captains are now limited to high value cargo that only the wealthy can afford … in order to pay off their debt to the bank!

What this shows is that to maintain a vast number of unviable colonies you must also have a vast number of cargo FLEETS that can maintain the colonies required necessities …

No surplus cargo fleets equates to no surplus unviable colonies!

So until fleets can be established once more no house can maintain an unviable colony world!

Consider the amount of food requirements …

https://www.quora.com/How-many-kilograms-of-food-and-water-does-the-average-human-consume-a-day

Then times this by the population of the colony and then by the number of days and the tonnage quickly adds up …

So, in the far future unless you have a food substitute that was never discussed within cannon that is greatly reduced in weight you are going to have food and water problems …

D-day – each frontline soldier each month requires 1 ton of supples and will also require 18 support people to keep that one soldier in the filed …

QED

Extrapolating this ….what this indicates is that every remaining world is a viable (food + water) world and by extension depending upon its population and economy can now create a vast conventional military …

And over time as each House assists these worlds with their technological development their conventional military technology and capabilities also advances … as not every world were destroyed during the succession wars therefore technology / education can be transferred form one world to another to rebuild ….

All worlds can now create VAST conventional military forces and over time will also be able to create Warships / BattleMechs / Aerospace Fighters etc

QED

Due to the vast number of WMDs used during the first two succession wars ALL planetary cities, which were initially above surface – as age of war continues cities are moved below ground – utilizing the fortress as a blueprint

Secondly …

Planetary Invasion Forces must now be created where …
Primary Combined Armed Force – Combat team in the hundreds of combined arms regiments will be required to conquer high population / high tech worlds

So unless you have the ships / men available any world with a sizeable military force is now an impossible planetary invasion target …

Only smaller worlds can now be considered targets if the House transport fleet remains at a depleted size …

So…

Secondary Combined Armed Force – Combat teams will be required, on a combined arms regiments basis – based in the defenders size on any given world.

Operational Reconnaissance Force – Combat team single / couple of regiments

Or Dropships - Void Assault Landing Craft Assault – (VALC)
Infantry (I) Armoured (A) BattleMech (B) Aerospace(F) Combined (C)
Will have to be significantly larger than that given by cannon … to enable vast number of forces can be transported with a minimum number of Jumpships.

Quote:
As for the thread topic, the numbers game for battle does not work as implied.
All forces are not going to be in one large battle, at least for the defenders. The IS has always had troops spread out to cover targets that can or have been raided. So saying 20 regiments on the planet are all in the capital is just not accurate, unless that is the ONLY thing on the planet.



Not so … transport availability per world … high speed trains … high speed cargo aircraft … and what happens if the trains are underground, in a vacuum, utilizing mag lev technology? Consider China’s / Japan’s high-speed rail on steroids

How quick can the US military move their armoured units now from one country to another with super lifter aircraft? So how quick can they move them in the future?

So it now comes down to planetary infrastructure prior to the planetary battles commencement …

QED

As each world is self sufficient – all units will now have everything that they need given their level of technology – the idea that there are logistical shortages is now a myth!
Until the point that these factories are either destroyed / captured.

Also every world is now a fortress so how a unit is utilized is dependent upon their commander

Quote:
The IS was suffering from not being built back up from the nuke fest of the first 2 succession wars.



As every city / factory was placed under ground how long will it take to rebuild?

How long did it take Germany or Japan? Economically 10-20 years at most!

By the time of the Helm Memory core – it really should not have been that important as the dissemination of technology from the end of the second succession war should have replaced the entire Houses Technology to a level even higher than that of Star League as any world that was never attacked during the two succession wars retains their star league tech. As such they can continue their R&D to a technology even greater than that of Star League …

This is the problem … canon did not think this trough

If individuals want Mech Vs Mech then create the Alt game to represent this fact create a reason why this is so! – otherwise combined arms must be included and used as such.
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
01/04/22 05:38 PM
45.51.181.83

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Reread Hesperus. The planet does not have enough growing area to feed the planet. IE, not self sufficient.
This means Defiance industries HAVE to import food and water as well as resources used to make weapons of war. This is the biggest example of this, but not the only one.
Necromo, I believe, is a world that has hazardous gasses and relies on other worlds for necessities.
Any new colony falls under the non self sufficient guideline.
I want to say Quintin is yet another world that requires import of water.
Every inhabited space station falls under being un able to support itself.
Any sort of mining operations that requires domes and space suits falls into non self sufficient.

So yeah. The entire situation was not thought thru.
There are more then a few things that support worlds not being self sufficient like worlds that are considered bread baskets, sending food to worlds around it.
The term unviable is key here. Hesperus, the entire system, needs importation of food and such. Yet the factories and mining facilities in the system make importing things a must.

To move weapons such as tanks to another continent requires a few days. Even getting across the U.S. requires a few days. For game purposes, landing dropships can get down and deploy their cargo in less then a day.
Also in game purposes, the IS was reluctant to move forces from guard positions to concentrate on one location.
The concentration of units is dangerous to the defender, as the location can not be moved. Hence the idea that a few bombs, weither nuke or conventional, and take out a huge chunk of your forces.

The game was originally set up for mech on mech, with powered armor units providing support, when it was battle driods. Vehicles became necessary, as the amount of mechs could never cover raid targets.
Requiem
01/04/22 06:35 PM
101.185.96.199

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Re-read Hesperus – it has the largest Mech- Manufacturing facility with a fly in fly out workforce, therefore the food / water etc requirements is limited to that required for their employees only – thus the jump-ship requirements are minimal when compared to the gains it provides …

However, if you factor in the paradigm shift that every world’s technological base can be increased over time by the House that is their liege lord. So that as long as the population / economy / raw materials are available they too can create ‘Mechs / aerospace fighters / Jump-ships / drop-ships / Warships / space stations. The idea that a house would need to retain Hesperus becomes a laughable concept – the entire plant can be shifted off-world to a more secure world who has a population in the billions. This in turn allows for a conventional army security force in the hundreds of regiments to guard the manufacturing facility – that is still underground and safe from WMDs. Thus the idea that you would keep the Hesperus plant on an isolated world must be considered a wase of resources – a hangover from the Star League era that is no longer required!

Necromo - https://www.sarna.net/wiki/Necromo

- Rolling hills and forests
- Initially the population was limited to those working within the DropShip repair facility – putting it on par with that of Hesperus
- When its population boomed it does not say if the importation continued or if the world as made self sufficient through colonization of famers etc ….
- Liao government was willing to pay for expense of maintaining a hidden facility … what happens, however, when Davion learns of its location? Which it did during the Succession Wars
- Given the small nature of its military it would be considered a viable target in comparison to world that has hundreds of conventional regiments … own goal comes to mind!
- If it was transported off world to a world in the billions its safety would now be guaranteed just as per the argument put forward above.

Mining operations – corporations are willing to pay for the transport because of the rewards they hope to generate will offset the costs.

Can this be said of Great Houses? More likely they would close down unviable worlds the same as corporations would close down unviable companies.

What we see here is social-Darwinistic principles of free trade …

Quote:
To move weapons such as tanks to another continent requires a few days.



Isn’t this dependent upon the vehicles used to transport the military – as well as their proximity to the invading forces LZ?

With a jumpship shock wave detected even at a pirate point you will still have time to put the military on alert – and how long does it take to move sup-orbital fighter craft / bomber craft with refuelling ships from one side of the world to the other?

For game purposes every world is unique as to its forces size, technology and location – thus every world will need its own invasion force complement / plans to achieve victory.

Thus every world can be argued as to the quantity of time to land Vs time to mobilize defensive forces – it is just not that simple.

Quote:
The concentration of units is dangerous to the defender, as the location can not be moved. Hence the idea that a few bombs, either nuke or conventional, and take out a huge chunk of your forces.



As stated in previous post – all cities etc are now underground in a nuke proof fortress thus making the idea of using bombs difficult - that is unless they are out in the open – however as every world now has vast squadrons of conventional fighters / bombers themselves we are now back to an argument as to air combat to determine air superiority.

And again if all people want to do is mech combat – all air forces no longer exist

With the introduction of Vehicles etc every world with a vast population / economy / resources can manufacture regiments in the hundreds thus making it highly unlikely that they will ever get through to their target.

Also as each worlds tech increases – every world should be able to manufacture Mechs / aerospace fighters / Jump-drop ships / Warships / Naval weapons etc – thus the amount of Mechs can very easily cover all raid targets once the concept of every world being able to be self-reliant ….

As what this means is that every world is similar to that of earth now – what is earths population, technology, resources etc – and how many military regiments are available now! … and this is set 1000 years from now so how more advanced are these regiments now?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
01/07/22 10:37 PM
45.51.181.83

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I thought it was Necromo, as we had a discussion about it a while ago, but can't find the info now. It was stated that a few of the worlds had been changed in the more recent update, ie after 1984...
Hesperus seems to have had the information about it changed as well. As the statement was self sufficient, it does not fall within that definition. With Defiance on the world, it is very economical to import supplies, as there is a constant flow of ships headed there to pick up products for delivery. Yes, raw resources are imported as well, so some space is dedicated to that.

If each world is self sufficient, then how do you keep them all together? Each successor nation would have revolts and rebellions constantly as each new leader decided they should be in charge. This also eliminates the need for jumpships to keep worlds alive, so wiping them out would have continued unabated. Military use only would be enough to cause constant raiding at the least, to full destruction.

As stated before, having all units based in one location is never a good idea. This leads to use of major to total bombardment of bases, and removing the ground wars until you are doing mop up. Even with massive fleets to move troops, the defenders would always have the advantage. Digging them out of their holes being one of the main reasons. 3 to 1 forces would not be enough. And with this, off world forces could arrive before you had, or engage the enemy's own worlds.

In the end, jump ships become the ultimate target. No ships to move forces means you have time to siege worlds into submission thru starvation. Underground farms at our current time, aren't enough to feed millions well, much less billions.

As a side thought, this would basically mean moving the capital to a shipyard system, or trying to build one in the regular capital.
Requiem
01/08/22 02:55 AM
101.185.96.199

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Quote:
If each world is self sufficient, then how do you keep them all together?



First, Economic incentives

Each House provides readily available technology (to develop all worlds within their Empire) – ie. Aerospace Company manufacturing Naval Shipyards on one world can easily be transferred to second world to develop their industries so that they to can develop to produce a Naval Shipyard in a short period of time.

This is the same as what is going on now – automotive industry moving to developing countries.

This also extends to import / export of high quality goods and materials

Second, Military incentives

As noted above providing readily available technology extends to military hardware – a House can easily transfer people and technology to assist their member worlds with the advancement of their military.

If world invasion fleets now exist in the hundreds of Regiments – Mutual defence agreements allow for their House to send one of their Planetary invasion fleets to assist with the defence – or a Naval fleet to assist with the defence.

Third, Identity

How many centuries has propaganda been used to create a national identity that allows you to be proud that you belong to an individual house … take that away and how is the population going to react?

Fourth, Secret police

If you worlds lord starts to get ideas beyond his position how long will it take before he/she is found dead of natural causes / in an accident …. So sad! … now he/she can be replaced with someone who understands their position.

Fifth, Political Incentives

Most Houses would pay a bribe to each world … both monetary / goods and through a title that stokes a person’s ego …. Count, Marquess so and so …. They get to go to the Capitol and be treated as a star, people listen to them, believe their opinion matters – they are important (such as a Senator believes they are important going to the capitol – they are interviewed by Fox / CNN – people pay them large money to get them to assist in changing the law etc ?) … can you see them giving this up any time soon – addicted to being in this position much?
Quote:
Military use only



Not only military – also transport of high economic value goods – imports and exports

Raiding is now limited to those worlds whose self defence force is small enough that it can be raided – large / highly developed worlds almost make this impossible given the defence they have manufactured for themselves.

Therefore each House will have to investigate each target world very carefully prior to any raid - raiding is now more circumspect.

Quote:
This leads to use of major to total bombardment of bases



Problem as stated above – all bases are now below ground in fortresses that are designed to withstand bombardment – also I believe they would also have Naval weapons on the ground that are able to strike at warships in orbit.

Also I would hope that an agreement is still in force making orbital strikes illegal – war crime.

Thus only means of attack is with small fighters / Mechs who can penetrate underground city and fight their way to Command and Control.

This in turn makes any planetary invasion difficult – not impossible – and limited to wars only.

Quote:
In the end, jump ships become the ultimate target.



Yes, this would only occur if every house has vast Jump-ship and War Ship fleets available throughout their Empire.

Quote:
Underground farms at our current time, aren't enough to feed millions well, much less billions.



And 1,000 years from now?

Quote:
moving the capital



The capitol in all likelihood would be the most advanced planet in the realm with multiple space stations and multiple shipyards and with a vast Naval defence fleet with every close system also maintaining a vast fleet …

All in all this is a massive paradigm shift in how the Inner Sphere exists and how each House Acts – especially the military

A great deal of thought therefore must be given if every world within the Inner Sphere is now self sufficient.

Suggest looking at the population of every world – only a few worlds with population in the billions – a few more in the 100’s of millions – majority of worlds in the high 10’s of millions early 100’s of millions though thus limiting the defence force?

Though there must be a valid reason why?
Get thee to Coventry … Now is the winter of our discontent, made glorious by this daughter of Tharkad … Our army shall march through. Well to New Avalon tonight.
ghostrider
01/08/22 11:52 AM
45.51.181.83

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So far only the number of zeros behind the amount of forces changes. Instead of a regiment or two, you now have 20 or 200.
As each world would basically be the same for all things, only a new colony would present a new market, and even that wouldn't be for long. It would also up the companies moving their work from one world to the new one, which would cause a depression in the economy.
If each world could make everything they need/want, then smaller pacts would form, causing the major ones to collapse, or never get formed. This changes the game from a few large nations to lots of smaller ones. Depending on when this started, the SL would not have been so successful, as instead of a few dozen powers having to be satisfied to get anything done, you now would have 100s or 1000s of nations. And that is IF they will join. This is not saying that the TH would have been able to stay together.
Why send money and troops to someone else, when you can sit back, and keep it all to yourself? Doing this will allow you to hit combatants while their forces are on other worlds, just to damage their industries, so they need to buy from you.
Mega Corp wars would come about. Spec ops would become the front line units, which causes a few issues. Unless you can sneak onto a world, and I don't mean on normal freighters, as they would not really exist, then there is no way to do these missions. Only the worlds ships would come and go without being gone over with a microscope. Anyone new would be followed to make sure they were not up to black ops. There would be NO trade, as you wouldn't need it.

Now what of the worlds that come up with something new? Are they going to be the ones to lead as they are the only ones with an incentive?
This looks a lot like the City-States of old.
What is of high value, when all have it? Money is what drives what is valuable. Rarity is what makes things worth more then others, but only if someone deems it worth paying more. So your gold from one system is worth the same as another system.
There has to be trade in order to keep worlds trying to cooperate with each other. Otherwise, greed comes up and those in power need to destroy others ability to thrive. This is the basic reason for war.

The ability to sustain the populations of worlds seems to come into play. Basing the numbers on the games concept is inaccurate at best. The game starts after huge chunks of populations were destroyed in the wars. Worlds unihabited due to the outcome of fights.
The system described is a dangerous one. Military leaders will always vie for running it all. Society of most worlds would result in a caste system, as each level would be made subordinate to others, or raised above the others. This system seems very likely to result in the clan way of thinking. The military would eventually take over.
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