Zaku
11/26/21 07:46 PM
82.40.9.192
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Halo HAL-9000
Mass: 90 tons Tech Base: Clan Chassis Config: Biped Rules Level: Experimental Tech Era: Clan Invasion Tech Rating/Era Availability: F/X-X-E-D Production Year: 3088 Dry Cost: 19,798,000 C-Bills Total Cost: 19,870,000 C-Bills Battle Value: 2,608
Chassis: Unknown Endo-Steel Power Plant: Unknown 270 Fusion XL Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 2 ER PPCs 3 Ultra AC/10s 4 Coolant Pods Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview:
Constructed in 3088 to be the alpha and omega long range firepower, the Halo is a long range support mech capable of brining the hammer down on anything that gets in its considerable range. Armed with a pair of ER PPC's and 3 Ultra AC/10s, the Halo cannot fire all its weapons at once, however its considerable spread of hard hitting direct firepower allows it options in how it brings the pain, meaning a skilled pilot can cycle through weapons to manage both heat and the mechs somewhat limited ammunition.
To offset the mechs high heat curve, it comes installed with 4 coolant pods, which when activated allows the Halo to fire all its guns near to heat neutrality, allowing for a dizzying spread of firepower which can blast through any heavy to lower end assault model in ten to twenty seconds. Still a Halo suffers from low armour for a assault model, forcing it to stay at either range or operate as a lance to properly allow it to move slowly into position.
Long Range Targeting
Oversized
Protected Actuators
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 138 points 4.50 Internal Locations: 1 HD, 2 LA, 4 RA Engine: XL Fusion Engine 270 7.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 16(32) 6.00 Heat Sink Locations: 1 CT, 2 RT, 2 LA, 1 RA Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA R: SH+UA+LA Armor: Standard Armor AV - 224 14.00 CASE Locations: LT, RT, LA, RA 0.00
Internal Armor Structure Factor Head 3 9 Center Torso 29 30 Center Torso (rear) 15 L/R Torso 19 28 L/R Torso (rear) 10 L/R Arm 15 22 L/R Leg 19 25
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Ultra AC/10 RT 3 4 10.00 2 Ultra AC/10s LT 6 8 20.00 ER PPC RA 15 2 6.00 ER PPC LA 15 2 6.00 2 Coolant Pods RL 0 2 2.00 2 Coolant Pods LL 0 2 2.00 @Ultra AC/10 (20) RT - 2 2.00 @Ultra AC/10 (20) LT - 2 2.00 @Ultra AC/10 (10) RA - 1 1.00 @Ultra AC/10 (10) LA - 1 1.00 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 26 3 6 6 6 0 4 2 Structure: 5 Special Abilities: CASE, SRCH, ES, SEAL, SOA
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