happyguy49
01/21/22 12:39 PM
191.96.185.203
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A far more practical and affordable version of the wildly-experimental original Oddballs. It only has half as many M-Pods, still enough for an instant kill most of the time. A mixed-tech beast, it rocks a Clan engine, freezers, and bones, but Spheroid armor, cockpit, and gyro. Same speed, discards the ludicrously expensive XXL engine for a regular Clan XL.
The M-Pods are in an AES arm, I think that is better cause it gives each pod an additional -1 to hit.. that is, on balance, likely more lethal than one additional pod.
Critically, removing the other M-Pod arm lets it rock two Clan ER large lasers. This makes Oddballs a practical battlefield machine, sniping at extreme range using a light mechs speed-armor until it has an opportunity to dash in and BOOM an assault to death with its Balls Arm. Runs just a bit hot, volley fire at a "2-2-1" is recommended.
A fully articulated right arm lets it manipulate its own balls for reloading between missions.
It's not quite armored to max, even using the highest points-per-ton armor there is (Spheroid heavy FF). I also wish I could include like a C3 slave or an ECM, but 35 tons only allows so much.
Oddballs (production)
Mass: 35 tons Tech Base: Mixed Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: X/X-X-X-X Production Year: 3132 Dry Cost: 6,100,268 C-Bills Total Cost: 6,100,268 C-Bills Battle Value: 1,348
Chassis: Unknown Endo-Steel Power Plant: Unknown 245 Fusion XL Engine Walking Speed: 75.6 km/h Maximum Speed: 118.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Heavy Ferro-Fibrous Armament: 2 (CL) ER Large Lasers 9 M-Pods Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 58 points 2.00 Internal Locations: 3 LT, 2 RT, 2 RA Engine: XL Engine 245 6.00 Walking MP: 7 Running MP: 11 Jumping MP: 0 Heat Sinks: (CL) Double Heat Sink 11(22) 1.00 Heat Sink Locations: 1 LL, 1 RL Gyro: XL 1.50 Cockpit: Small 2.00 Actuators: L: SH+UA R: SH+UA+LA+H Armor: Heavy Ferro-Fibrous AV - 89 4.50 Armor Locations: 7 LT, 8 RT, 6 RA
Internal Armor Structure Factor Head 3 9 Center Torso 11 12 Center Torso (rear) 4 L/R Torso 8 11 L/R Torso (rear) 3 L/R Arm 6 8 L/R Leg 8 10
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- 2 (CL) ER Large Lasers HD 24 2 8.00 9 M-Pods LA 0 9 9.00 A.E.S. LA - 1 1.00 Free Critical Slots: 0
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ghostrider
01/21/22 03:51 PM
45.51.181.83
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I would suggest going with only 1 erll, and using ermls or pmls. The ECM makes this a great fit for dash and run operations. The longer range is an idea. Fire support for units, keeping it out of 'danger' until someone thinks to take it out.
A niche unit for sure, but has potential.
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