Charger 1A10 - A 'Practical' Charger

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Zaku
05/13/22 05:50 PM
82.40.9.192

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Charger 1A10

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3070
Dry Cost: 8,782,170 C-Bills
Total Cost: 8,782,170 C-Bills
Battle Value: 1,210

Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Heavy Ferro-Fibrous
Armament:
4 Medium Lasers
1 Hatchet
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 6 LT, 6 RT, 2 LA
Engine: Fusion Engine 400 52.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: XL 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA+H
Armor: Heavy Ferro-Fibrous AV - 158 8.00
Armor Locations: 5 LT, 5 RT, 6 LA, 1 RA, 2 LL, 2 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 24
Center Torso (rear) 5
L/R Torso 17 20
L/R Torso (rear) 5
L/R Arm 13 15
L/R Leg 17 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Laser HD 1 1 0.50
Medium Laser RT 3 1 1.00
Medium Laser LT 3 1 1.00
Hatchet RA - 6 6.00
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5 3 2 0 0 4 0 Structure: 6
Special Abilities: MEL, ENE, SRCH, ES, SEAL, SOA

Okay, so no backstory on this save it likely being a Draconis attempt to rebuild the Charger again. But this came from watching a friend make a charger one shot a enemy mech in Mechwarrior 5 in one of them. I wanted to make one that could move its regular speed of 5/8 and sort of just bring more to the design. I added the XL gyro to squeeze in a hatchet as it previously had a sword. Yes it upped the cost but dam if it isn't worth it.

Yes I will say this mech isn't 'practical' but it is for a Charger. It doesn't cost 20 million because of a XL, it has a few medium lasers so it still has range; and it hasn't dropped its armour by a insane amount to fit a single large gun. Its just decent armour, decent protection, a tad overpriced but not excessively so and it can now chase down light mechs and split them in half. And for 1210 BV its cheap enough to get a good pilot in it and maybe slap some melee SPAs on it.

Its not the best.

But its running at you with a huge AXE at 80KPH


Edited by Zaku (05/13/22 06:01 PM)
Karagin
05/13/22 06:18 PM
70.118.172.64

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So you made a mech that would be at home on Solaris VII?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Zaku
05/14/22 02:40 AM
82.40.9.192

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It likely will, though my freinds saw this more as a light mech hunter in the same vein as a grasshopper but more focused on running them down. Not likely catch them but move closer and whack them for 16 damage.
Karagin
05/14/22 10:43 AM
70.118.172.64

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My group has one guy who will use the hatchet mechs when he can. We have all learned to shoot his mechs down first, then go after each other. Personally, I am not a fan of melee weapons on mechs outside of Solaris VII.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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