Darkstar Reborn, a necromanced ASF from beyond the veil...

Pages: 1
l0rDn0o8sKiLlZ
05/16/22 11:37 PM
73.251.251.186

Edit Reply Quote Quick Reply
Code:

AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Darkstar
Tech: Inner Sphere / 2750
Vessel Type: Aerospace Fighter
Rules: Level 1, Standard design
Rules Set: AeroTech2

Mass: 45 tons
Length: 15 meters
Power Plant: 270 Fusion
Safe Thrust: 8
Maximum Thrust: 12
Armor Type: Standard
Armament:
4 Medium Laser
------------------------------------------------------------------------------
Class/Model/Name: Darkstar
Mass: 45 tons

Equipment: Mass
Power Plant: 270 Fusion 14.50
Thrust: Safe Thrust: 8
Maximum Thrust: 12
Structural Integrity: 8 .00
Total Heat Sinks: 12 Single 2.00
Fuel: 12.00
Cockpit & Attitude Thrusters: 3.00
Armor Type: Standard (152 total armor pts) 9.50
Standard Scale Armor Pts
Location: L / R
Nose: 38
Left/Right Wings: 38/38
Aft: 38

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 Medium Laser Nose 5 -- -- -- 6 2.00
1 Medium Laser RW 5 -- -- -- 3 1.00
1 Medium Laser LW 5 -- -- -- 3 1.00
------------------------------------------------------------------------------
TOTALS: Heat: 12 45.00
Tons Left: .00

Calculated Factors:
Total Cost: 2,274,641 C-Bills
Battle Value: 826
Cost per BV: 2,753.8
Weapon Value: 1,188 (Ratio = 1.44)
Damage Factors: SRV = 18; MRV = 0; LRV = 0; ERV = 0
BattleForce2: MP: 8, Armor/Structure: 4 / 0
Damage PB/M/L: 2/-/-, Overheat: 0
Class: FL; Point Value: 8


Link to OG Thread Here ====> Darkstar Class
--- I was trawling through my old posts looking for something... damned if I remember what, but I stumbled across this old trainwreck and decided to finish it as I promised so long ago. It turns out that the ship blew mega ****, so a ground up re-design was in order. I for one and am quite satisfied with the results.

--- This ship really only has two things going for it: Extreme Speed and Extreme Range. The armor is merely adequate, and the weaponry is downright anemic. It's main focus is to force engagements in such a way that it's overwhelming maneuverability forces the enemy to retreat on threat of running out of fuel. The Darkstar has enough speed to run rings around all but the fastest ships and enough fuel to do it for way longer than almost any other AeroSpace fighter in existence. It likewise fulfills the Light Cavalry role beautifully, running down and taking out the retreating and preferably wounded. It's a natural born scavenger, able to put down the dying and run down the fleeing.

--- Overall, I like it. I think with proper utilization this could be an excellent ship not just for the advertised roles, but for escort, recon, patrol, defense and a slew of other engagements. It's not a stand up fighter, nor a ground support ship in even the barest of function, but it's an effective if unorthodox combatant nonetheless.
"Woad Raider, kill things today."
Pages: 1
Extra information
0 registered and 17 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 3782


Contact Admins Sarna.net