Hummingbird HMG-1 -- DropShip Painter

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AmaroqStarwind
01/19/23 09:34 PM
104.28.205.82

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Code:
Hummingbird HMG-1

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped IndustrialMech
Rules Level: Era Specific
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-D
Production Year: 3132
Dry Cost: 3,741,854 C-Bills
Total Cost: 3,747,854 C-Bills
Battle Value: 285

Chassis: Toyota Industrial
Power Plant: Mazda 220 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Rocinante Phoebe
Jump Capacity: 120 meters (180 meters)
Armor: DuraCoat Titanium Commercial
Armament:
2 DipYourMech Fluid Guns
1 WickedLasers Searchlight
2 Polaris Transit Cargo, Liquid (1.0 tons)
Manufacturer: Volari Industries
Primary Factory: Median
Communications System: Nakamichi Dragon with Dolby SR-D
Targeting and Tracking System: Shure-Shott CL-541/9

Overview:
Role: Dropship Painting
Secondary Function: Cleaning
MOHS Safety Rating: B

Notes:
- Exceptionally agile.
- Responsive controls.
- Intuitive cockpit layout.
- Small for its weight class.
- Very precise spraying system.
- Unnecessarily strong myomers.

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 91 points 11.00
Engine: Fusion Engine 220 10.00
Walking MP: 4
Running MP: 6
Jumping MP: 4 (6) Standard
Jump Jet Locations: 2 LT, 2 RT 2.00
Heat Sinks: Single Heat Sink 10 0.00
Heat Sink Locations: 1 LL, 1 RL
Gyro: Standard 3.00
Cockpit: Industrial w/ Adv. Fire Control 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 LT, 1 RT, 5 LA, 5 RA
Armor: Commercial (BAR: 5) AV - 96 4.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 13
Center Torso (rear) 4
L/R Torso 13 13
L/R Torso (rear) 3
L/R Arm 9 8
L/R Leg 13 11

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Fluid Gun RA 0 2 2.00
Fluid Gun LA 0 2 2.00
Cargo, Liquid (1.0 tons) RT 0 1 1.00
Cargo, Liquid (1.0 tons) LT 0 1 1.00
Partial Wing LT/RT - 4/4 4.00
Searchlight CT 0 1 0.50
@Fluid Gun (Pnt/Obscrnt) (60) RT - 3 3.00
@Fluid Gun (Pnt/Obscrnt) (60) LT - 3 3.00
Environmental Sealing * - 8 0.00
Free Critical Slots: 0

* The Environmental Sealing occupies 1 slot in every location.

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 3
4/6j 0 0 0 0 2 0 Structure: 5
Special Abilities: I-TSM, SRCH, SRCH, SEAL, SOA


Design Quirks:
• Narrow/Low Profile
• Compact 'Mech
• Easy-to-Pilot
• Nimble Jumper
• Stabilized "Weapon": Fluid Guns

How's my fluff? This is my first mech to feature the MOHS Safety Rating.
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.
ghostrider
01/19/23 10:21 PM
45.51.181.83

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Tired of the enemy symbols shining thru your newly acquired dropship?
Need to spruce it up for your visit to the mercenaries guild for a new job?
Just tired of the cruddy paint job the factory provides?
The New Hummingbird is the answer for you. Buy or rent one to remove unsightly remains of fighter craft that crashed into the side of your ship, or maybe remove the scrapes from the side as you rubbed against a cliff during a nasty landing or take off.
No need to spend millions of C-bills every time you have to clean up after a fight. Our unit can use normal decontamination fluids to help rid of those nasty hits from radioactive asteroids and even those dirty 'Davy Crockets' rebels and some houses like to use.
So visit a local dealer today and get your own helper to repaint and rename any questionably purchased dropships today.

That work for your fluff?

Industrial units have a greater weight for internal structures? I thought it was one ton of internal for 10 tons of weight for normal mechs.
AmaroqStarwind
01/19/23 10:24 PM
104.28.205.82

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Might be the environmental sealing jacking up the weight.
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.
ghostrider
01/23/23 03:00 AM
45.51.181.83

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2 arms. 2 Legs. 3 Torsos, Head. 8 locations, at a ton apiece would put it at 5.5 tons + 8 tons is 13.5 tons. So the internal weight is off if it was the sealant.

Now Industrial internals might be twice the weight. I don't know. Just sounds off, if it is.

Still, the unit looks to be functional. I was hoping the math was off, to give it some more tonnage to work with, like maybe extra fuel for the jets, so it could work in space, even at a space bound jumpship/dropship facility.
And so there is no confusion, some dropships have to be made in space for those that don't know this. Ships like the Achilles, Leopard CV and Vengeance come to mind.

I would suggest some way to including magnetic clamp in the feet, so it can be done in space without burning a lot of fuel to hold and move it.
AmaroqStarwind
01/23/23 03:52 AM
104.28.234.79

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I'll add magnetic clamping to the abilities of the Anchoring System.
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.
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