Megafauna Hunter for bored officers

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AmaroqStarwind
01/25/23 03:41 PM
104.28.202.78

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Code:
Megafauna Hunter 

Mass: 50 tons
Tech Base: Mixed
Chassis Config: Biped IndustrialMech
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3160
Dry Cost: 2,534,778 C-Bills
Total Cost: 2,544,278 C-Bills
Battle Value: 728

Construction Options: Fractional Accounting

Chassis: Unknown Industrial
Power Plant: Unknown 150 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Patchwork w/ CASE
Armament:
1 (IS) Heavy Rifle
1 (IS) Medium Laser
1 (IS) Light Machine Gun
1 Light Active Probe
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Industrial 83 points 10.000
Engine: Fusion Engine 150 5.500
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1.500
Heat Sinks: (IS) Prototype Double Heat Sink 6 + 4(14) 0.000
Heat Sink Locations: 1 LT, 3 RT
Gyro: Standard 2.000
Cockpit: Industrial w/ Adv. Fire Control 3.000
Ejection Seat: 0.500
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Patchwork AV - 169 7.234
CASE Locations: LT 0.500

Internal Armor
Structure Factor
Head (Standard Armor) 3 9
Center Torso (Commercial Armor) 16 24
Center Torso (rear) 8
Left Torso (Commercial Armor) 12 18
Left Torso (rear) 6
Right Torso (Commercial Armor) 12 18
Right Torso (rear) 6
Left Arm (Commercial Armor) 8 16
Right Arm (Commercial Armor) 8 16
Left Leg (Commercial Armor) 12 24
Right Leg (Commercial Armor) 12 24

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Heavy Rifle RA 4 3 8.000
(IS) Medium Laser RA 3 1 1.000
A.E.S. RA - 2 1.429
A.E.S. LA - 2 1.429
(T) (IS) Light Machine Gun LT 0 1 0.500
Light Active Probe CT 0 1 0.500
A.E.S. RL - 2 1.429
A.E.S. LL - 2 1.429
@Heavy Rifle (18) LT - 3 3.000
@LMG (200) LT - 1 1.000
Mech Shoulder Turret LT - 1 0.050
Free Critical Slots: 11

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 7
3j 2 2 1 0 2 0 Structure: 4
Special Abilities: LPRB, RCN, CASE, SRCH, ES
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.
CrayModerator
01/25/23 08:49 PM
71.47.208.18

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Interesting use of AES to make a slow 'Mech more agile and accurate.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
AmaroqStarwind
01/26/23 10:37 AM
104.28.234.78

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Thanks! I wanted to give AES some love, so I built a design around it that wasn't just a munchkin.
I also came up with some fluff: the Light Active Probe is primarily used for its battle replay feature, though sometimes its sensors can occasionally pick up useful information.
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.
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