Cheapskate CHP-3 -- A 'mech with only 15 BV.

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AmaroqStarwind
02/01/23 11:17 PM
104.28.234.80

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Code:
Cheapskate CHP-3

Mass: 10 tons
Tech Base: Mixed
Chassis Config: Quad
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3160
Dry Cost: 1,058,703 C-Bills
Total Cost: 1,060,703 C-Bills
Battle Value: 15

Construction Options: Fractional Accounting

Chassis: Unknown Composite Structure
Power Plant: Unknown 20 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Patchwork
Armament:
1 (CL) Light Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Composite Structure 21 points 0.500
Engine: Fusion Engine 20 0.500
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: (CL) Double Heat Sink 10(20) 0.000
Heat Sink Locations: 5 LT, 5 RT
Gyro: XL 0.500
Cockpit: Small 2.000
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Patchwork AV - 45 2.230
CASE Locations: FLL, FRL, RLL, RRL 0.000

Internal Armor
Structure Factor
Head (Standard Armor) 3 9
Center Torso (Standard Armor) 4 6
Center Torso (rear) 2
Left Torso (Commercial Armor) 3 5
Left Torso (rear) 1
Right Torso (Commercial Armor) 3 5
Right Torso (rear) 1
Left Front Leg (Commercial Armor) 2 4
Right Front Leg (Commercial Armor) 2 4
Left Rear Leg (Commercial Armor) 2 4
Right Rear Leg (Commercial Armor) 2 4

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) Light Machine Gun HD 0 1 0.250
@LMG (1/2) (200) FRL - 2 1.000
@LMG (1/2) (200) FLL - 2 1.000
@LMG (1/2) (200) RRL - 2 1.000
@LMG (1/2) (200) RLL - 2 1.000
Free Critical Slots: 5

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 0
2 1 1 0 0 1 0 Structure: 0
Special Abilities: CASE, SRCH, ES, SEAL, SOA

The construction rules are perfectly balanced with zero exploits whatsoever. Nope!
BV abuse? I have no idea what you're talking about. /s

All joking aside, you could actually field hundreds of these things in a High-BV game. Imagine being swarmed not with infantry, but with 'mechs.
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.


Edited by AmaroqStarwind (02/02/23 12:46 AM)
ghostrider
02/02/23 12:04 AM
45.51.181.83

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You sure this isn't oversized Power Armor?

How much does the BV go up if you replace some ammo with a 2nd MG? 800 rounds seems like a lot.
Would also suggest not wasting resources on double sinks.

Would suggest a loud speaker that says "don't hurt me" or maybe squeaks like a mouse.

All jokes aside, this could very well be used as a security mech, if you don't need front like cannon fodder.
AmaroqStarwind
02/02/23 12:51 AM
104.28.202.78

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I was specifically aiming to lower Battle Value rather than C-Bill Cost. If I wanted to lower the latter, it would be an IndustrialMech, but then it would lose the Composite Internal Structure and Small Cockpit.

Now, I did make a more legit design based loosely on this, and I named it after an extremely annoying biting/burrowing insect. I’ll post it later.
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.
AmaroqStarwind
02/02/23 01:28 PM
104.28.234.80

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I made some tweaks to maximize statistical survivability without increasing BV. Check it out.
Code:
Cheapskate CHP-5

Mass: 10 tons
Tech Base: Mixed
Chassis Config: Quad
Rules Level: Era Specific
Era: All Eras (non-canon)
Tech Rating/Era Availability: X/X-X-X-X
Production Year: 3160
Dry Cost: 1,094,145 C-Bills
Total Cost: 1,095,995 C-Bills
Battle Value: 15

Construction Options: Fractional Accounting

Chassis: Unknown Composite Structure
Power Plant: Unknown 20 Fusion Engine
Walking Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Patchwork
Armament:
1 (CL) Light Machine Gun
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Composite Structure 21 points 0.500
Engine: Fusion Engine 20 0.500
Walking MP: 2
Running MP: 3
Jumping MP: 0
Heat Sinks: (CL) Laser Heat Sink 10 0.000
Heat Sink Locations: 5 LT, 5 RT
Gyro: XL 0.500
Cockpit: Small 2.000
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Patchwork AV - 45 2.493
CASE Locations: FLL, FRL, RLL, RRL 0.000

Internal Armor
Structure Factor
Head (Ferro-Fibrous) 3 9
Center Torso (Standard Armor) 4 7
Center Torso (rear) 1
Left Torso (Ferro-Lamellor) 3 5
Left Torso (rear) 1
Right Torso (Ferro-Lamellor) 3 5
Right Torso (rear) 1
Left Front Leg (Commercial Armor) 2 4
Right Front Leg (Commercial Armor) 2 4
Left Rear Leg (Commercial Armor) 2 4
Right Rear Leg (Commercial Armor) 2 4

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(CL) Light Machine Gun HD 0 1 0.250
@LMG (1/2) (170) FRL - 2 0.850
@LMG (1/2) (170) FLL - 2 0.850
@LMG (1/2) (170) RRL - 2 0.850
@LMG (1/2) (200) RLL - 2 1.000
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 0
2 1 1 0 0 1 0 Structure: 0
Special Abilities: CASE, SRCH, ES, SEAL, SOA

This unit is subject to the following design quirks:
+ Narrow/Low-profile (2 points)
- Difficult Ejection (1 point)
- Non-Standard Parts (1 point)

Taking advantage of the fact that you can change the size of each ammo lot when you use fractional accounting. Unfortunately, there isn't a lot you can spend the extra tonnage on without increasing BV. Can't even use Hardened Armor on the center torso without outright doubling[ the unit's BV.

The use of Ferro-Lamellor armor on the side torsos, though, and Ferro-Fibrous on the head? Big improvement. Sadly, I can't put Standard Armor on the legs without massively increasing BV however.

Laser Heat Sinks, though... Yeah, by putting Laser Heat Sinks on this thing, I get a bonus against ammunition explosions due to high heat levels, which is fantastic because it means this thing can survive Infernos and Plasma Cannons in the middle of an active volcanic battlefield. And they don't increase BV over single heat sinks, strangely enough.

SO! Should I slap Hardened Armor on the torso, and just accept the BV cost? Yes or no?
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.
ghostrider
02/02/23 06:07 PM
45.51.181.83

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Figuring BV has been something I haven't been able to do.
The questions of increasing the BV is all dependent on how much it does so. If you want to make it so nothing can move on the board without tripping over one of these units, then no.
If you want something that can survive long enough to fire a shot off, then you may have to. the 2/3 speed means getting lucky to just catch an Urbanmech or Annihilator.

Might be worth it to try to make a unit with a mech sized vibroknife and jump out of dark alley ways as the enemy walks by.

Now as for a security unit, then you shouldn't need upgraded armor for most common criminals.
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