Charon III

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08/02/23 11:20 PM
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AeroTech 2 Vessel Technical Readout
VALIDATED

Class/Model/Name: Charon III
Tech: Clan / 3100
Vessel Type: WarShip
Rules: Level 2, Custom design
Rules Set: AeroTech2

Mass: 2,500,000 tons
K-F Drive System: (Unknown)
Length: 2,000 meters
Sail Diameter: 1,750 meters
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide

Armament:
76 NAC/30
96 AMS

------------------------------------------------------------------------------
==Overview:==
For years unstable Lord Jonathan Cameron devoted vast Star League Defense
Force (SLDF) resources towards automated space defense systems which helped
the League’s focus of fortifying Hegemony worlds. Mother Jocasta Cameron
assumed most of the first Lord’s duties in 2734 and, in response to the
increase of the Star League Member States militaries, issued the New Arms
Order of 2735 which would help the SLDF maintain its superiority with new
ships and weapons. Before Jocasta Cameron took control of the finances, Lord
Cameron embarked on a number of automated space defense projects, including
one code named Charon. It is thought that the fearsome machine was named after
the ferryman in Terran Greek mythology who carried the newly arrived dead
across the river Styx to the world of the dead.

The Charon is an automated warship designed to take on an entire fleet if
necessary. The automation was made possible through the installation of a
prototype artificial intelligence (AI) system which enables the ship to
conduct maintenance and perform repairs via small robots. The interior is
heavily compartmentalized and defended by robots and weapon turrets with a
layout similar to a conventional Warship.

The Charon prototype automated warship can perform any of the functions,
including a KF Jump, that a manned warship is capable of. The design has two
main weaknesses. The first is its limited supplies. When the Charon runs out
of naval autocannon ammunition, it has no energy weapons for backup. It also
has very little cargo to refuel, rearm and repair its automated fighters. The
second is its actions are limited to its programming. All of the ships systems
are heavily shielded against ECM type effects and, for security reasons, its
programming can only be altered by boarding the vessel.
There may be emergency situations where the Charon could be used elsewhere and
an intelligent enemy may be able to predict and exploit the design's
behavioral patterns.


Due to secrecy and the awesome destructive power of the design, it was built
and supposed to be tested on an asteroid approximately 16 parsecs Coreward of
Hood IV. The testing facility was essentially a space dock housed in an
asteroid which would make it very difficult to detect. When the Charon began
its testing, it went berserk, and disappeared after destroying the testing
facility and a SLDF Cruiser. Using automated units for fighting is a foreign
concept to the Clans, so the Clans modified the design for manned use,
apparently because the design has merit.


------------------------------------------------------------------------------
Class/Model/Name: Charon III
Mass: 2,500,000 tons

Equipment: Mass
Power Plant, Drive & Control: 450,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00
Lithium Fusion Battery 25,000.00
Jump Sail (Detachable): (Integrity = 9) 155.00
Structural Integrity: 150 375,000.00
Total Heat Sinks: 7,377 Double 6,384.00
Fuel & Fuel Pumps: 14,916.00
Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00
Fire Control Computers: 106,403.00
Food & Water: (400 days supply) 4,754.50
Hyperpulse Generator: 50.00
Armor Type: Lamellor Ferro-carbide (8,334 total armor pts) 7,494.50

Capital Scale Armor Pts
Location: L / R
Fore: 1,934
Fore-Left/Right: 1,500/1,500
Aft-Left/Right: 1,200/1,200
Aft: 1,000

Cargo:
Bay 1: Fighters (100) with 4 doors 15,000.00
Small Craft (5) 1,000.00
Fighter/Small Craft Supplies (1) 4,000.00
Bay 2: Fighters (100) with 4 doors 15,000.00
Small Craft (5) 1,000.00
Fighter/Small Craft Supplies (1) 4,000.00

DropShip Capacity: 2 Docking Hardpoints 2,000.00
Grav Decks #1 - 4: (225-meter diameter) 400.00
Life Boats: 200 (7 tons each) 1,400.00
Escape Pods: 200 (7 tons each) 1,400.00

Crew and Passengers:
250 Officers (240 minimum) 2,500.00
900 Crew (295 minimum) 6,300.00
300 Gunners (92 minimum) 2,100.00
25 1st Class Passengers 250.00
450 Bay Personnel 3,150.00
1 Star Admiral's Quarters 100.00
1 Star Commodore's Quarters 75.00

Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass
------------------------------------------------------------------------------
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00
12 AMS(30000 rounds) Nose -- -- -- -- 12 1,256.00
12 AMS(30000 rounds) FL/R -- -- -- -- 24 2,512.00
12 AMS(25008 rounds) L/RBS -- -- -- -- 24 2,096.00
12 AMS(25008 rounds) AL/R -- -- -- -- 24 2,096.00
12 AMS(25008 rounds) Aft -- -- -- -- 12 1,048.00
1 Lot Spare Parts (1.00%) 25,000.00
1 Large Naval Comm-Scanner 500.00
------------------------------------------------------------------------------
TOTALS: Heat: 7,696 2,500,000.00
Tons Left: .00

Calculated Factors:
Total Cost: 18,286,188,184 C-Bills
Battle Value: 463,235
Cost per BV: 39,474.97
Weapon Value: 428,944 (Ratio = .93)
Damage Factors: SRV = 21,340; MRV = 20,900; LRV = 16,467; ERV = 6,333
Maintenance: Maintenance Point Value (MPV) = 1,657,279
(426,494 Structure, 681,975 Life Support, 548,810 Weapons)
Support Points (SP) = 1,676,850 (101% of MPV)
BattleForce2: Not applicable
Pages: 1
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