ATN082268
08/02/23 11:20 PM
166.181.83.72
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AeroTech 2 Vessel Technical Readout VALIDATED
Class/Model/Name: Charon III Tech: Clan / 3100 Vessel Type: WarShip Rules: Level 2, Custom design Rules Set: AeroTech2
Mass: 2,500,000 tons K-F Drive System: (Unknown) Length: 2,000 meters Sail Diameter: 1,750 meters Power Plant: Standard Safe Thrust: 3 Maximum Thrust: 5 Armor Type: Lamellor Ferro-carbide
Armament: 76 NAC/30 96 AMS
------------------------------------------------------------------------------ ==Overview:== For years unstable Lord Jonathan Cameron devoted vast Star League Defense Force (SLDF) resources towards automated space defense systems which helped the League’s focus of fortifying Hegemony worlds. Mother Jocasta Cameron assumed most of the first Lord’s duties in 2734 and, in response to the increase of the Star League Member States militaries, issued the New Arms Order of 2735 which would help the SLDF maintain its superiority with new ships and weapons. Before Jocasta Cameron took control of the finances, Lord Cameron embarked on a number of automated space defense projects, including one code named Charon. It is thought that the fearsome machine was named after the ferryman in Terran Greek mythology who carried the newly arrived dead across the river Styx to the world of the dead.
The Charon is an automated warship designed to take on an entire fleet if necessary. The automation was made possible through the installation of a prototype artificial intelligence (AI) system which enables the ship to conduct maintenance and perform repairs via small robots. The interior is heavily compartmentalized and defended by robots and weapon turrets with a layout similar to a conventional Warship.
The Charon prototype automated warship can perform any of the functions, including a KF Jump, that a manned warship is capable of. The design has two main weaknesses. The first is its limited supplies. When the Charon runs out of naval autocannon ammunition, it has no energy weapons for backup. It also has very little cargo to refuel, rearm and repair its automated fighters. The second is its actions are limited to its programming. All of the ships systems are heavily shielded against ECM type effects and, for security reasons, its programming can only be altered by boarding the vessel. There may be emergency situations where the Charon could be used elsewhere and an intelligent enemy may be able to predict and exploit the design's behavioral patterns.
Due to secrecy and the awesome destructive power of the design, it was built and supposed to be tested on an asteroid approximately 16 parsecs Coreward of Hood IV. The testing facility was essentially a space dock housed in an asteroid which would make it very difficult to detect. When the Charon began its testing, it went berserk, and disappeared after destroying the testing facility and a SLDF Cruiser. Using automated units for fighting is a foreign concept to the Clans, so the Clans modified the design for manned use, apparently because the design has merit.
------------------------------------------------------------------------------ Class/Model/Name: Charon III Mass: 2,500,000 tons
Equipment: Mass Power Plant, Drive & Control: 450,000.00 Thrust: Safe Thrust: 3 Maximum Thrust: 5 Kearny-Fuchida Hyperdrive: Compact (Integrity = 47) 1,131,250.00 Lithium Fusion Battery 25,000.00 Jump Sail (Detachable): (Integrity = 9) 155.00 Structural Integrity: 150 375,000.00 Total Heat Sinks: 7,377 Double 6,384.00 Fuel & Fuel Pumps: 14,916.00 Bridge, Controls, Radar, Computer & Attitude Thrusters: 6,250.00 Fire Control Computers: 106,403.00 Food & Water: (400 days supply) 4,754.50 Hyperpulse Generator: 50.00 Armor Type: Lamellor Ferro-carbide (8,334 total armor pts) 7,494.50
Capital Scale Armor Pts Location: L / R Fore: 1,934 Fore-Left/Right: 1,500/1,500 Aft-Left/Right: 1,200/1,200 Aft: 1,000
Cargo: Bay 1: Fighters (100) with 4 doors 15,000.00 Small Craft (5) 1,000.00 Fighter/Small Craft Supplies (1) 4,000.00 Bay 2: Fighters (100) with 4 doors 15,000.00 Small Craft (5) 1,000.00 Fighter/Small Craft Supplies (1) 4,000.00
DropShip Capacity: 2 Docking Hardpoints 2,000.00 Grav Decks #1 - 4: (225-meter diameter) 400.00 Life Boats: 200 (7 tons each) 1,400.00 Escape Pods: 200 (7 tons each) 1,400.00
Crew and Passengers: 250 Officers (240 minimum) 2,500.00 900 Crew (295 minimum) 6,300.00 300 Gunners (92 minimum) 2,100.00 25 1st Class Passengers 250.00 450 Bay Personnel 3,150.00 1 Star Admiral's Quarters 100.00 1 Star Commodore's Quarters 75.00
Weapons and Equipment Loc SRV MRV LRV ERV Heat Mass ------------------------------------------------------------------------------ 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 2 NAC/30(400 rounds) Nose 60 60 60 -- 200 7,320.00 12 AMS(30000 rounds) Nose -- -- -- -- 12 1,256.00 12 AMS(30000 rounds) FL/R -- -- -- -- 24 2,512.00 12 AMS(25008 rounds) L/RBS -- -- -- -- 24 2,096.00 12 AMS(25008 rounds) AL/R -- -- -- -- 24 2,096.00 12 AMS(25008 rounds) Aft -- -- -- -- 12 1,048.00 1 Lot Spare Parts (1.00%) 25,000.00 1 Large Naval Comm-Scanner 500.00 ------------------------------------------------------------------------------ TOTALS: Heat: 7,696 2,500,000.00 Tons Left: .00
Calculated Factors: Total Cost: 18,286,188,184 C-Bills Battle Value: 463,235 Cost per BV: 39,474.97 Weapon Value: 428,944 (Ratio = .93) Damage Factors: SRV = 21,340; MRV = 20,900; LRV = 16,467; ERV = 6,333 Maintenance: Maintenance Point Value (MPV) = 1,657,279 (426,494 Structure, 681,975 Life Support, 548,810 Weapons) Support Points (SP) = 1,676,850 (101% of MPV) BattleForce2: Not applicable
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