Hunchback HBK-5HH

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Rotwang
10/08/24 05:22 PM
84.197.35.139

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Hunchback HBK-4G
Base Tech Level: Standard (IS)
Level Era
-----------------------------------------------------------
Experimental 3058 (Clan Invasion)
Advanced 3058-3066 (Clan Invasion to Civil War)
Standard 3067+ (Civil War -)
Tech Rating: E/X-X-E-D

Weight: 50 tons
BV: 1,436
Cost: 7,248,000 C-bills
Source: TRO: 3039
Role: Juggernaut

Movement: 4/6
Engine: 200 Light
Heat Sinks: 10
Cockpit: Standard Cockpit
Gyro: Standard Gyro

Internal: 83
Armor: 160/169 (Standard)
Internal Armor
----------------------------------------
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
Right Torso 12 20
Right Torso (rear) 4
Left Torso 12 20
Left Torso (rear) 4
Right Arm 8 16
Left Arm 8 16
Right Leg 12 20
Left Leg 12 20

Weapons Loc Heat
------------------------------------
LB 20-X AC LT/CT 6
ER Medium Laser LA 5
ER Medium Laser LA 5

Ammo Loc Shots
----------------------------------
LB 20-X AC Ammo RT 5
LB 20-X AC Ammo RT 5
LB 20-X Cluster Ammo RT 5

Equipment Loc
-----------------------------
Triple Strength Myomer HD
Triple Strength Myomer CT
Triple Strength Myomer RA
Triple Strength Myomer LA
Triple Strength Myomer RL
Triple Strength Myomer LL
Hatchet RA
CASE RT

Quirks
------
Battle Fists (LA)

Overview: First seen in 3048, the Hunchback 5HH was an upgrade kit for the Hunchback produced by Randam Mechwerks.

Capabilities: Built for urban combat and close range brawling, this this version goes into overdrive. It swaps the engine for a light version to save weight allowing the installation of an LB-20X autocannon with three tons of ammo, protected by CASE, the lasers are swapped out for a pair ER Medium Lasers mounted in the left arm and adds a Hatchet to the right arm with Triple Strength Myomer to further increase its close quarter fighting capabilities.

Despite some brisk early sales, a hatchet-equipped Hunchback remained a niche design, popular in gladiatorial arenas. Interest picked up during the Jihad as pilots discovered the incredibly lethality of the mech in close quarters fighting but the near complete destruction of Randam Mechworks meant that third party kits were made in limited runs to satisfy demand. When Randam was finally able to resume any level of production in the 3100's variants using Clan level tech were on offer, leading again to limited sales.

The later upgrade uses Clan-spec LB-20X and ER Medium Lasers, adding an extra ton of ammo protected by CASE II.
CrayModerator
10/09/24 05:48 PM
71.47.208.18

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Nitpick: Light engines were broadly introduced in 3062, with development beginning by the Wolf Dragoons in c3052, after the Clan invasion begin.

Easy fix: it was introduced in 3062 rather than 3048.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
ghostrider
10/10/24 12:09 PM
45.51.181.83

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The ermls finally gives the Hunchback some range. Sad that only 2 of them are there, but it is better then nothing.
The limit of 15 shots total with the ac 20 is always an issue, but not much can be done with that. The extra range with the clan versions does help some there.

As it is not stated, I am assuming the heat sinks are singles. makes it easier to heat up to use the TSM. Still holds back the unit when outside of the arena.

One potential weight savings, though cost increasing thing for field combat, might be to put Ferrous Fiber armor or Endosteel on it. It will mean the particular unit will be areana or field, but it might give you some weight for more ammo, or more lasers.

Still looks like a decent city defender. Depending on the terrain, it may work well in the field. Given the Hunchbacks reputation, it is a very good decoy on the battlefield, as most will try and kill it before the ac 20 can be used.
Karagin
10/11/24 10:58 AM
38.48.37.18

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Nitpick: Unless they are playing 100% canon, who cares about the light fusion engine?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
10/11/24 05:15 PM
71.47.208.18

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Quote:
Nitpick: Unless they are playing 100% canon, who cares about the light fusion engine?



Excellent point.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
ghostrider
11/23/24 04:43 PM
45.51.181.83

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Field unit might do well with MASC or supercharger. The extra boost of speed may well throw off the enemy, causing them to rethink or actively change their plans in the fight. Few want to be in range of an ac 20.

If against normal (old weapons tech) the shorter range of normal mls, ac20s, and short range missiles will cause issues for attacking units.
Granted, finding the weight to do the movement increases is a problem.

But then that is always an issue with any unit.

As a side thought, jump jets might be a thought. City fighting would definitely benefit, but not necessary. It is a usable unit as it is.
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