Karagin
12/08/01 08:43 AM
63.173.170.8
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Type/Model: Gaunlet
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 1, Standard design
Mass: 50 tons
Chassis: KetoBond Standard
Power Plant: 250 Magna Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: CarbonStrand 30 Weight AS Standard
Armament:
1 Harmony Mk. I Heavy Large Laser
2 Regie Ia Medium Lasers
2 Viper 6 Pack SRM 6s
1 Regie I Small Laser
Manufacturer: EI Enterprises
Location: Starbuck
Communications System: Krupp-COMM 500
Targeting & Tracking System: KBC Starsight Model QTA1
==Overview:==
The Gaunlet is your average Inner Sphere mech, comming as private venture by EI Interprieses, the mech has been bought in groves by smaller Periphery nations, mercenary groups, minor nobles to fill their private armies, and at least two stables on Solaris 7.
This mech makes an excellent garassion mech and one that won't break the pocket books of the group using it.
The mech is setup to give a decent rate of fire and although it runs hot if all the weapons are fired at once, the Gaunlet can dish out some impressive damage.
==Capabilities:==
The mech has it's niche as a simple but rugged design that will always be there when needed.
The weapons spread allows it to be effect it at most ranges and really come it to play at short range.
Overall an effective mech for newer pilots and one that can teach the caution and skill that will allow them to live to be vetrans.
==Battle History:==
The Gaunlet has been in countless battles since it was first released into military service.
==Variants:==
Attempt to upgrade this to current Star League standards is undergoing testing but it is not know at this time if a upgraded model will appear or not.
==Deployment==
The Gaunlet can be found all over the Inner Sphere and Periphery.
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Type/Model: Gaunlet
Mass: 50 tons
Equipment: Crits Mass
Int. Struct.: 83 pts Standard 0 5.00
Engine: 250 6 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: 10 Single 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 169 pts Standard 0 11.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (Rear): 8
L/R Side Torso: 12 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 8 16/16
L/R Leg: 12 24/24
Weapons and Equipment Loc Heat Ammo Crits Mass
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1 Large Laser RA 8 2 5.00
1 Medium Laser LA 3 1 1.00
1 SRM 6 RT 4 30 4 5.00
(Ammo Locations: 1 LT, 1 RT)
1 SRM 6 LT 4 2 3.00
1 Medium Laser CT 3 1 1.00
1 Small Laser HD 1 1 .50
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TOTALS: 23 42 50.00
Crits & Tons Left: 36 .00
Calculated Factors:
Total Cost: 4,164,874 C-Bills
Battle Value: 859
Cost per BV: 4,848.51
Weapon Value: 659 / 659 (Ratio = .77 / .77)
Damage Factors: SRDmg = 14; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 5, Armor/Structure: 4/4
Damage PB/M/L: 2/2/-, Overheat: 3
Class: MM; Point Value: 9
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
07/05/05 02:06 AM
63.157.57.15
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So is this a decent 3025 era mech?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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