S:LDF Calls for a new 100 ton mech to be...

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Karagin
04/16/02 10:39 AM
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their main line combat mech.

All enteries must be in no later then May 1st.

The following requirements must be met:

1) Mech can move no slower 50kph.
2) MACS can be used to increse speed if the company submitting the mech wish so.
3) TSM is not allowed.
4) Stealth Armor is not allowed.
5) Cost should not excceed 35 million C-bills.
6) No clan tech.
7) Level 2 tech only.

The mechs submitted will face an Atlas, a Devastator, Grand Titan, Titan, Imp and a Mad II. Winner of the battle will be picked as the mech to replace all other 100 tonners in the ranks of the SLDF.

Please note the SLDF is looking for an all purpose mech here not a specialty mech.

Thank you,
SLDF Quatermaster Corps
Karagin

Given time and plenty of paper, a philosopher can prove anything.


Edited by Karagin (04/16/02 11:00 AM)
CrayModerator
04/16/02 10:58 AM
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Hmm. But it won't be facing a Thunderhawk?

The Atlas, Grand Titan, Imp, Mad II and maybe the Titan I could top. But the results keep looking the Devastator or Thunderhawk with a few tweaks. I feel so unoriginal...

While I ponder the Ultimate Assault Mech, a question: is this limited to L2 designs, or are L3 weapons okay? Because I could do something cool/munchy with artillery cannons.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
04/16/02 11:02 AM
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If I get enough entries then ALL of the current 100 tonners will face the entries in combat.

As for your last question see the main thread again. I correct my left out item.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
novakitty
04/16/02 11:37 AM
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HZR - Hezrou

tonnage: 100
Engine: 300xl
walking: 3
running: 5
jumping: 2

Heat sinks: 15 double

Armor: standard (19.5 tons)
H: 9
CT: 47/15
R/LT: 32/10
R/LA: 34
R/LL: 42

Weapons and gear:
MRM40 / 12 tons / 7 crits / RA
ammo / 3 tons / 3 crits / RA
MRM40 / 12 tons / 7 crits / LA
ammo / 3 tons / 3crits / LA
MPL / 2 tons / 1 crit / H
MPL / 2 tons / 1 crit / CT
3 x MPL / 6 tons / 3 crits / RT
3 x MPL / 6 tons / 3 crits / LT
Jump Jet / 2 tons / 1 crit / RL
Jump Jet / 2 tons / 1 crit / LL

Note: minimal actuators in each arm to accomidate the volume of the MRM 40s and ammunition (just shoulder and upper arm)

Cost: 22,510,000 C-Bills
BV: 1,611
meow
CrayModerator
04/16/02 11:38 AM
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I think it's got potential if it can close with the enemy...but it's pure cheese...

100 tons
5 tons Endosteel
19 tons 300 Vlar
....Walking: 3 (corrected)
....Running: 5 (corrected)
....Jumping: 0
2 tons 12 DHS
3 tons gyroscope
3 tons cockpit
19 tons armor
....Head....3.....9
....CT.......31...51/10
....RT/LT...21...32/10
....RA/LA...17....34
....RL/LL....21...41
40 tons 4x RAC/5 (RA/LA/RT/LT)
8 tons RAC ammo (4 RT/LT)
1 ton 2x CASE (RT/LT)
No Hand Actuators
Endosteel crits: 3 RA/LA, 2 RL/LL/CT, RT/LT

Well, admittedly, it's a bit short on range and staying power (3+1/3 full speed shots for each weapon), but when it goes full speed on all its guns, it only builds up heat from movement and it can deal out up 120 points of damage a turn. A mech that can deal out that damage can destroy anything - truly, a multi-purpose mech. An only about 12 million C-bills - no XL.

Alright, alright, I'll get to a better mech. I'm really leaning toward Diranged's Gorgon.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (04/16/02 11:58 AM)
novakitty
04/16/02 11:40 AM
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Did you mean "ragnarock" or was that the spelling you desired?
meow
CrayModerator
04/16/02 11:41 AM
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Spelling was intentional, a play on Ragnarok, like Godzilla and Gausszilla.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
novakitty
04/16/02 11:42 AM
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Ah, yes, I did not see the reference at first.
meow
CrayModerator
04/16/02 11:57 AM
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Yeah, a quick fix to give the Racnarok some staying power would be to turn it into Diranged's "Gorgon" he posted in CBT. This trades a RAC/5 for 2 PPCs and adds 2 medium lasers at the expense of armor and the 2 extra heat sinks. I'd ditch the medium lasers to get the armor up to 19 tons.

Another idea comes to mind...

MEDUSA
100 tons
5 tons Endosteel
19 tons 300 Vlar
....Walking: 3
....Running: 5
....Jumping: 0
0 tons 12 DHS
3 tons gyroscope
3 tons cockpit
19 tons armor
....Head....3.....9
....CT.......31...51/10
....RT/LT...21...32/10
....RA/LA...17...34
....RL/LL....21...41
20 tons 4x RAC/5 (RT/LT)
20 tons 2x LRM 20 (RA/LA)
6 tons RAC ammo (4 RT/LT)
4 tons LRM 20 ammo (4 RT/LT)
1 ton 2x CASE (RT/LT)
No Hand Actuators
Endosteel crits: 4 RA/LA, 2 RL/LL/CT

The Medusa was designed to have potent long and medium range firepower. The designers achieved just that by mounting a pair of powerful Doombud LRM 20s in the forearms in a cylindrical configuration like the Zeus's. The arms included the hardened striking surface of the Zeus, suitably scaled up for the 25% larger Medusa. For short range firepower, the Medusa was equipped with a pair of Rheinmettal 60mm Rotary Autocannons. The location of the major shoulder actuators resulted in the RACs to be pushed forward in the torso until they emerged partially in armored pods. The distant resemblance to the female form was immediately noted by the test pilots. However, a typically terrifying visage had been crafted for the mech's cockpit. The mech was quickly dubbed the "Medusa" by its test pilots, who got to news reporters before the engineers could. The name stuck throughout the prototype phase and combat trials.

The Medusa is radical for being an entirely ammo-dependent mech, but in combination with Narc and I-Narc systems, the LRMs should be quite thrifty and the 3 tons of ammo per autocannon give a fairly standard 10 bursts (at full speed) and many more shots at lower rates of consumption.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
04/16/02 01:20 PM
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Wow he made one without a TC...impressive...:D

Interesting mech you have here...
Karagin

Given time and plenty of paper, a philosopher can prove anything.


Edited by Karagin (04/16/02 01:21 PM)
Karagin
04/16/02 01:22 PM
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Nice, but what about secondary weapons to back up the RLs????
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
04/16/02 01:23 PM
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Okay another interesting mech. But who makes it, where is it made?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
04/16/02 01:41 PM
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Okay say I do use them that way or let them fly when I do have the numbers, what happens then? What about droping say four of the RLs for a couple of MLs?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
04/16/02 01:50 PM
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Background on the Medusa...

Built by GM in a new FS facility...on...uh...

No, no, wait: The Medusa is product of APPLE MOTORS. Yes, Apple Computers of the planet Macintosh decided to diversify into more areas of the military market. The natural solution was to build a mech, a real eye catcher. The rather radical, ammo-dependent Medusa does this quite well. The decision to build an assault mech was in no small part motivated by a recent pirate raid that had netted 2500 tons of computer parts. The pirates had used a battalion of modified Banshees in the well planned operation. When the intimidated Apple executives climbed out from under their desks two days later and changed their shorts, they knew they had to have assault mechs, too. As owners of an entire, wealthy planet, this was easy enough to fund. The SLDF competition was an excuse to make a profit off the Medusa, perhaps defraying the enormous start up costs of Macintosh's first mech factory.

DEPLOYMENT
Currently, the Macintosh Planetary Defense Unit fields a battalion of Medusas backed by much faster hover vehicles and VTOLs. The faster vehicles aim to pin and harrass the attackers until the Medusas can arrive. Though fairly clever for the armchair generals of Macintosh, the vehicles probably don't have the staying power to hold a potent foe - like the warring RCTs of the FC Civil War - long enough for the Medusas to arrive. The deployment plan the SLDF has for the Medusa is uncertain, mostly because the SLDF has not signed a procurement contract yet. However, the idea of replacing EVERY assault mech in the SLDF inventory has Apple executives salivating. (A junior exec who pointed out that Apple makes more in a day selling personal computers than it would by replacing every SLDF assault mech is now an Assistant Manager...at a fastfood restaurant.)

COMBAT NOTES
The Medusa would benefit from being paired with a Tessen or other I-Narc platform, but should do well on its own while its ammo lasts.

VARIANTS
With a noted ammo dependence, the first variant of the Medusa as designed improve its endurance. Initially, engineers strove to replace the most ammo-hungry weapons (the RACs) with a battery of energy weapons. However, they were taken aside and beaten by Medusa mechwarriors. The next plan called for replacing each LRM 20 with a PPC (arm), an engine-mounted DHS, 3 medium lasers (2 arm, 1 torso rear), 1 extra ton of RAC ammo. This offered Medusa-A mechwarriors several weapon options at long, medium, and short ranges, though only fools would use all the weapon together. Apple Motors test pilots recommended assigning a lance of Medusa A's to each Medusa Company.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
04/16/02 02:22 PM
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Very nice fluff...

Thank you for submitting it.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
04/16/02 02:37 PM
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Most excellent fluff.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
novakitty
04/16/02 02:39 PM
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Hmmm... backhistory...

As they are the primary manufactuer of MRMs, this design came from a design team at Luthien Armor Works. Localy manufacturing the primary weapon systems, jump jets, and chassis of similar scale, Luthien Armor Works needed few purchased components for this design. Originally, the Hezrou called for a Vlar 300 engine (also local), and a few Defiance Motors medium lasers, but the design team chose to go with the added expense of importing Hermes 300xl engines and Aberdovy medium pulse lasers from Kong Interstellar Corporation to improve total performance.
It is a long way from supplier to factory, and many of the political conflicts could interfere with delivery, but the gains in the design were sufficient to warrant such a deal.

Enough company names and details for you?
meow
Karagin
04/16/02 03:29 PM
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Yes, thank you.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Hurlbut
04/16/02 04:55 PM
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Thank you man, finally I get a chance to submit a design for this thing! You will get one from me soon. Btw weight wise 95tons has a bit more space than 100tons. (just telling you)
Hellbringer
04/16/02 05:35 PM
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MAR-IO Goomba
Wayne Enterprises

I.S. Technology Level 2
100 tons
Engine: 300 Fusion
Heat Sinks: 12 (24) Double
Actuators: All
Structure: 5 tons Endosteel

Movement:
Walking: 3
Running: 5
Jumping: 3

Armor: 19 tons Standard
Location/Factor
Head: 9
Center Torso/Rear: 46/15
Right/Left Torso/Rear: 32/10
Right/Left Leg: 41
Right/Left Arm: 34

Equipment: Location/Critical/Tonnage
Medium Pulse Laser: CT/1/2
Medium Pulse Laser: LA/1/2
Medium Pulse Laser: LA/1/2
Heavy Gauss Rifle: LT/11/18
@Heavy Gauss Rifle: RT/1/1
@Heavy Gauss Rifle: RT/1/1
@Heavy Gauss Rifle: RT/1/1
Ultra AC/10: RA/7/13
@Ultra AC/10: RT/1/1
@Ultra AC/10: RT/1/1
CASE: LT/1/.5
CASE: RT/1/.5
Jump Jet: LL/1/1
Jump Jet: RL/1/1
Jump Jet: CT/1/1

Cost: 10,904,000
Battle Value: 2,366

The Goomba is Wayne Enterprise's attempt to provide a mix of cutting edge technology and old favorites in a cheap 100 ton package. Costing much less than most 100 ton assault machines the Goomba can still dominate the battlefield. This SLDF test will be the Goomba's first live-fire excercise, but all simulator tests show it wiping the floor with all the current entries.
The Goomba's punch comes from the Heavy Gauss Rifle mounted in its left torso. The weapon has shorter range than the standard gauss cannon, but packs a murderous punch. For when gauss ammo runs low or the enemy gets too close, the Goomba's Ultra class Autocannon kicks in to deliver a painful sting. If all else fails or the bad guy just dosen't get the point, medium pulse lasers should make him think again. Tried and true since the last Star League, the Pulse Lasers are a sure-fire reliable weapon.
To protect against ammo explosion or Gauss overload, CASE has been installed in both torsos. For an extra measure of saftey and cost-saving the Goomba does not use an XL engine. Wayne Enterprises wanted to make the Goomba really durable to increase its effectivness on the field of battle.
Good luck to all.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
Karagin
04/16/02 05:57 PM
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Very interesting...this should prove to be among the more interesting mechs out there.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Hellbringer
04/16/02 06:05 PM
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Just trying to be a little humerous. Thanks for the "Koopa" idea.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
Hellbringer
04/16/02 06:07 PM
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Thanks Dude, I hope I do well. Now do the entry mechs face off against all the test mechs at once or one by one? I guess I am asking for a rundown on how all the test and scoring will go.
"But it SHOULD be a spectacle! It should be grand and exciting to us all! I'd hate to think that we've become so jaded that we find even our greatest tiumph, resurrecting the Star League, simply one more obligation."
-General Victor Steiner-Davion (First Prince and Archon in exile) 3064
Karagin
04/16/02 06:45 PM
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Again that depends on how many entries are submitted. If it is enough then it will be more then likely a lance on lance series of battles.

If the ones here already are all I get then I may do one on one fights or stick to the lance on lance idea.

Scoring will be more of performance based formula. Using the outcome of the battle to say which is the over all winner, based on how well one submission over the others.

Like if one mech is able to get a fast kill in say two turns then odds are that mech will be around after the battle, now if all of the mech prefrom well then I will sit down with my friends and we look at all of the mechs and see what they give over the standard 100 tonners out there already.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
04/16/02 06:53 PM
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How do you figure?

A 95-ton mech with max armor, 3/5 non-XL movement, and standard internal structure has 44.5 tons for equipment unless I messed up the engine and/or armor mass. Endosteel saves 4 tons, giving it 48.5 tons to play with. An XL would give it 52.5 tons to play with, or 56.5 tons with XL and endosteel.

A 100-ton mech with max armor, 3/5 non-XL movement, and standard internal structure has 46 tons for equipment unless I messed up the engine and/or armor mass. Endosteel saves 5 tons, giving it 51 tons to play with. An XL would give it 55.5 tons to play with, or 60.5 tons with XL and endosteel.

The 100-ton mech has extra tonnage in every configuration.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
04/16/02 07:05 PM
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I think he was talking about internal space...someone on Rick's HMP site pointed out that 95 tonner can carry more useful weapons then a 100 tonner IIRC, but I am still not sure on that one myself...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Moloch
04/16/02 10:08 PM
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Type/Model: MJL-3D Mjolnir
Tech: Inner Sphere
Rules: Level 2, Standard design

Mass: 100 tons
Chassis: Standard
Power Plant: Hermes 300 Standard Fusion
Walking Speed: 3
Maximum Speed: 5
Jump Jets: None
Jump Capacity: None
Armament:
1 Rotary AC/5
1 ER PPC
3 Medium Lasers
2 SRM 6
Armor Type: Standard
Heat Sinks: 17 Double [34]
Manufacturer: Lyran Commonwealth
Location: Undisclosed Mech Production Facility
Communications System: Unknown
Targeting & Tracking System: Unknown /w Targeting Computer


Type: MJL-3D Mjolnir

Armor Factor: 307 pts Standard 19.5
Internal / External
Head: 3 9
Center Torso: 31 46 / 16
L/R Side Torso: 21 30 / 12
L/R Arm: 17 34
L/R Leg: 21 42

Weapon and Space Allocation: Space Remaining
Head: 1 empty
Center Torso: 2 empty
Left Torso: 5 tons RAC/5 ammo (5) 2 tons SRM 6 ammo (2), 1 double heat sink (3), CASE (1), 1 empty
Right Torso: 3 Medium laser (3), 5 tons of T-Comp (5), 1 double heat sink (3), 1 empty
Right Arm: 1 ER PPC (3), 2 double heat sink (6), no hand actuator, 0 empty
Left Arm: 1 RAC/5 (6), 1 double heat sink, no hand actuator, 0 empty
Right Leg: 1 SRM 6 (2), 0 empty
Left Leg: 1 SRM 6 (2), 0 empty

Free Crits: 5
Total Cost: 10, 112,000 C-Bills
Battle Value: 2134
Max Heat Generate: 38 (34)

Overview:
Named after the hammer that Thor wields, the Mjolnir strikes it enemies with out mercy. Designed secretly by the Lyran half of the Federated Commonwealth on a remote icy planet, the MJL-3D Mjolnir is intended as a stand off mech against the clans. The project was nearly suspended with the death of Hanse Davion and put on hold indeffinatly with the assasination of Melissa Stiener-Davion. The project was re-awakened when Archon-Priness Katrina Stiener needed an assault mech that could slow down the advance of her brother Victor as he attempted to recapture the other half the FedCom throne.

Capabilities:
Little is known about Project Mjolnir and three agents died from Loki security while procuring this information. The MJL-3D Mjolnir will carries enough armor to stand up to an Atlas. The main weapons are an ER PPC in the right arm and a Rotary AC/5 replacing the LB-10x class auto cannon in the left arm. With one extra ton available, the engineers installed an extra ton of ammunition giving the Mjolnir a grand total of 100 shots. A slightly larger version of the standard clan targeting computer gives the two weapons greater accuracy at longer ranges. A trio of medium lasers in the torso and 2 SRM-6, one in each leg, with one ton of ammo provides a decent punch at short range. All ammunition is stored in the left torso with CASE and 17 double heat sinks greatly increase the chances of survival for the pilot. Deployed strategically as part of a heavy assault or strike lance, this mech can turn the tied of battle quickly.

Its been awhile since I played a board game, but I kept up by reading all the novels
Popular Bumper Stickers
“Keep honking: I’m re-loading”
“If you don’t mind, please eject now: that Mech is a **** to salvage"
“I ran out of room to stencil all the Mechs I’ve killed, so now I just go by regiment’s wiped out.”


Edited by Moloch (04/17/02 01:13 AM)
KamikazeJohnson
04/16/02 10:50 PM
209.202.47.12

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95-tonner saves space if you want to move 4/6, as a lot of these designs do...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
04/16/02 10:58 PM
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Interesting...RACs seem to be in vogue for this challenge

btw...Mjolnir was Thor's hammer, not Odin's, but otherwise, I like
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
04/16/02 11:33 PM
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ORG-3K Orgonnyk

Mass: 100 tons
Chassis: Luthien DAI
Power Plant: Vlar 300
Cruising Speed: 32.25
Maximum Speed: 53.75
Jump Jets: none
Jump Capacity: none
Armor: Valiant Chainmail
Armament:
8 Diverse Optics Small Pulse Lasers
1 Diverse Optics Type 20 Large Pulse Laser
2 Fusigon Longtooth ER PPCs
3 Diverse Optics Medium Pulse Lasers
4 Diverse Optics Type 2 Medium Lasers
Manufacturer: Johnson 'Mechworks Inc.
Primary Factory: Soul
Communications System: Tri-World Duplex 4880
Targeting and Tracking System: Magestrix Gamma

Overview:
Based on an earlier JMInc. design -- the outrageous 90-ton UNG-4N
Ungoliant -- the Orgonnyk is truly a sight to behold. A great deal
of work went into the appearance of the Orgonnyk, and the engineers
(who believe they topped even the Ungoliant with this one) proudly
refer to the ORG-3K as "the ugliest 'Mech in existence". With Quad
stability, unmatched armor coverage, and unbelievable firepower at
close range, JMInc. executives are confident that the Orgonnyk has a
real chance in the current SLDF competition.

Capabilities:
The Orgonnyk actually resembles the controvercial UNG-4N(A)
variant of the Ungoliant more than the primary version, due to the
ERPPCs. While at first glance the resulting heat output is
stupefying to say the least, closer examination will reveal that the
heat scale can actually be moderated quite easily, as long as the
pilot doesn't insist on firing the PPCs at close range. [HARD
RETURN]The ERPPC-pair provides respectable long-range fire, but this
'Mech is definitely a close-quarter specialist. Twelve pulse lasers
wait to punish anything that gets too close, and with four
rear-firing medium lasers, even behind this thing is far from a safe
place to be. Finally, the ORG-3K has one more weapon...the
psychological impact of the sight of this grotesque, spider-like
monstrosity creeping across the battlefield.

Battle History:
At the moment, only simulator tests have been performed, but they
amply demonstrated the effectiveness of the Orgonnyk's real and
psychological weapons. In one test, a rookie test pilot, with no
advance knowledge of what he was facing, was thrown into convulsions
when he first laid eyes on his opponent.
*Battle Note: to simulate the psychological effect of this
hideous...thing..., enemies suffer -1 to all initiative rolls and +1
to piloting and gunnery skills for the first three rounds they have
LOS to the Orgonnyk

Known Variants:
There are three workable variants of the Orgonnyk, each choosing
a different main weapon, but retaining the distinctive Small Pulse
Laser collection. Alternate choices include LRM 15s, which allow for
use of most of the current support weaponry, LRM 20s, which replace
most of the medium lasers, and Gauss Rifles, which replace all
torso-mounted weaponry. Full schematics for these variants are
available on request.


ORG-3K Orgonnyk

Technology Base: - Inner Sphere - Level 2
Equipment Mass
Internal Structure: 10
Engine: 300 19
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 16(32) - Double 6
DHS locations: 2LT, 2RT
Gyro: 3
Cockpit: 3
Armor Factor: 320 20

Internal Armor
Structure Value
Head 3 9
Center Torso 31 45
Center Torso(rear) 14
R/L Torso 21 33
R/L Torso(rear) 9
R/L Arm 21 42
R/L Leg 21 42

Weapons and Ammo Location Critical Tonnage
Small Pulse Laser FLL 1 1
Small Pulse Laser FLL 1 1
ER PPC LT 3 7
Medium Laser LT 1 1
Medium Laser LT 1 1
Medium Pulse Laser LT 1 2
Small Pulse Laser RLL 1 1
Small Pulse Laser RLL 1 1
Small Pulse Laser RRL 1 1
Small Pulse Laser RRL 1 1
ER PPC RT 3 7
Medium Laser RT 1 1
Medium Laser RT 1 1
Medium Pulse Laser RT 1 2
Small Pulse Laser FRL 1 1
Small Pulse Laser FRL 1 1
Large Pulse Laser CT 2 7
Medium Pulse Laser H 1 2

Cost: 10,490,000
BV: 1610

MY BLURB:
Gruesome, I know, but I like it Honestly, I found the 90-ton version to be a much more elegant design...the tonnage worked out better, and there was room for a 360XL engine. Anyway...I present, the Ungoliant's big brother The psychological effect thing is optional

btw...Karagin...have you completed the testing for the Bodie Industries challenge? Do you have any results ready to post? Just wondering
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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